Have you ever Googled yourself ? Have you ever checked your virtual identity? Do you know that you leave a digital footprint every time you get online? Do you know that whatever you do online is accumulated into a digital dossier traceable by others ? These and several other similar questions are but the emerging tip of the sinking iceberg.One that is packed full of concerns related to issues of our online identity and privacy issues.
"We recently discovered the Bay Area’s Prospect Sierra School’s interesting learning model that prioritizes 6 ideas for learning in the 21st century. There is, of course, no single “best” way to pursue “21st century learning”–nor any learning at all for that matter. But seeing the way other inspired educators pursue the idea can teach each one of us a lot. In this model, we appreciate the inclusion of self-knowledge, as well as moving past the idea of content to true disciplinary knowledge–seeing knowledge in context and application."
BYOD and 1:1 are two popular trends in today's educational system. The common thing between these two trends is that they are both technology-induced, that is based on, applied to, and came about as a direct result of the wider uptake of digital technologies. Also both of these trends aim at a better integration and a wider access to technology within formal educational settings.
In fact, there are several pros and cons to each option and the visual below outlines some of the major differences between these two approaches in terms of costs, equality, compatibility, and maintenance. This comparison, however, should not be viewed as favouring one option on the other the decision of which one to use is contingent on different factors including the context, infrastructure, purposes, and teaching/learning needs of each school.
What is BYOD ? Bring Your Own Device (BYOD) is often used interchangeably with other acronyms such as BYOT (Bring Your own Technology), BYOPC ( Bring your Own PC), BYOP ( Bring Your Own Phone). The essence of BYOD revolves around encouraging and permitting students to bring their own personally-owned electronic gadgets to class.
What is 1:1 ? One to one computing (1:1) is a strategy pursued by several educational institutions which aims at equipping each student with an electronic device( laptops, tablets, smart phones…etc) that will allow them to access digital course materials (textbooks and online learning content). The benefits of 1:1 computing include : " equal access, standardization, easy upgrade, simple networking, the ability to monitor student progress and online behaviour. "
After working for twelve years as an elementary school teacher, an instructor in higher education, and a facilitator for professional development workshops, I felt comfortable with instructional design — until I started working on a massive open online course (MOOC) for HarvardX.
As part of the team that created the course Leaders of Learning with Harvard Graduate School of Education (HGSE) professor Richard Elmore, I found my ideas about how to engage learners were challenged by the simple fact that I could not watch their reactions or gauge their responses in real time.
Eventually, I did see how some of the design parameters we use with our in-person classes do hold true in an online environment.
The old structures reflect a tired concept of teaching as the delivery of information. As new research provides new insights into the workings of the brain, schools need to be completely rethought to embody new concepts of learning.
Teachers in public or private schools who teach third, fourth or fifth grade are eligible for a $1,000 grant from the Nongame Conservation Section of the Georgia Department of Natural Resources. The person who receives the grant will be a model of exceptional energy and innovation in teaching life sciences. The Environmental Resource Network (TERN), a friends group of …