Graphic Facilitation, engaging everyone in the firm, and thinking about the strategic goal as a vision made it possible for this firm to become #1 in the US—their desired outcome!
Read the article to learn the underpinnings that made it work; Graphic facilitation, yes, was the process method, but there were important elements, committements and agreements that kept it all on track.
If you are like most entrepreneurs, you should build a “minimum viable product.” Let’s get the definition out of the way first; Eric Ries defines MVP as “…that version of a new product which allows...
Dean Meyers's insight:
The visualization of the continuum of innovation is very insightful here, particularly as it subtly reflects some of the "BLUE OCEAN" thinking that hasn't beeen talked about much since MVP (Minimum Viable Product) has become the hot acronym of the "Lean Startup" world.
I'm a big fan of D3, a scripting platform for the web that uses SVG to generate visuals (please note, D3 doesn't play well with older versions of Explorer, but it's worth the investment in learning how to use this tool if you want to create interactive visualizations in real time.
Adobe announced Thursday that it has acquired Behance, the leading online platform for creatives who want to display and showcase their work. The terms of the deal weren't discl...
Dean Meyers's insight:
Not Adobe's first attempt to create a community around creativity, but this time not strictly around Adobe's products. Adobe already spends a great deal of effort on making the user experience for the creative designer to be as fluid from one application to another, not a small challenge when the products cover everything from simple drawing design work to photo management and retouching to full video and web and interactive products.
Now Adobe will have a pre-made audience of professional and seriously engaged artists and designers, with Behance's platform that essentially serves as an online portfolio service, but adds in the community features of "liking" and sharing between members, and some additional support from the Behance team itself.
Though this is but one self-defining community, it's still large and active enough for both Adobe and other companies and communities to take note: birds-of-a-feather can become a powerful group when they can congregate and share, while allowing others to come along for the ride.
Become a Rockstar Scribe is a terrific a new online video course that teaches you how to become a more fluent visual thinker and graphic recorder.
I highly recommend taking this course for a few reasons:
1) It's online, on your time, at your pace.
2) It combines visual thinking with hands-on exercises that move your visual thinking into action.
3) The methods taught do not require "artistic" skills or talent—they take you from where you are, and expand your skills to give you something completely useful in your daily life.
DISCLAIMER: I'm very happy to say that I've both taken the course and additional courses from Alphachimp, and while I receive no direct compensation for endorsing this or any other course, I am a member of the Alphachimp network of graphic recorders/facilitators.
LukeW Ideation + Design provides resources for mobile and Web product design and strategy including presentations, workshops, articles, books and more on usability, interaction design and visual design.
Visual Innovation on most devices will have to focus primarily on touch input, until voice recogntion becomes completely viable as an alternative. We've come a long way from typed input, though developers working in java, linux, GIT and the rest of command line-based communication wouldn't give up the power at their fingertips based on the keyboard.
This article breaks down navigation from the visually-oriented top-of-the-screen menu bar into dispaying where the user's hands will land when holding typical mobile devices and where it would be easier and/or more difficult to reach to make navigational operations.
These ten story building rules are valuable because they specifically speak NOT about creating a "HERO'S JOURNEY" , the 3 act structure or even about character development. They are, rather, more about the ethos and genus of the WORLD in which the story (or multiple stories) takes place.
Much like in drawing, where objects and characters make more sense to us when we see a background, setting horizon line or even the ground that a character walks on, these rules pertain to the substance where the story (or multiple stories) lives, breaths and acts.
Let me point out that rule seven, "Aim to create fans, not projects. Your fan base decides your projects and influences the wolrd's growth." has implications beyond transmedia, such as user experience design.
What cortisol and oxytocin have to do with a 19th-century German playwright.
From Maria Popova, aka @brainpickings -
There is a scientifically proven biochemical reaction to stories that tells us how different stories can affect behavior. While this isn't news in many ways, it's important to reinforce the idea that storytelling needs to be woven intentionally as a part of development of any business model. What I mean by storytelling isn't just the story that is told by those creating the new business/product/service, but the story that the new business/product or service creates by itself. Does your software tell a story? Does your website tell a story when someone lands on the screen? Does the app have a story to tell for the new user, or the regularly returning one?
