Visual Innovation
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Visual Innovation
From Design thinking to transmedia storytelling, visual thinking puts our minds and imaginations to use more profoundly than words alone.
Curated by Dean Meyers
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Never-before-seen photos from 100 years ago tell vivid story of gritty New York City

Never-before-seen photos from 100 years ago tell vivid story of gritty New York City | Visual Innovation | Scoop.it
The city's Department of Records has digitized more than 870,000 photos that date back to the mid-1800s taken by city engineers, photographers and police detectives.
Dean Meyers's insight:

If you ask, "Where's the visual innovation in this article?" you only have to look at the massive amount of rich content being offered now to anyone with access to the net. The pictures apparently are preserved in a way that will make them useful for (we hope) centuries, and historians and storytellers may now dig deeply into this well of imagery for inspiration and  guidance.

 

The pictures chosen for this article are quite stimulating as a taste, but not even an eyedroppers' worth of the 870,000 pictures that stretch back into the mid-1800s.

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Inter-cultural differences in gesture control of consumer electronics: The UX Fellows Gesture Study

Dean Meyers's insight:

Better than drawing, watch this video and download the study on hand gestures; it will be so important as we move to devices that funtion beyond simple figure-on-touch-screen controls.

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The Padagogy Wheel ... it's a Bloomin' Better Way to Teach

The Padagogy  Wheel ... it's a Bloomin' Better Way to Teach | Visual Innovation | Scoop.it

" Dr Ian Green from the School of Education here at Adelaide and I [Allan Carrington] have used Padagogy 101 (introduction to iPad in HE) and Padagogy 201 (more advanced use for L&T) to train over 600 faculty from universities in Australia. During my research I saw lots of great work done by others using Bloom’s Taxonomy including the Revised Taxonomy which has now become the Bloom’s Digital Taxonomy. However when I discovered the excellent pioneer work done by Kathy Schrock with “Bloomin’ Apps” I got the idea for the Padagogy Wheel. Dare I say it but it is the next version for mobile learning of the ongoing importance of Bloom’s Taxonomy. Bloom’s is still fundamental to good teaching and learning."


Via Anne Whaits
Dean Meyers's insight:

This can be applied it other areas as well... in particular, I think there's wonderful use for the UX/Service Design processes that could be applied. 

 

Graphic facilitators can also take tips from this, with pad-based apps giving us more ways ot approch processing/learning/synthesizing information.

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Elena Keating's curator insight, August 15, 2013 7:12 PM

A good starting point for I-pad apps and usage for educational purposes. Great to have the links. As always the first step in a journey that has many twists and turns. It takes you where you want to go but there are many pathways you can take and who knows where they will lead you!Sometimes it's the journey that is important not just the destination.

Audrey's comment, August 16, 2013 8:05 AM
This is so helpful. As a visual learner I can see how the wheel can be used for home schooling. It is a fantastic resource for contextualising learning.
Mary Coghlan's comment, August 19, 2013 8:11 PM
I really like how this is presented. A great approach that presents a number of choices to be used for teaching and learning. Being a visual learner, I find this very accessible.
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The Music of 'Flow'

The Music of 'Flow' | Visual Innovation | Scoop.it
From Debussy on, non-musical systems have influenced composers. Here’s how Mihaly Csikszentmihalyi’s concept of flow shaped my work for strings.
Dean Meyers's insight:

Although this article doesn't speak directly of visual processes, innovation can come through flow, defined as "the state in which people are so involved in an activity that nothing else seems to matter". 

 

What the article does highlight is the process of using systems from other disciplines (mathematics and chance, most particularly) in the recombinatory process that forms the authors method of composition—a fine model for visual innovation as well.

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Lean agile requirements with power story

What are Lean Agile Requirements and why you should approach your projects this way.
Dean Meyers's insight:

If there is a moral to this story, it would be to drop the weight of committing to up-front requirements and make it lean, light and agile to get to market faster, iterating based on testing and refining the stories as you go.

