Educational Gaming & Gamification in Education
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Educational Gaming & Gamification in Education
Educational possibilities from the games and gamification for education
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Rescooped by Victoria Marín from Educación a Distancia y TIC
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Investigación-acción como metodología para el diseño de un serious game | Contreras Espinosa | RIED. 

Investigación-acción como metodología para el diseño de un serious game | Contreras Espinosa | RIED.  | Educational Gaming & Gamification in Education | Scoop.it
Investigación-acción como metodología para el diseño de un serious game

Via L. García Aretio
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Rescooped by Victoria Marín from Aprendizaje basado en juegos (game-based learning)
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Quandary: un videojuego para la puesta en práctica de la Educación Emocional con el alumnado de Educación Primaria - Quandary: a videogame to try an Emotional Education on Elementary School students

Evento 3º Encontro sobre Jogos e Mobile-Learning - 7 de mayo de 2016 - Coimbra (Portugal)

Via Francisco Revuelta
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AYUDA PARA MAESTROS: Los mejores recursos para gamificar tu aula

AYUDA PARA MAESTROS: Los mejores recursos para gamificar tu aula | Educational Gaming & Gamification in Education | Scoop.it
Blog con recursos para docentes y actividades interactivas para todos los niveles educativos

Via Paco Álvarez Pérez
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Using Gamification to Improve Participation in Social Learning Environments

Using Gamification to Improve Participation in Social Learning Environments | Educational Gaming & Gamification in Education | Scoop.it
By Jorge Simões in Personal Learning Enviroments and Gamification. This thesis addresses the problem of students’ disengagement by investigating if gami- fication can make a contribution to solve the problem and how. Gamification is a new trend that
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Rescooped by Victoria Marín from Aprendizaje basado en juegos (game-based learning)
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La investigación en Tecnología Educativa sobre videojuegos y gamifica…

Conferencia "La investigación en Tecnología Educativa sobre videojuegos y gamificación: enfoques, líneas y resultados" Universidad Tecnologica Equinoccial, Qui…

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Chulita Saavedra's curator insight, October 25, 2015 1:30 PM

Los videojuegos actualmente sirven para nuestros estudiantes, pero siempre y cuando sean educativos y orientados por un adulto.

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Cómo y por qué “gamificar” un curso de formación en Red: veamos un ejemplo.

Cómo y por qué “gamificar” un curso de formación en Red: veamos un ejemplo. | Educational Gaming & Gamification in Education | Scoop.it

Via Juan Jesús Baño Egea
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Gamification – First Things First - eLearning Industry

Gamification – First Things First - eLearning Industry | Educational Gaming & Gamification in Education | Scoop.it

Gamification has become one of the hot topics of recent years. Everybody talks about it. Every eLearning vendor claims that implements this idea in their solutions. It is hard, however, to find really successful cases of such implementations. No wonder why gamification as a concept is going down to the Trough of Disillusionment in the Gartner's Hype Cycle.

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Gamificación de la metodología de aprendizaje basado en proyectos en la FP Básica de Navarra

Gamificación de la metodología de aprendizaje basado en proyectos en la FP Básica de Navarra | Educational Gaming & Gamification in Education | Scoop.it
Descripción del proyecto realizado por ouiplay para la el departamento de formación profesional del gobierno de navarra, integrando gamificación en el aprendizaje basado en proyectos.

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I SEMINARIO INTERNACIONAL DE AVANCES EN LA INVESTIGACIÓN EN VIDEOJUEGOS Y EDUCACIÓN: Materiales

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Presentaciones utilizadas en el I Seminario Internacional de avances en la investigación en videojuegos y educación (Universidad de Extremadura).

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2014 Reflections on Gamification for Learning

2014 Reflections on Gamification for Learning | Educational Gaming & Gamification in Education | Scoop.it

The year 2014 was a fantastic year for gamification with lots of companies engaging in gamified solutions, more and more people understanding what gamification is all about and several well known technology companies taking the plunge into gamification. As well as some interesting vendor offerings in the field.

The interest in gamification for learning is larger than it’s ever been and continues to grow (but not as fast as some predicted…more about that later).


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Pi Wen Looi, PhD.'s curator insight, January 8, 2015 10:47 AM

A good summary of the trends in gamification and learning. 

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Juegos educativos: diez consejos de diseño para experiencias de aprendizaje inmersivo

Juegos educativos: diez consejos de diseño para experiencias de aprendizaje inmersivo | Educational Gaming & Gamification in Education | Scoop.it
Interesante propuesta que nos llega desde la revista "User Experience", la introducción de la gamificación en el aula. Este artículo no muestra el decálogo de aquellos aspectos que incluyen o ha de...