Look for the story, over and over again, that the business creates; and don't be afraid of it telling different stories.
Most importantly, find the story that's already there: it may tell you why the business is doing well or not.
News announcement/press release: Jupiter Systems, the industry leader in visualization and collaboration solutions for display walls and networked PCs and the number one worldwide supplier of display wall processors to the U.S. military, introduced the revolutionary new Canvas visualization and collaboration solution to the Combat Development Command and Marine Corps Systems Command at Modern Day Marine.
Make no mistake: Will Evans and Dave Malouf have made a pithy yet vital list of books that will educate anyone attempting to retool or begin a career in interaction design, user experience (UX) design, information architecture (IA) or Usability.
The list is current, and Will can be found on twitter as @semanticwill, and is quite freely available for questions, comments and suggestions on following the path to greater connection between the user and the tool/site/application you wish to create.
As the number of Internet-enabled consumer devices continues to grow, so does the propensity of consumers to sequentially use multiple devices to complete a single online task.
Transmedia, by default, already pervades the shopping world. Savy vendors will turn their marketing efforts into storytelling across every platform they believe their customers or potential clients may be found.
Robin Good: Mood boards are a way to visually convery a type of "look", feeling and atmosphere for a marketing campaign, a brand identity design effort or for an event project.
Mood boards are created by curating a set of images gathered from different sources, but which - together - convey the type of style, design, colors and "character" that one wants to achieve.
In this guide to creating effective mood boards, Paul Wyat provides some good tips, examples and references to tools that can help you create effective "mood boards".
"When trying to convey a design idea, moods, feelings and fluffy stuff like that are hard to communicate. So professional designers will often use a mood board: a collection of textures, images and text related to a design theme as a reference point."
FROM THE WEBSITE: »Meaningful Transitions - Motion Graphics in the User Interface« deals with the use of animations in the user interface. It documents transitions in a clustered way to show at which point transitions can be a helpful extension to a static user interface, because of cognitive benefits to enhance the user experience.
If part of the purpose of "user experience design" is to provide delight, then it's useful to make the online experience reflect an experience that would take place in the natural world, where gravity, inertia and other elemental forces take place and guide our orientation. This web site investigates the mimicry of the effects of weight, depth and balance on objects that move in the interface.
More than clever, there is great utility in the application of Disney's Twelve Basic Principles of Animation to creating inviting user interfaces.
Well worth bookmarking for designers, transmedia developers, user interface designers and even graphic recorders and facilitators who want to describe process events visually.
The complexity of biomolecular interactions and influences is a major obstacle to their comprehension and elucidation. Visualizing knowledge of biomolecular interactions increases comprehension and facilitates the development of new hypotheses.
Dean Meyers's insight:
Behind this innovative tool: relatively "old" technology, with a dash of crowdsourcing!
Here are the building blocks:
HTML: What can we say? The rock-solid key to the web.
Perl, a text-based scripting language which, apart from Java, drove interactivity on the web through most of the 90's until PHP took over (and Python seems to be up and coming next for the Big Data crowd);
MySQL; the open-source database of choice for millions of website, also purportedly showing its age (Hadoop is a strong contender for the future open-source of choice, again, driving by the big data movement);
GraphViz: proudly touted as "Drawing graphs since 1988" (http://www.graphviz.org/About.php), an open source graph (network) visualization project from AT&T Research. Probably lesser known than Tableau (which is not truly open source), it still creates GIFs viewable everywhere—even D3.js has the stumbling block of churning out SVG files, truly beautiful yet not directly visible on every browser.
The secret sauce: CROWDSOURCING! Without a doubt, the most powerful engine to drive this comes from the active community building this project.
Read the article (it's written for a very specific scientific community, so you might wind up glossing over the deeper details, but the visuals do tell much of the story and should be inspiring for anyone interested in serious visualization applications via the net.
Within the scope of visual innovation is the gathering of data; I've curated articles about "Big Data", but this is the first that I believe would be interesting to those persuing the Quantified Self.
Personal data collection is available from consumer products like Nike, which allows you to monitor your activity via sensors in their shoes that connects to the iPhone. THis is the first device I've heard about that is medical grade quality connected to the iPhone. I'm sure it will be available to the general public in a very short while.
