Background/BIO Dr Helen Farley, Senior Lecturer (Digital Futures), Australian Digital Futures Institute Helen Farley is a Senior Lecturer (Digital Futures) at the Australian Digital Futures Institute...
In 2007, US information technology research and advisory firm, Gartner, predicted that 80% of active internet users would have an avatar in a virtual world by 2011. Educators welcomed the news and flocked to Second Life to set up their virtual classrooms, amphitheatres and lecture halls. Many saw virtual worlds as low cost environments that could afford authentic learning for students.
A virtual world or massively multiplayer online world (MMOW) is a computer-based simulated environment. The term has become largely synonymous with interactive 3D virtual environments, where the users take the form of avatars visible to others. These avatars usually appear textual, two-dimensional, or three-dimensional representations, although other forms, such as live video avatars, are possible, with auditory and touch sensations.
Scientists are taking on a monumental task: to create a Global Reef Record that provides high quality and comprehensive surveys of coral reefs around the world, and make it available online to citizens and scientists alike.
Digital Trends How 'Minecraft' is shaping the future of touch interfaces Digital Trends Sci-fi stories have long dreamed of direct interaction with virtual worlds, often via room-sized screens, or virtual reality headsets that can read brain...
The miniscule gadget barely measures larger than a USB flash drive, however inside the Leap you'll find two cameras and three infrared LEDs that are capable of tracking hand movements in all three spatial dimensions.
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