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Hatchvid: Video Production Management, Storyboard Software, Scriptwriting

Hatchvid: Video Production Management, Storyboard Software, Scriptwriting | Visual Innovation | Scoop.it
Dean Meyers's insight:

A new, cloud-based tool for creative (visual!!) projects, built on collaborative storyboarding/scripting. This is the first product I've seen that puts the storyboard front and center, making it immediately useful to video/film production. But why not use it where storytelling is vital to your innovative process? Where could it fit in LEAN/AGILE development environments as well?

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How Digital Behavior Differs Among Millennials, Gen Xers and Boomers - eMarketer

How Digital Behavior Differs Among Millennials, Gen Xers and Boomers - eMarketer | Visual Innovation | Scoop.it
Internet usage, and many online activities, have reached or are close to a saturation point in the mature US market—and that goes for usage among the young as well as older groups.
Dean Meyers's insight:

What has all of this to do with Visual Innovation? Take in the fact that, according to this study, "Digital video is even more popular among Gen X Internet users than social network.." So does your product or service include video? Would you think more about adding it, with this knowledge?

 

Food for thought: visual innovation may simply include the use of video for instruction or connection with a particular audience that would be better served than attempting to reach them via tweets or facebook posts without video.

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Patricia Haddock's curator insight, April 24, 2013 1:53 AM

While internet usage is nearly ubiquitous in the US, mobile phone and mobile internet usage are taking a far greater role in digital activity among consumers of all ages—and uptake is poised for further growth.
Discover how different generations approacch digital media.

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Mapping financial data flows

How to revitalise financial data flows with strategic visualisation.
Dean Meyers's insight:

Here is an approach based on building a data flow diagram from a visual template and using a facilitated approach to uncover hidden sub-systems, potential bottlenecks and other elements that might not be clearly evident. Within this visual demonstration of this methodology you can view a more traditional visual, and one that has greater use of visual elements to give deeper information and greater meaning to the diagram.

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Beyond Connecting the Dots

An interactive book on Systems Thinking, Modeling and Simulation. Mastering the hidden connections that matter.
Dean Meyers's insight:

This has terrific potential, especially with the promise of a modeling system you can use on your iPad. Please consider contributing to the project.

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Learn about Connect + Develop, Current Product Development Needs, Open Innovation Partnerships - PG Connect & Develop

Learn about Connect + Develop, Current Product Development Needs, Open Innovation Partnerships - PG Connect & Develop | Visual Innovation | Scoop.it
Learn how Connect + Develop works with global innovation partners, what the current needs are for C+D as well as read success stories from past new product development partnerships.
Dean Meyers's insight:

Are you ready to join P&G in open innovation? 

 

P&G has a Connect + Develop Team that has a completely open-door policy for outside innovation, whether coming from individual efforts or companies looking to find the gigantic reach and resourses of consumer goods giant P&G. 

 

I haven't gone fully through the site yet, but it's a strong indication of how the open approach is being embraced by this kind of company.

 

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Chris Chan's comment, February 28, 2013 1:01 AM
Hi Dean, glad you enjoy using the P&G open innovation portal. Just to let you know it is developed by the company I am working at, Inova Software. Feel free to let me know your opinion about the site!
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The Future of Web

The Future of Web | Visual Innovation | Scoop.it
Check out some of the new web technologies that will transform the internet. Brought to you exclusively by fresh tilled soil
Dean Meyers's insight:

While the Kinect and Wii have changed gaming, look at these new uses of API's that take advantage of your lowly built-in web camera, for instance, in changing what interaction will mean in web technology.

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Jack Hagley / Infographic Designer / London

Jack Hagley / Infographic Designer / London | Visual Innovation | Scoop.it
Infographic Designer and Graphic Designer in London
Dean Meyers's insight:

Cleverly answered (at first) through a diagram, Jack Hagley gives some visual answers but attempts to distinguish the differences primarily on how they are put together and their purpose for their use. He doesn't carry on much about the issues of aesthetics, but more factually starts from their similarities and then points out where they diverge.

