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Rescooped by Ramprasad Rangarajan from 3D Virtual Worlds: Educational Technology
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The Virtual Reality Renaissance Is Here, But Are We Ready?

The Virtual Reality Renaissance Is Here, But Are We Ready? | Virtual Insanity | Scoop.it

I'm flapping my wings. Not hard, but slowly and smoothly. At 25 feet across, my wingspan is so great I don't need to exert much energy to achieve lift. In the distance, I see an island under an azure sky. This is my home. Off to my west, the sun is setting and the sky glows with warm, orange light ...


Via David W. Deeds
Ramprasad Rangarajan's insight:

“I was sure that every school was going to have VR, every training would have VR, rehabilitation would have VR. I was wrong then. I’m definitely hoping that this time I’m not wrong.” My thoughts exactly...

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Virtual Insanity
Virtual and augmented reality, natural user interfaces and more. Pushing and bending the boundaries between real and virtual!
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Event: Back to the future in the Metaverse, Second Life, May 15

Event: Back to the future in the Metaverse, Second Life, May 15 | Virtual Insanity | Scoop.it
On Thursday, May 15, at 11am PDT (2pm EDT, 8pm EU) there will be a meeting in Second Life to discuss the VR renaissance outlined in Back to the future in the Metaverse.
Ramprasad Rangarajan's insight:

Call to arms: let’s go back to the future in the Metaverse!

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Rescooped by Ramprasad Rangarajan from 3D Virtual Worlds: Educational Technology
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The Virtual Reality Renaissance Is Here, But Are We Ready?

The Virtual Reality Renaissance Is Here, But Are We Ready? | Virtual Insanity | Scoop.it

I'm flapping my wings. Not hard, but slowly and smoothly. At 25 feet across, my wingspan is so great I don't need to exert much energy to achieve lift. In the distance, I see an island under an azure sky. This is my home. Off to my west, the sun is setting and the sky glows with warm, orange light ...


Via David W. Deeds
Ramprasad Rangarajan's insight:

“I was sure that every school was going to have VR, every training would have VR, rehabilitation would have VR. I was wrong then. I’m definitely hoping that this time I’m not wrong.” My thoughts exactly...

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VWBPE 2014 Keynote: Philip Rosedale - YouTube

The CEO of High Fidelity. Closing the Gap: Virtual Reality & Education at the VWBPE Central Auditorium.
Ramprasad Rangarajan's insight:

VWBPE2014 Keynote by Philip Rosedale. New virtual reality hardware and open architecture will make people flood in virtual worlds!

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How eCommerce, Augmented & Virtual Reality will Redefine the Retail Experience - Business 2 Community

How eCommerce, Augmented & Virtual Reality will Redefine the Retail Experience - Business 2 Community | Virtual Insanity | Scoop.it
How eCommerce, Augmented & Virtual Reality will Redefine the Retail Experience Business 2 Community In the near future, many brands will leverage m-commerce functionalities like augmented reality (AR) apps to further enhance the shopping...
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SL Go: New Pricing, Support for More Countries

SL Go: New Pricing, Support for More Countries | Virtual Insanity | Scoop.it
It’s been almost a month since we launched the beta of SL® Go, our mobile viewer for Second Life®, and the response from the SL community has been very positive. Second Life residents have said the...
Ramprasad Rangarajan's insight:

The SL Go mobile client now offers a monthly unlimited usage subscription plan and expanded international support.

 

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Rescooped by Ramprasad Rangarajan from Augmented, Alternate and Virtual Realities in Higher Education
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Higher education teaching in virtual worlds

Higher education teaching in virtual worlds | Virtual Insanity | Scoop.it
Download the full report: HE teaching in virtual worlds [pdf, 872kb] Summary Immersive virtual worlds are online environments that aim to simulate aspects of the real world. They were first develop...

Via David W. Deeds, Kim Flintoff
Ramprasad Rangarajan's insight:

Check out this report by Centre for Distance Education @ University of London

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JoelleYalin's curator insight, March 15, 11:51 AM

Downloadable PDF report on  teaching in virtual worlds.

Deanya Lattimore Schempp's curator insight, March 17, 7:26 AM

Thanks, David Deeds -- best scoop of the week!  :)

Marko Teräs's curator insight, May 25, 9:12 PM

Some ideas quoting e.g. Gartner Hype Cycle arguing that the IVEs time is nigh. Thank goodness it also comments on virtual worlds mediating more active learning. We've seen too many virtual talking heads already that haven't changed the pedagogy itself.