Content is that which fills something. Service is that which accomplishes something. Content starts with the desires of creators to make things....
Jeff Jarvis, Journailst and Educator, wants education to turn itself inside out when it comes to facing it's future: Education, and in particular, educational institutions looking to expand their reach via the Internet, should see itself as a service, not a content provider. And, specifically, Jarvis believes the goal of the service that education should provide is the best way to provide students with the skills and knowledge they need to meet their individual goals. Currently, he sees these institutions as treating themselves as strictly content providers, and that's where he believes they fall short.
Does it mean greater interactivity, personalized training or teaching, providing crowd-ware that allows simpler, wider social interaction between students and teachers?
He focuses mainly on journalism (his own field of expertise), but his questions are worth applying to many business models struggling to grow, expand or reach new markets through the net.
The storygraph is a deliverable I made to visualize the user needs/touchpoint matrix. Then it became a powerful tool, but let's start from the beginning.
Service Design meets User Experience in this version of a customer service journey visualization.
Though less pictoral and more diagrammatic than some forms of customer journey visualizations, it does help summarize fairly readily the range of possibilities.
Key to creating and using this type of visual documentation is understanding where "the rubber meets the road"... combining strategy with activities and evaluating the feasability of various courses of action.
Dengue fever, also known as breakbone fever, is an infectious tropical disease caused by the dengue virus.
"The Department of Science and Technology (DOST) through its Science and Technology Information Institute (STII) in collaboration with the Philippine Council for Health Research and Development (PCHRD) launched an anti-dengue comics using the mother tongue in Eastern Visayas.
Aristotle P. Carandang of DOST-STII said that the OL Trap comics written in Filipino and in various dialects including Ilocano, Pampango, Bicol, Waray-waray, Hiligaynon, and Cebuano were distributed to the regions to raise the knowledge and awareness of community folks on dengue and the OL Trap."
Visual storytelling through sequential art, still relying primarly on print for mass distribution and older than #transmedia stories built on multi-platform technology, is still effective at altering behavior and creating social good. It's vital to consider the audience and how to reach them in simple and effective methods, rather than a "technology first" approach.
coCreationcamp is a platform for expanding innovation, allowing the connections between public sector, private corporations and creative people. At the intersection zone of these three positions (people, public, private) the innovation landscape can develop in interesting ways. The involvement of people can and will allow the expansion of innovative solutions for a better world.
Here is a post curating TED talks that can be inspiring for not only Video and Animation Creatives, but for many looking for pathways to innovation.
Many of them focus on storytelling, and, in particular, where either a particular kind of storytelling or the story being told resonates with enough people to "go viral" , become a blockbuster hit, or turn into a meme.
The last of the 10 specifically speaks about innovation, but they all carry elements that should be applied to every kind of innovation project in which you engage.
Robin Good: Here is a curated collection of "libraries for plotting data on maps, frameworks for creating charts, graphs and diagrams and tools to simplify the handling of data" to create interactive and dynamic data visualizations.
ALEX 'SANDY' PENTLAND is a pioneer in big data, computational social science, mobile and health systems, and technology for developing countries. He is one of the most-cited computer scientists in the world and was named by Forbes as one of the world's seven most powerful data scientists.
In this interview, he discusses how BIG DATA changes the picture completely of how we will change systems of discovery, as the sheer amount of information can make anything look statistically significant. Rather, with all of this information, we must explore the causal nature of correlations, rather than just flatly assuming they are true.
To quote him:
"The notion that it is connections between people that is really important is key, because researchers have mostly been trying to understand things like financial bubbles using what is called Complexity Science or Web Science. But these older ways of thinking about Big Data leaves the humans out of the equation. What actually matters is how the people are connected together by the machines and how, as a whole, they create a financial market, a government, a company, and other social structures.
Because it is so important to understand these connections Asu Ozdaglar and I have recently created the MIT Center for Connection Science and Engineering, which spans all of the different MIT departments and schools. It's one of the very first MIT-wide Centers, because people from all sorts of specialties are coming to understand that it is the connections between people that is actually the core problem in making transportation systems work well, in making energy grids work efficiently, and in making financial systems stable. Markets are not just about rules or algorithms; they're about people and algorithms together."
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Creating engaging newsletters with your curated content is really easy.