 

Not a bad resource if you are asked for a comparison.

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Interactive Data Visualization for the Web

Dean Meyers's insight:

For those looking to make interactive data visualizations come to life on the web, start with this book: the D3.js library of javascript tools is the star, front and center. It's a terrific solution, though there are browsers still out there (older ones, of course) that can't use SVG graphics, and you'll have to find alternative solutions.

 

However, the book is uniquely suited for reading on the web, as you can see the examples in action. 

 

Be kind, and go the next step and purchase the downloadable e-book version (of which I have no financial interest, but I do believe authors should be rewarded for their work).

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Transmedia Project Pitch Sheet

Robert Pratten:  'Simple one-sheet to help transmedia storytellers present their projects. The aim is to get some consistency of presentation so that those listening can "get it"'


Via The Digital Rocking Chair
Dean Meyers's insight:

A visual framework that quickly identifies the strongest leanings in the type of story experience desired. 

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Dr. Pamela Rutledge's comment, May 27, 2013 4:26 AM
LucaVanin - It can have the same connotation of untruth in the west; just depends on context (and who's paying!) In Entertainment, of course, no one worries about superficial truth. Even (especially?) in Reality TV. What matters is the universal truth that stories can deliver. That is the real litmus test of truth.
Dolly Bhasin 's curator insight, June 1, 2013 1:06 AM

Excellent article, a must ready for digital story tellers of the 21st century!

Gav Morris's curator insight, June 18, 2013 3:10 AM

Interesting tool that could be adapted, I guess... 

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building_insight_with_bricks.pdf

Dean Meyers's insight:

Stephen Few, of perceptualedge.com has taken all of Edward Tufte's ideas and moved forward with some of his own for the display of quantitative data. The article here is a new idea in quantitative displays for geospatial displays that gives greater accuracy at a glance over the popular "bubbles". 

 

Read through the article, look at the suggested links and see if you have an good use for it.

 

I somehow think that someone sophisticated in using D3.js will add this into the library pretty quickly.

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Lean UX NYC - 2013

The days of relying on a UX Designer for the whole experience are done. Collaboration has won out, and every team member needs to know how to contribute to product development.
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10 Outdated Symbols to Exclude From Your Designs - DesignFestival

10 Outdated Symbols to Exclude From Your Designs - DesignFestival | Visual Innovation | Scoop.it
Dean Meyers's insight:

With so much of my visualization work depending on symbols and icons, and realizing that I might have to consider the age of my audience as I am working, I thought this was an interesting article to stimulate my thinking about iconography. Am I keeping up with what is now commonplace in visual language, or am I behind the times?

 

Food for visual thought!

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Lionel Hillion's curator insight, April 11, 2013 9:14 AM

Un article qui rappelle à bon escient qu'il est de bon alloi d'adapter les icones à notre époque !

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TO UNDERSTAND IS TO PERCEIVE PATTERNS

By @jason_silva and @notthisbody - Special thanks to filmmaker/photographer Rob Whitworth for allowing a clip from his video (https://vimeo.com/32958521) to be…
Dean Meyers's insight:

Look for patterns, look at nature... The video is short yet says much.

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Michael Allenberg's curator insight, April 5, 2013 8:53 PM

The greatest insight into understanding the needs of all end-users, regardless of the product, is recognizing their behavioral patterns.

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Why Innovators Get Better With Age

Why Innovators Get Better With Age | Visual Innovation | Scoop.it
The most common image of an innovator is of a kid developing a great idea in a garage. But that is the exception to the rule.

Via Marylene Delbourg-Delphis
Dean Meyers's insight:

The Times makes the subtle yet valid point that it takes time for innovators and innovation to become recognized and often for it to be adopted. Many business sectors have been obsessed with "youth" and "freshness" (watch MadMen's earliest seasons about that), yet call in the experienced consultants to facilitate change and innovation—often people in their 40's and 50's with great experience in negotiating change. 