Rescooped by Ramprasad Rangarajan from Virtual Worlds, Virtual Reality & Role Play
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Best metaverse communities – Hypergrid Business

Best metaverse communities – Hypergrid Business | Virtual Insanity | Scoop.it

Maria Korolov reports, "Opensim Virtual has rapidly become the go-to place for discussions about OpenSim, with 605 members. Lots of discussions going on here. People post links to useful articles, share content, post event announcements and special offers, and ask for advice. It’s a friendly, open and welcoming community."


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Way Before Oculus Rift & Sony Morpheus, Amiga had VR 1000CS - YouTube

The Amiga played a pivotal role in the early development of consumer virtual reality systems when W Industries (later renamed to Virtuality) licensed the Ami...
Ramprasad Rangarajan's insight:

Superb VR video from the 90's! Good old Amiga ;)

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Virtual Reality: Fad or Future?

Virtual Reality: Fad or Future? | Virtual Insanity | Scoop.it
Oculus Rift and Sony's Project Morpheus are the latest in a line of virtual reality devices, but is there an audience for them, or is this motion-gaming all over again?
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Oculus Rift, Sony, And The Coming Virtual Reality Revolution

Oculus Rift, Sony, And The Coming Virtual Reality Revolution | Virtual Insanity | Scoop.it
One idea is dominating this year's Game Developers Conference: virtual reality. From Treadmills to bodysuits, from guns to games, the emerging VR...

Via Miguel Mimoso Correia
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Kamian's curator insight, March 20, 10:18 AM

Otro interesante artículo sobre el creciente interés de la industria y usuarios respecto a los dispositivos de inmersión virtual en lo que se vaticina como "La Revolución de la Realidad Virtual".

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'Project Morpheus' is Sony's virtual reality headset for the PlayStation 4

'Project Morpheus' is Sony's virtual reality headset for the PlayStation 4 | Virtual Insanity | Scoop.it
The rumors are true: Sony's working on virtual reality. The hardware is called "Project Morpheus" and it's headed to the PlayStation 4. The headset is
Ramprasad Rangarajan's insight:

The rumors are true. Exciting times ahead!

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This Is the Future of Retail: Robot Fitting Rooms and AR Mirrors

This Is the Future of Retail: Robot Fitting Rooms and AR Mirrors | Virtual Insanity | Scoop.it
The individual pieces of the concept store run the gambit of augmented reality mirrors, metrics and analytics, robotic inventory management, mobile payment and beacons. The Retail Collective's experiment approaches the ...
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Enthusiasts Go Back to the Future in a Virtual Reality Boom | MIT Technology Review

Enthusiasts Go Back to the Future in a Virtual Reality Boom | MIT Technology Review | Virtual Insanity | Scoop.it
Thirty years after the first wave of virtual reality, new startups are determined to take it mainstream.
Ramprasad Rangarajan's insight:
"VR is heading back to the mainstream. The proliferation of cheap high-resolution screens, motion-tracking sensors, and microchips in mobile computing devices has vastly reduced the technological cost of creating virtual reality hardware, making high-definition immersive head-mounted displays commercially viable."
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Rescooped by Ramprasad Rangarajan from 3D Virtual Worlds: Educational Technology
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Back to the future in the Metaverse

Back to the future in the Metaverse | Virtual Insanity | Scoop.it
Back to the future in the Metaverse Institute for Ethics and Emerging Technologies In addition to restricting the overall size of their virtual environments, earlier MMOs had been forced to limit their virtual populations, usually to a few thousand...

Via David W. Deeds
Ramprasad Rangarajan's insight:

"So Hiro’s not actually here at all. He’s in a computer-generated universe that his computer is drawing onto his goggles and pumping into his earphones.” (Neal Stephenson's Snow Crash, 1992)

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David W. Deeds's curator insight, April 24, 8:14 AM

Interesting stuff.

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London Marathon goes Virtual

London Marathon goes Virtual | Virtual Insanity | Scoop.it

The London Marathon, in partnership with Paofit, has created a unique interactive 3D running experience that combines HD videos of the London course with virtual reality avatars, thus offering the experience of running the London Marathon to anyone who has downloaded the appropriate programme to their treadmill either at home or in the gym.

