Visual Innovation
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Visual Innovation
From Design thinking to transmedia storytelling, visual thinking puts our minds and imaginations to use more profoundly than words alone.
Curated by Dean Meyers
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A World of Pure Imagineering | Think Quarterly by Google

A World of Pure Imagineering | Think Quarterly by Google | Visual Innovation | Scoop.it
How Disney’s Imagineers are combining new technology and classic storytelling to create more personal experiences across their theme parks.
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Innovation requires practice, an open mind and critical thinking

Innovation requires practice, an open mind and critical thinking | Visual Innovation | Scoop.it

From my #ideachat friend, Jose Baldaia, an interesting synthesis of creativity and innovation, leading to the support of the "T-shaped" thinker as necessary for innovation process to work.

 

He says: 

“To operate within an interdisciplinary environment, an individual needs to have strengths in two dimensions—the “T-shaped” person.

On the vertical axis, every member of the team needs to possess a depth of skill that allows him or her to make tangible contributions to the outcome. The top of the “T” is where the design thinker is made. It’s about empathy for people and for disciplines beyond one’s own.

It tends to be expressed as openness, curiosity, optimism, a tendency toward learning through doing, and experimentation.”

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Internet Evolution - Rob Salkowitz - Transmedia Startup Preps Platform for Comic-Con

Internet Evolution - Rob Salkowitz - Transmedia Startup Preps Platform for Comic-Con | Visual Innovation | Scoop.it
A graphic storytelling platform called Madefire seems to aim at interested amateurs but is better suited to enterprise-level pros.

In the interest of innovation, deliverables, usually in the form of dry documentation, are still the poor stepchildren of the innovation process, considered necessary by-products of requirements specs. I believe that documentation can be revolutionized with new tools and strong visual storytelling. Perhaps this product will be useful for that purpose as a platform for interactive yet controlled storytelling.
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The significance of plot without conflict

The significance of plot without conflict | Visual Innovation | Scoop.it

"In the West, plot is commonly thought to revolve around conflict: a confrontation between two or more elements, in which one ultimately dominates the other."

 

When developing Customer Service Journeys or other kinds of UX development, we don't need to get hooked on the "conflict resolution" or the classic story arc of the "hero's journey" to consider satisfying resolutions to stories. 

 

This article discusses other frameworks of storytelling that could be applied to UX stories.

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Trillions

This is a short film (a fast paced preview of our new book about Trillions) by MAYA Design created to put some perspective on the invisible but fast approaching challenges and opportunities in the pervasive computing age.

 

This video a little old by now, and there are some new ways of thinking about how to handle data in more compact ways or through natural structures that jump over older processing steps: ie. Hadoop, Graph Data Language (see the wikipedia article about it: http://en.wikipedia.org/wiki/Graph_database). However, it's still a good overview, a thoughtful piece, and has some terrific motion infographics worth studying.

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Content Marketing Is Now Visual – Are You Ready?

Content Marketing Is Now Visual – Are You Ready? | Visual Innovation | Scoop.it

You’re finally convinced that content marketing is critical to your marketing strategy.

 

When we think of content, we often think of a compilation of words, words that tell a story relevant to our buyer and connect to our brand. The problem is that our prospects have less time to read these words, even when they tell a well-crafted story that can be useful in their jobs. Why?

Content is evolving. No longer are white papers and webinars the secret to inbound marketing success, visual is becoming the norm. Get ready to kick the tires and light the fires around your content strategy as we show you how to effectively utilize visual content like Infographics, video, visual note-taking, memes, and even Instagrams into your marketing campaigns.

 

We’re in a state of information overflow and many are looking for a way to dig out.

Simultaneously, we have learned to digest information faster – sometimes even at a glance.

This quick consumption of data lets us know the big message and allows us to decide whether or not we need to keep reading. The headline of an article is commonly used to make this decision, but how can we rely on more than a headline to get our point across?

