Virtual Worlds and Digital Games Research
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Game Based Learning Has Practical Applications for Nontraditional Students (EdSurge News)

Game Based Learning Has Practical Applications for Nontraditional Students (EdSurge News) | Virtual Worlds and Digital Games Research | Scoop.it
Can game-based learning help nontraditional students improve outcomes? That’s the central question behind a report released today by Muzzy Lane Software, a Newbury, Mass.-based game development platform.Game-based experiences like role-playing scenarios and puzzles can let students test competenc
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Rescooped by Kristi Newgarden from Augmented, Alternate and Virtual Realities in Higher Education
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Increasing ecological understanding with virtual worlds and augmented reality

Increasing ecological understanding with virtual worlds and augmented reality | Virtual Worlds and Digital Games Research | Scoop.it
Immersive interfaces like virtual reality (VR) and augmented reality are becoming ever more powerful, eliciting investment from the likes of Google, Samsung and Microsoft. As these technologies become commercially available, their use in education is expected to grow.

Via Kim Flintoff
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Brains Aren’t Fooled By Virtual Reality | Brain Blogger

Brains Aren’t Fooled By Virtual Reality | Brain Blogger | Virtual Worlds and Digital Games Research | Scoop.it
The scenes and the environments in World of Warcraft games appear so real that, for a moment, you forget you are staring at the screen. Technology has advanced so much that we can not only recreate reality but also engage with it. But however real the virtual may seem, the brain knows the difference! According to the recently published findings, the neurons in the brain react differently when they perceive a virtual environment than when they are in the real world.

Via Kim Flintoff
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Computer games give a boost to English

Computer games give a boost to English | Virtual Worlds and Digital Games Research | Scoop.it
If you want to make a mark in the world of computer games you had better have a good English vocabulary. It has now also been scientifically demonstrated that someone who is good at computer games has a larger English vocabulary.
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Rescooped by Kristi Newgarden from Virtual University: Education in Virtual Worlds
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Literacy Project: Interim Report

Literacy Project: Interim Report | Virtual Worlds and Digital Games Research | Scoop.it
Interim reporting from the Literacy Project, a research project developed with funding from Ako Aotearoa and the Manuaku Institute of Technology and designed to investigate the use of game environm...

Via Helen Farley
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Rescooped by Kristi Newgarden from Second Life and Virtual Worlds
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The creator of 'Second Life' wants to look inside your brain with the Oculus Rift

The creator of 'Second Life' wants to look inside your brain with the Oculus Rift | Virtual Worlds and Digital Games Research | Scoop.it
The creator of Second Life is helping scientists explore your brain. Philip Rosedale has collabored with neuroscientists in California on a system that, as Fast.Company reports, offers a virtual...

Via Dulcie Mills
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Here's One More Reason To Play Video Games: Beating Dyslexia

Here's One More Reason To Play Video Games: Beating Dyslexia | Virtual Worlds and Digital Games Research | Scoop.it
Dyslexia is more of an attention issue and less of a phonetic problem, Oxford researchers say.
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#Games Based Learning Theory and Practice by Paul Ladley | #gamification

#Games Based Learning Theory and Practice by Paul Ladley | #gamification | Virtual Worlds and Digital Games Research | Scoop.it
  via ICT in Practice Much has been discussed about computer games and their impact on young people. A lot of the media has focused how games are turning our young people into violent hooligan...

Via Dorian Love, JoelleYalin
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Rescooped by Kristi Newgarden from Second Life and Virtual Worlds
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Virtual Worlds Best Practices in Education | Connections: April 9-12, 2014

Virtual Worlds Best Practices in Education | Connections: April 9-12, 2014 | Virtual Worlds and Digital Games Research | Scoop.it
April 9-12, Virtual Worlds Best Practices in Education Conference: Connections http://t.co/PRmMu1hNeC #VWBPE #SecondLife #OpenSim

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18 Graduate Programs Embracing Games - Online Universities.com

18 Graduate Programs Embracing Games - Online Universities.com | Virtual Worlds and Digital Games Research | Scoop.it
Here are just a few of the schools paving the way in using gaming in graduate education.
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Surgeons that play video games have better results

Surgeons that play video games have better results | Virtual Worlds and Digital Games Research | Scoop.it
To warm-up and prepare for surgery, Doctors in a Kissimmee, Florida hospital have taken to playing games like ‘Super Monkey Ball 2’ on the Nintendo Wii and others.
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Infinite Reality: Avatars, Eternal Life and New Worlds

Infinite Reality: Avatars, Eternal Life and New Worlds | Virtual Worlds and Digital Games Research | Scoop.it
(April 29, 2011) Jeremy Bailenson shares his research on virtual reality, avatars, transformed social interaction, and related communication and psychologica...
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Rescooped by Kristi Newgarden from Immersive Virtual Reality
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Can Virtual Reality Make You a Better Person? - Wall Street Journal

Can Virtual Reality Make You a Better Person? - Wall Street Journal | Virtual Worlds and Digital Games Research | Scoop.it
Can Virtual Reality Make You a Better Person?
Wall Street Journal
Can Virtual Reality Make You a Better Person? Virtual reality, with the requisite head gear, can make you a more caring, helpful person, Stanford University researchers say.