 

I put this in the "Visual Innovation" category because I've met many innovators who didn't become inspired to take greater risks until they were more seasoned (read: OLDER), and often were more open to other methods of discovering new things. Enter visual thinking and design thinking, for instance.

 

In any case, food for thought if you are worried about your next career move after you've done the same thing (at perhaps 2 or three places) for the last 10 years.

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Brian Sullivan

Brian Sullivan | Visual Innovation | Scoop.it
Brian Sullivan is the Usability Principal at the Sabre Human Factors Center.
Dean Meyers's insight:

Key points include:

1) sketch, sketch, sketch! (and Mr. Sullivan suggests NOT using the iPad!), particularly sketching by yourself, then checking with experts (reviewing together); annotate and don't use bound sketch books, just work loosely so you can cluster and group sketches together later;

2) Idea generation should come from quantity, which will lead to quality;

3) Avoid ALL self-judgement (positive OR negative) while sketching

4) Be novel (recombine things, go far)

5) Be focused, but take breaks when you have to.

 

There's more, but really an excellent methodology for how to be creative for a wide variety of fields.

 

 

 

 

 

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Visual storytelling | BA (Hons) Graphic Design

Visual storytelling | BA (Hons) Graphic Design | Visual Innovation | Scoop.it
Dean Meyers's insight:

Visuals, data and storytelling... isn't that becoming a natural combination? This article shows students' work, and, more importantly, the process they went through to create these visual stories.

 

Note how storyboarding (as used in creating movies) is used in the process, as well as both visual metaphors and extremely evocative photography—nothing beats realistic images with human beings for impact.

 

Kudos to the students, and thanks for the eye-opening view behind the scenes to inspire us to create visual stories out of data.

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Ud

Ud | Visual Innovation | Scoop.it
View all of Ud’s Presentations.
Dean Meyers's insight:

A very rich presentation, which, boiled down, gets to the heart of USER experience: it's not the device, it's figuring out what the user is after, and bringing that to the forefront.

 

A good part of the presentation adresses the conundrum, do we design two sites, one desktop/laptop, one "mobile"? Without going into the "responsive" answer of a single site for all that changes based on the device, the presentation does a good job of covering whether you are going after serving tasks or serving content.

 

Visual thinkers take note, there's less "right or wrong" explored here, and more "if-then", so enjoy the ambiguity.

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UX != UI Design (User Experience does not equal User Interface)

A talk I gave to (mostly) business owners and developers at Jersey Shore Tech Meetup #22. In an effort to explain the application of design for considering the
Dean Meyers's insight:

From my friend Chris Pallé (@chrispalle) - a terrific deck explaining how the theory of user experience comes out of, well, real user experiences, and design for products is not the same. He does a visual customer service journey through the slides, cleverly bringing out touchpoints through the process. Then he does a deep dive to explain various methods and elements that go into creating designs that respond to data gathered about the user, the previously mentioned journey, and how to get that potential client/customer to the product (albeit his examples are strictly design for web/mobile sites).

 

A great reference and learning tool, worth bookmarking.

 

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What designers and innovators need to know about people

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Dean Meyers's insight:

Dr. Susan Weinschenk, in 60 minutes, clarifies and distills vital information about how people see, what they see, and what the want to look for when they are using the web or devices. 

 

She discusses key ideas designers normally wouldn't think of, such as where people focus their visual attention, the importance of peripheral vision, a little bit about fonts and color and more, all based on research.

 

Spend the hour watching the presentation (and make notes, it will come in handy when you work on your next screen design.

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Michael Allenberg's curator insight, February 17, 2013 10:10 AM

People are why we design, aren't they???

Dean Meyers's comment, February 23, 2013 4:37 PM
In theory, yes... but designers are often pressed into "designing" for other reasons or other purposes than helping people find things easily on a site. Or, as Dr. Weinschenk notes, there are counterintuitive factors that may play a part in how people are able to take in information visually (see her point about how we use peripheral vision to orient ourselves within a location). Knowing these things can help us design more effectively, and, perhaps, more beautifully and more delightfully!