Hypergrid Business CasperVend releases Second Life business stats Hypergrid Business “The concern is that with Linden's announcement of the so-called 'Second Life 2.0′ project, customers won't spend any more, because they may feel that it's not...
How to build a virtual reality system – in your living room The Conversation Virtual reality gaming interfaces such as the Virtuality HMD headset in 1991, Cybermaxx VR in 1994 and Nintendo's Virtual Boy in 1995 left many enthusiasts of the...
OpenSimulator 0.8 brings one much requested feature, profiles, and a fantastic new feature, variable-sized regions (varrregionsfor short), something we got from an offshoot of Opensim with collaboration from viewer developers.
The virtual world, Second Life celebrated its 11th birthday last Friday. To the average person, Second Life is that thing they signed up for years ago, walked around for 10 minutes and never returned to again.
Most virtual reality headsets these days follow one of two paths — they’re either peripherals that plug into a PC or a gaming console, or they’re hollow frames that users drop their smartphones into.
GameFace — for now, at least — is unique. The company behind it, San Francisco-based GameFace Labs, is building a fully self-contained virtual reality kit, using mobile components and the Android operating system.
But that’s not the only thing that sets it apart. The company is also building a virtual reality operating system...
Avalonia's femdom community joins Metropolis Hypergrid Business If you're looking for a world where women are the masters and men are the slaves — and who isn't? — then you're in luck this holiday season.
One of the regions I have to check regularly is Delicatessen↑, the home base for Meilo Minotaur↑ and Capcat Ragu↑. I revisit this location fairly often and not only because I admire them as artists. Remember, I'm an avatar ...
Janine "Iris Ophelia" Hawkins' ongoing review of gaming and virtual world style One of the core problems that's plagued mesh bodies in Second Life has been compatibility. Worn over the outdated and widely disliked Second ...
RedOrbit The History Of Virtual Reality RedOrbit Jonathan Waldern, a VR PhD researcher launched “Virtuality” in 1992, the first mass-produced, networked, multiplayer VR location-based entertainment system.
The development and open source track (Justin is track leader) is great because there’s a whole host of interesting things that we can talk about, from nuts and bolts issues such as the OpenSimulator module system and web interfaces, through to expansive topics such as scaling up grids (on which I hope to give a talk myself) and the use of emerging immersive technology with OpenSimulator, such as the Oculus Rift.
So if you’re interested in giving a presentation on my track at this years conference, I would love to see your proposals. The deadline is in a week’s time (Tuesday 1st July 2014)
One day, a man saw time itself stop, and as David Robson discovers, unpicking what happened is revealing that we can all experience temporal trickery too (Altered states of minds are often the model to enter the potential of virtuality.
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