 

The answer - Visual Content Marketing

Visual content marketing is the utilization of images to engage your prospects through the buying cycle. This can include Infographics, images, charts and graphs, memes, comics, photos, videos, and even visual notetaking. http://bit.ly/Qa2XZ3

 

What’s critical is that they help tell a story related to your brand. Keep in mind that this doesn’t mean a sales pitch. Rather, visual content is created with the goal of appealing to your prospects and is meant to offer them a solution for a pain they may have.

This presentation, created with Column Five - http://bit.ly/LooubE , not only explains different types of visual content, but also to give examples to inspire your own visual content creations. 

Walking the B2B Marketer through the steps necessary to produce and promote great visual content, from content purpose and distribution channels to idea creation and proper usage. It also goes into the theory, history, and practice behind visual content.

 

By Maria Pergolino – http://bit.ly/KKa36J

Source: http://bit.ly/MydmLg

Download Presentation here: http://bit.ly/LcQxN6 [PDF]


Via maxOz, janlgordon
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Hubert Cosico's comment, July 16, 2012 11:13 AM
Just sharing the concept of visual content marketing and how it could potentially change how we communicate. Great pick MaxOz!
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CreativeMornings Partners with RISD to Explore Intersection of Arts, Technology - UnBeige

CreativeMornings Partners with RISD to Explore Intersection of Arts, Technology - UnBeige | Visual Innovation | Scoop.it
CreativeMornings Partners with RISD to Explore Intersection of Arts, Technology...

 

If you have spotted my graphic recording of Maria Popova at Creative Mornings (http://www.flickr.com/photos/deanmeyers/6987020536/), you'll know this is a great mix of art, technology, design, and THINKING that goes on monthly. It actually happens in 29 cities around the world with different speakers on different topics, but throughout June, Creative Mornings will partner with RISD specifically about the intersection of Arts and Technology.

 

Luckily for us, even if you can't attend one in your city, these events have been captured and can be watched at your leisure, through the link to their site via this page.

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Wow. Stunning Interactive Envisioning of the future of technology

Wow. Stunning Interactive Envisioning of the future of technology | Visual Innovation | Scoop.it
Speculating about emerging technologies. Let the numbers via interactive visualization do the talking for itself!
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Mary Meeker Re-Imagines Nearly Everything

Mary Meeker Re-Imagines Nearly Everything | Visual Innovation | Scoop.it
Today at the D10 Conference, star analyst Mary Meeker gave her latest presentation of Internet Trends. You can download the presentation here (PDF), or view it at the bottom of this post.

 

Please note how the focus on this re-imagination involves communications and, most directly to my interest, visually-dominant communication/visual storytelling, at a very personal level.

 

The theme here seems to be the ability for the individual to either generate, absorb or control content with their own hands. What will happen to large-scale/public forms of communication? What will happen to the movie theater, the public concert? what will be the effect of all of this mobile, i.e. always-accessible personal communication?

 

But first, there's much to absorb here and reference.

 

 

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How Freemium App Models Have Changed Social Gaming

How Freemium App Models Have Changed Social Gaming | Visual Innovation | Scoop.it
Todd Hooper, of Zipline Games, discusses freemium apps and the social gaming industry.

 

Interesting point Todd brings out is that rather than asking up front for the .99, he believes that more money is left on the table that way. Vungle's freemium business model is to 1) Create excitement at the beginning of the game, turning the "unlock levels to go deeper" model on its ear; 2) ask for payments for deeper play over time, assuming that a player will be willing to spend in increments for a game that has already become engaging.

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Curation Platforms | Comparison tables - SocialCompare

Curation Platforms | Comparison tables - SocialCompare | Visual Innovation | Scoop.it

Are you searching for  a list of various curation tools? Check out this table, being kept alive since its initial creation last year, so I cannot tell you exactly how many curation platforms will be listed when you go to the site.

 

Column headers include sources that can be curated, output, export, analytics, ability to collaborate, and whether or not the platform is free.

