This year, and for the first time, the SLACTIONS Steering Committee included a day devoted to Machinima in the conference program. The SLACTIONS 2012 Machini...
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Academics & researchers are harnessing our human love of games to crowdsource vast and complex tasks. And when the capacity of the human brain is combined with digital computing power, the possibilities appear truly staggering.
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Although enrollment continues to grow each year in full-time online schools, more research is needed about the effectiveness of such schools, says a report from the National School Boards Association.
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SL blogger Tateru Nino wondered aloud last week why a large group of Linden Lab staff recently met in SL, noting that such convocations are...
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A new way of teaching and learning foreign languages has emerged: using virtual worlds, such as Second Life, to increase student engagement and confidence as they build new language skills.
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It's now official that in a new round of funding, gaming channel Machinima raised $35M from VC groups and Google itself.
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Several companies used the conference as an opportunity to make announcements such as name changes, new products, and new uses for virtual environments.
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The word “gamification” has emerged in recent years as a way to describe interactive online design that plays on people's competitive instincts and often incorporates the use of rewards to drive action-these include virtual ...
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On May 17th 2012, we took part to prof. Marco Stancati’s course of Media Planning at La Sapienza University of Rome with a lecture on the scenarios offered by Augmented Reality to the creation of novel opportunities for communication and business.
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It’s official: augmented reality (AR) has hit the mainstream. With hyper-engagement and a real-life technological benefit, it’s no surprise that AR is catching on—and with gumption. But you’ll see here that it’s more than just hype.
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Comparing Minecraft to Second Life is a difficult task, especially when you consider exactly how different these two virtual world engines are. Each has its own appeal, yet they are constantly compared to each other to new users.
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Second Life remains a popular 3-D platform, but agencies are exploring other options, including in-house development.
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Last week, I attended the Federal Consortium for Virtual Worlds annual conference. I realize the theme for the conference was “Inspire the Future,” but an underlying theme I sensed was “Keeping up with the Future.” Our society and the technological changes are hitting us at an exponential rate. Like one of the attendees said to me, imagine being Socrates teaching in Greece in the centuries before Christ. You would start out your class with an introduction to the two new discoveries that might have occurred that year.
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SAN FRANCISCO — Havok, a leader in real-time simulation and 3D visualization technology, has entered into an agreement with Kongsberg, a Norway-based premier international supplier of defense and aerospace-related systems. The new contract will allow Kongsberg to utilize Havok’s 3D full-featured simulation technology, including Havok Vision Engine, Havok Physics, Havok Destruction, Havok Animation, Havok AI, and Havok Script, as part of an effort to build high-quality, immersive simulation training systems for a wide range of training scenarios for their clients.
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Augmented reality is no longer just science fiction. A number of companies are developing glasses-like devices that transmit and display digital information onto wearers' field of vision. WSJ's Amir Efrati reports.
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The future of virtual worlds--and how they are providing military, health, and government agencies new and more effective ways to train...
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h+ Magazine is a new publication that covers technological, scientific, and cultural trends that are changing human beings in fundamental ways.
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In the event that you are living under a rock near the earth’s core, you probably have not heard the news. Machinima is rich. The multi-media and geek culture inspired network recently received funding from Google and additional investors totaling $35 million. It’s reported that Google is making the majority of the investment, with Redpoint Ventures and MK Capital chipping in as well.
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The internet has turned cellphones into mini handheld computers. Now eyeglasses could be next.
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A demo video showing Leap Motion's Leap 3D motion controller in action.
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Avatar Machine is a system which replicates the aesthetics and visuals of third person gaming, allowing the user to view themselves as a virtual character in real space via a head mounted interface. The system potentially ...
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Understand the Augmented Reality. What are its applications, various mobile apps that you can use to experience augmented reality. This is the technology of future.
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"Phantoms of absence", l'installazione di Blue Tsuki al MiC - Musei di Roma Capitale in Second Life.
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I did not shoot or edit this video. It was originally posted by MasterYangLi and consisted of video and instrumentation. I wrote and recorded the narration i...
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