Scientific evidence supports the use of active video games to promote a range of health and health education-related outcomes in children. Even sedentary games produce tangible outcomes in asthma- and diabetes-related behavioral changes in children.
Edudemic has covered game-based learning and gamification in the classroom on numerous occasions in the past. When learning becomes a game, it’s an enjoyable, effective experience for students and teachers alike. We’ve curated 23 of the best game-based education resources for 2014. If your class hasn’t gotten its game on yet, then now is the time.
When was the last time a champion speller rolled up to a Bee in a Ferrari? Never. If you really want to guarantee your kids make something of themselves one day, you'll want to forget board games like Scrabble and focus on building real-world skills. Not only does Robot Turtles teach a love of Herpetology (the study of reptiles) it also teaches them the basics of computer programming--aka coding.
Aevalle Galicia's insight:
Okay, so it's not virtual but still pretty awesome. Too bad my nephews are out of the age range for this!
TeachLivE system is a mixed-reality simulation lab that allows pre- and in-service teachers to get experience in front of a classroom without the pressures and consequences that come with being in front of a live group of students.
Imagine a world where all of your bad cravings and impulses can disappear. A professor at the University of Houston has created a virtual reality where drug and food addicts can determine what triggers their cravings in order to overcome them.