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Transmedia tools – Conducttr Mobile and Weavr

Transmedia tools – Conducttr Mobile and Weavr | Visual Innovation | Scoop.it
Two new transmedia tools with multi platform functionality baked in have arrived on the scene this year, bring us ever closer to ubiquitous interactivity and findability becoming an evermore important part of innovation thinking within the communication flow.
This article points out two different attitudes about building a transmedia property: do you feed content in a controlled, scripted manner or do you set up the scenarios and let the participants generate story/action?
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5 Lessons For Storytellers From The Transmedia World

5 Lessons For Storytellers From The Transmedia World | Visual Innovation | Scoop.it
5 Lessons related not only to the Transmedia storyteller, but applicable to consumer-facing design or innovation efforts. The article reads like a primer to user experience design as well.
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Pixar’s 22 Rules to Phenomenal Storytelling [INFOGRAPHIC]

Pixar’s 22 Rules to Phenomenal Storytelling [INFOGRAPHIC] | Visual Innovation | Scoop.it
Innovation depends on storytelling: leaders need to create stories and use themes that motivate, stories provide key frameworks that give direction to innovative processes and create an emotional background that give people a reason to participate in innovation.

Here's Pixar Studio's 22 rules to phenomenal storytelling that can be applied to innovation as well as creating good entertainment.


Via The Digital Rocking Chair
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Stu, PB&J Publishing's comment, July 13, 2012 2:41 PM
Jekaterina, thanks so much for scooping! We hope it inspired you. We're going to be making a few more as we gear up to launch our Hansel and Gretel app, so please keep in touch with us at pbjpublishing.com!
Xavier Schreder's comment, July 13, 2012 4:00 PM
Thanks to you guys, for your efforts and the great work :)
Also i'm a big Pixar's fan,
i'm thrilled to try the french version of the app !
Stu, PB&J Publishing's comment, July 14, 2012 1:18 PM
Thanks Xavier! We'll let you know when it comes out. Please keep in touch in the meantime.
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“from 0 to C” - Teaching programming using a more tangible approach / by @codetroubles

“from 0 to C” - Teaching programming using a more tangible approach / by @codetroubles | Visual Innovation | Scoop.it

"Created by Ubi de Feo, “from 0 to C” is a series of workshops that aim to teach programming using a tangible approach.

 

The concept of “from 0 to C” is simple: take a bunch of common tangible objects and organic materials such like M&Ms, Ping-Pong balls and wood, mix them with a group of non-experts willing to learn how to program but not to spend 3+2 years in a computer science university, forget about computer screens and keyboards and bake it for 1, 2 or 5 days (depending on the type of workshop).
From 0 to C’s goal is to create a thorough understanding of what a programming language actually is in terms of the mathematical and logic structure at its core. Making something that initially feels very abstract becoming clearer and more logical."

 

And, to point out the most obvious, tangible here means VISUAL, first and foremost.

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Great Post from Brian Clark on 'Centering on the Audience'

Great Post from Brian Clark on 'Centering on the Audience' | Visual Innovation | Scoop.it

'Despite my love of dead German philosophers and obscure art theories, I’m a pretty practical guy (for a mad scientist.) I don’t see a phenomenal work mindset as an abstraction; I see it as a framework that actually makes real work better. I look at the way these ideas revolutionized art and science and philosophy, I read the words our predecessors have written about how it changed the way they thought about life and art, and I wonder: isn’t it time for the Networked Age to absorb in those same concepts? All it takes is another translation of phenomenology in a way that makes sense to the now, so let me start with a provocation and then humbly offer up a translation of minds greater than mine that left these gifts for us we’ve failed to unwrap....'


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Creative Legend George Lois on Ideas as the Product of Discovery, Not Creation

Creative Legend George Lois on Ideas as the Product of Discovery, Not Creation | Visual Innovation | Scoop.it

From Maria Popova, a truly innovative curator...

a link to the short film interview with

 

"legendary designer, author, and contrarian George Lois, often regarded as the greatest art director of all time and called, much to his disgruntlement, “the original Mad Man.” To celebrate his 81st birthday, here’s a wonderful short film by On Creativity, in which Lois reflects on the combinatorial nature of creativity"

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Paris-Est d.school's curator insight, December 13, 2012 10:53 AM

"I don’t think I create anything. I’m really serious — I discover the ideas." 


Et toute découverte est le fruit d'une bonne inspiration par l'exploration !