Via Sandys VR
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Sandys VR's curator insight, June 6, 2013 5:19 AM

The Virtual Human Interaction Lab (VHIL) in Stanford. Equipped from WorldViz. It´s awesome flying like superman.

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Teaching language and cross-cultural communication with avatars and robots

Teaching language and cross-cultural communication with avatars and robots | Virtual Worlds and Digital Games Research | Scoop.it
Communication skills are critical in a global economy.
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Rescooped by Kristi Newgarden from 3D Virtual-Real Worlds: Ed Tech
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Stephen Hawking's- Science of the Future-Virtual Worlds

Stephen Hawking's Science of the Future investigates the very latest game changing innovations.The barriers between the physical and virtual worlds begin to ...

Via David W. Deeds
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David W. Deeds's curator insight, March 21, 2015 8:27 AM

Gotta see this! 

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The MindShift Guide to Digital Games and Learning

The MindShift Guide to Digital Games and Learning | Virtual Worlds and Digital Games Research | Scoop.it
The MindShift Guide to Digital Games and Learning explains key ideas in game-based learning, pedagogy, implementation, and assessment. This guide makes sense of the available research and provides suggestions for practical use.

Via Beth Dichter
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Beth Dichter's curator insight, November 18, 2014 9:58 PM

Mind/Shift has run a series on digital games and learning and has not put together a guide that provides the highlights of this series. Why? To quote from the post... "to create a dynamic, in-depth guide that answers many of the most pressing questions that educators, parents, and life-long learners have raised around using digital games for learning."

A few of the topics covered are:

* What Research Says About Gaming and Screen Time

* How to Start Using Games for Digital Learning

* Overcoming Obstacles for Using Digital Games in the Classroom

The post provides a more in-depth overview.

Becky Roehrs's curator insight, November 19, 2014 8:08 AM

Over 30 pages of ideas of how to pick and use games with your students.

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Facilitating Immersion, Engagement and Flow in Multi-user Virtual E...

Virtual worlds are providing myriad opportunities for the development of innovative curricula for tertiary educators. They provide a virtual meeting space fo...

Via Helen Farley
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The Surprisingly Unsurprising Reason Why Men Choose Female Avatars in World of Warcraft

The Surprisingly Unsurprising Reason Why Men Choose Female Avatars in World of Warcraft | Virtual Worlds and Digital Games Research | Scoop.it
When men play female avatars in online games, they change the way they speak to conform to female stereotypes—but the way they move betrays their masquerade. In a recent study reported in Information, Communication and Society, researchers created a custom-built quest in World of Warcraft—the popular online game where players...
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How Virtual Gaming Worlds Are Revealing the Nature of Human Hierarchies | MIT Technology Review

How Virtual Gaming Worlds Are Revealing the Nature of Human Hierarchies | MIT Technology Review | Virtual Worlds and Digital Games Research | Scoop.it
The way players form into groups in online games reveals that hierarchies are an inevitable product of the human condition, say complexity scientists.
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Online Video Game Plugs Players Into Real Biochemistry Lab

Online Video Game Plugs Players Into Real Biochemistry Lab | Virtual Worlds and Digital Games Research | Scoop.it
37,000 volunteers co-author paper on RNA folding
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10 Key Principles for Designing Video Games for Foreign Language Learning

10 Key Principles for Designing Video Games for Foreign Language Learning | Virtual Worlds and Digital Games Research | Scoop.it
This paper was produced for the Open Language & Learning Games Project, Massachusetts Institute of Technology Education Arcade, and funded by the William and Flora Hewlett Foundation (2008)...

Via Joseph Robert Clark
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Research: Sexualized Virtual Avatars Affect Real World Thinking | GamePolitics

Research: Sexualized Virtual Avatars Affect Real World Thinking | GamePolitics | Virtual Worlds and Digital Games Research | Scoop.it
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Researching Virtual Worlds: Methodologies for Studying Emergent Practices (Hardback) - Taylor & Francis

This volume presents a wide range of methodological strategies that are designed to take into account the complex, emergent, and continually shifting character of virtual worlds.
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Virtual-reality therapy may help with autism - abc7.com

Virtual-reality therapy may help with autism - abc7.com | Virtual Worlds and Digital Games Research | Scoop.it
abc7.com
Virtual-reality therapy may help with autism
abc7.com
Researchers at Vanderbilt University are developing a virtual reality computer program they hope will help.

Via Sandys VR
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Sandys VR's curator insight, July 31, 2013 3:24 AM

With WorldViz' Vizard virtual reality software everything is possible :)

http://www.worldviz.com/products/vizard

Malen Franks's curator insight, March 12, 2014 5:59 AM

Yet another great story about Virtual Reality programs being used to help people. In this article they are using the technology to help autistic people to recognize facial expressions. I think that Virtual Reality is going to play a major part in helping with many different medical conditions in the next 5 - 10 years.