Ramprasad Rangarajan's insight:

"How to run indoors in a limited space"

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Tell me a story: augmented reality technology in museums - The Guardian (blog)

Tell me a story: augmented reality technology in museums - The Guardian (blog) | Virtual Insanity | Scoop.it
The Guardian (blog) Tell me a story: augmented reality technology in museums The Guardian (blog) One of the most successful real world uses of interactive digital storytelling is augmented reality (AR), such as that employed to great effect at the...
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Storytelling is key to the museum experience, so what do you get when you add tech? Curator-led, non-linear digital tales!

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Virtuix Omni - Second Life 2 - YouTube

Pre-order the Virtuix Omni online: http://www.virtuix.com Check out our Facebook for updates! http://www.Facebook.com/VirtuixOmni http://www.Twitter.com/Virt...
Ramprasad Rangarajan's insight:

Testing Virtuix Omni in Second Life - looks promising! Watch out, the music in this video is LOUD :)

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Oculus Rift – 10 reasons why all eyes are back on virtual reality

Oculus Rift – 10 reasons why all eyes are back on virtual reality | Virtual Insanity | Scoop.it
Following Facebook's $2bn purchase of gaming firm Oculus VR, virtual worlds are becoming a reality again
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Rescooped by Ramprasad Rangarajan from Augmented, Alternate and Virtual Realities in Higher Education
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Sulon Technologies enters the virtual reality race with a new kind of immersive experience

Sulon Technologies enters the virtual reality race with a new kind of immersive experience | Virtual Insanity | Scoop.it
Sulon's Cortex uses a mobile screen to deliver a Holodeck-like experience.

 

Sulon is showing off its demo of The Cortex virtual reality “spatial gaming” platform at the Game Developers Conference in San Francisco. In doing so, the company is trying to win over the hearts of game developers in what is becoming a fierce competitive battle to define the next generation of gaming. Competitors include Oculus VR and new entrant Sony, which announced its Project Morpheus at the GDC on Tuesday evening.


Via Kim Flintoff
Ramprasad Rangarajan's insight:

Another entrant in the Virtual Reality race!

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Gravity - 3D Sketching

More info on http://www.gravitysketch.com Gravity is a tool for creatives to quickly sketch their ideas in 3D space using immersive augmented reality. A pen and…
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Sony’s long-standing interest in virtual reality gives Project Morpheus an edge

Sony’s long-standing interest in virtual reality gives Project Morpheus an edge | Virtual Insanity | Scoop.it
Digital Trends chats with Sony U.S. R&D senior software engineer Anton Mikhailov about Project Morpheus and the company's VR-ready legacy.
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Sony's VR headset is a worthy competitor for the Oculus Rift

Sony's VR headset is a worthy competitor for the Oculus Rift | Virtual Insanity | Scoop.it
Yesterday, Sony suddenly became one of the most important players in virtual reality. At the 2014 Game Developers Conference, it unveiled Project Morpheus, a VR headset for the PlayStation 4. This...
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When Virtual Reality Goes Beyond Gaming

When Virtual Reality Goes Beyond Gaming | Virtual Insanity | Scoop.it
The Oculus Rift is creeping closer to release, and now it has new competition from Sony's Project Morpheus. But as Rift inventor Palmer Luckey points out, video games are just the beginning for VR.
Ramprasad Rangarajan's insight:

"One of best and most near-term applications for virtual reality may be education"

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Virtual reality and the museum of the future | europeana

Virtual reality and the museum of the future | europeana | Virtual Insanity | Scoop.it
Imagine being able to visit the Louvre, the Rijksmuseum and the Guggenheim all in one day!
Ramprasad Rangarajan's insight:

"Virtual reality will offer great opportunities for the world of museums, galleries and archives. A first step would be to recreate existing museums online so that people from all over the world could visit them from exactly where they are."

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Rescooped by Ramprasad Rangarajan from Second Life and other Virtual Worlds
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Metaverse Roadmap: Pathways to the 3D Web

Metaverse Roadmap: Pathways to the 3D Web | Virtual Insanity | Scoop.it
Metaverse Roadmap (MVR): Pathways to the 3D Web. A comprehensive 10-year technology forecast and visioning survey of 3D Web technologies, markets, and applications.

Via CM Elias
Ramprasad Rangarajan's insight:

A must-read document from 2007. "Everything you should know about the 3D and virtual future - from now to 2025".

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