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Miso: An open source toolkit for data visualisation

Miso: An open source toolkit for data visualisation | Visual Innovation | Scoop.it

'Your online visualization options are limited when you don't know how to program. The Miso Project, a collaboration between The Guardian and Bocoup, is an effort to lighten the barrier to entry.

 

While the goal is to build a toolkit that makes visualization easier and faster, the first release of the project is Dataset, a JavaScript library to setup the foundation of any good data graphic.'


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Are we just playing around with Gamification? « Musings from an Independent Marketing Provocateur

Are we just playing around with Gamification? « Musings from an Independent Marketing Provocateur | Visual Innovation | Scoop.it

Becoming a MAYOR of your favorite coffee shop in Foursquare is so 2011. Gamification has to go deeper than just awarding vanity badges to hold attention in the long run. Check out this article, and the article referenced in the comments as well.

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The Economic History of the Last 2,000 Years in 1 Little Graph

The Economic History of the Last 2,000 Years in 1 Little Graph | Visual Innovation | Scoop.it
That headline is a big promise. But here it is ...

 

The graphic is a little BRIGHT for my taste, but the intent is excellent... I have to research how well they tied in the effects of inflation across the millenia, for instance, but it's still worth the ambition to put big data into our scope of understanding.

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New Design Practices for Touch-free Interactions | UX Magazine

New Design Practices for Touch-free Interactions | UX Magazine | Visual Innovation | Scoop.it

The model of the Graphical User Interface (GUI) is broken; we're well beyond the two-button mouse, touch pad gestures have given way to full-screen tablet/handheld device gestures, and 3-D movement is already here via the Wii and Kinect, to begin with, and more is to come.

 

This article reviews design practices and thinking that can be applied to producing deliverables (in 2D format, of course!), with a foray into new hueristics that will need to be applied to the process of new user interfaces and UX design.

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Pepsi Installs Its First-Ever Chief Design Officer. Can He Deliver?

Pepsi Installs Its First-Ever Chief Design Officer. Can He Deliver? | Visual Innovation | Scoop.it
Mauro Porcini has a new passion: Pepsi. Porcini, whom we profiled last fall in "The Nine Passions of 3M’s Mauro Porcini," has been named PepsiCo’s chief design officer. “It’s a fantastic opportunity,” he tells Co.Design.
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Creativity as Part of Home Design: Post-it Table

Creativity as Part of Home Design: Post-it Table | Visual Innovation | Scoop.it

Gotta have it! (not just for designers: anyone who wants to experiment visually—GO WIDE).

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Emoji and the iPhone-Fueled Rise of Talking in Tiny Pictures

Emoji and the iPhone-Fueled Rise of Talking in Tiny Pictures | Visual Innovation | Scoop.it
The amount of texting we do is insane. It's a trendline not likely to drop anytime soon, if the behavior of younger users offers any hints. Those adults-in-training known as teenagers send between 60 and 100 texts per day, according to the Pew Internet and American Life Project. 

As more of our communication takes place on this plain, colorless form, it's no surprise that people have begun to seek ways to flesh it out with some character. One increasingly popular way to do that is by using Emoji. 

The emoticon-style set of graphical icons has actually been around for awhile. Young people and women in Japan have been actively using Emoji since the 1990s, says Mimi Ito, a cultural anthropologist at the University of California, Irvine. In recent months, it has begun to catch on with Western users, fueled in part by the inclusion of an Emoji keyboard in the latest version of iOS. 

"It's not accidental that Emoji developed and became popular in Japan, where there is a history of pictorial communication because of the use of Chinese characters," Ito says. "It was the convergence of this linguistic history with the widespread adoption of text messaging that gave rise to Japan's unique Emoji culture."
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Transmedia tools – Conducttr Mobile and Weavr

Transmedia tools – Conducttr Mobile and Weavr | Visual Innovation | Scoop.it
Two new transmedia tools with multi platform functionality baked in have arrived on the scene this year, bring us ever closer to ubiquitous interactivity and findability becoming an evermore important part of innovation thinking within the communication flow.
This article points out two different attitudes about building a transmedia property: do you feed content in a controlled, scripted manner or do you set up the scenarios and let the participants generate story/action?
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