Via Teresa Torné, Jesús Salinas
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Gamification Basics | Web Courseworks

Gamification Basics | Web Courseworks | Educational Gaming & Gamification in Education | Scoop.it
Gamification is revolutionizing the field of learning and development. That was the main thrust of the Game On! Gamification Strategies for Instructional Designers and Trainers skills seminar I led at the recent ASTD Chicagoland Chapter meeting at the DePaul University School for New Learning on September 18th. Using micro-credentials to reward users for acquiring new knowledge or …

Via Jesús Salinas
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Lucila Pérez's curator insight, November 9, 2014 7:44 AM

Los juegos educativos no solo facilitan el aprendizaje enganchando al estudiante en este proceso, también lo enriquecen si su diseño se basa en modelos pedagógicos. 

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Gamification and working life cooperation in an e-learning environment

Gamification and working life cooperation in an e-learning environment | Educational Gaming & Gamification in Education | Scoop.it

Despite the importance of cooperation between education and the working life, there are substantial difficulties on the road. Gamification refers to introducing game elements into another domain. While there is evidence on the usefulness gamification in education, its potential in bridging education and working life is still untapped.

Our contribution is in investigating the possibility of facilitating knowledge sharing through a gamified platform. The case study describes the development and execution of a game-based platform for working-life cooperation, acting as a knowledge-sharing platform between schools, students, and participating entrepreneurs. In the case study, the hurdles identified in previous research were successfully overcome. Entrepreneurs evaluated the results of the game positively, expressed high motivation, and felt the produced knowledge was useful. Results suggest the potential of a gamified learning environment in increasing engagement, motivation and participation in a problem solving community of students and entrepreneurs. The nature of a game supports a shift towards learning in working life, the interviewees argue.
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Interesting paper on the use of a gamified platform to bridge education and working life, formal and informal learning.

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Augmented Reality Game-Based Learning - ARGBL

Augmented Reality Game-Based Learning - ARGBL | Educational Gaming & Gamification in Education | Scoop.it
RT @rfabregatg: En https://t.co/Odi6KUw5Sl experiencias de co-creación con profesores combinando RA y Aprendizaje Basado en Juegos #eduhora…
Via Javier Sánchez Bolado
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Victoria Marín's curator insight, May 9, 8:47 AM
Muy interesantes los proyectos de este grupo de investigación de Girona en la línea de game-based learning y realidad aumentada.
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4 herramientas de gamificación que enseñan más que muchos libros de texto - Educación 3.0

Te proponemos 4 herramientas de gamificación en educación diferentes y potentes para aprender matemáticas, idiomas, política y mucho más.

Via Marta Torán
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Marta Torán's curator insight, April 8, 2:53 PM
4 excelentes ejemplos de cómo la gamificación puede ser esencial en el proceso de aprendizaje.
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3DWire 2015: Gamification Results - GeCon.es

3DWire 2015: Gamification Results - GeCon.es | Educational Gaming & Gamification in Education | Scoop.it
Report on the Gamification of 3DWire 2015 event by GECON.es. Complete with methodology, statistical analysis and dataset.
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Aventuras gráficas y competencia socio-emocional

Aventuras gráficas y competencia socio-emocional | Educational Gaming & Gamification in Education | Scoop.it
Los videojuegos empiezan a ser una oportunidad para mejorar los procesos de enseñanza-aprendizaje y la competencia socio-emocional
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A new issue of the eLearning Papers on “Applied Games and Gamification” has been just published

A new issue of the eLearning Papers on “Applied Games and Gamification” has been just published | Educational Gaming & Gamification in Education | Scoop.it

The online journal eLearning Papers has just released its issue number 43 which explores different approaches and models that spark creative potential of people and bring together interdisciplinary teams to collaborate and produce applied games and gamified apps.

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Current state of Gamification in the LMS Market

Current state of Gamification in the LMS Market | Educational Gaming & Gamification in Education | Scoop.it
The current state of gamification in the LMS industry is on a positive upswing, but there are still issues to resolve. Until this happens, not everyone gets to play.

Via Marta Torán
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Marta Torán's curator insight, June 30, 2015 4:11 PM

El estado del arte de la gamificación en el mercado de LMSs. Un excelente análisis de Craig Weiss

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¿Didactizar el juego o gamificar el aprendizaje?

¿Didactizar el juego o gamificar el aprendizaje? | Educational Gaming & Gamification in Education | Scoop.it
El juego es una forma muy eficaz de aprendizaje, por eso los "serious games" y la gamificación están entrando en el aula. ¿Sabes qué son y cómo funcionan?

Via Juergen Wagner
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En el núvol's curator insight, May 27, 2015 1:27 AM

¿Didactizar el juego o gamificar el aprendizaje?

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¿Cómo 'gamificar' el aula de Secundaria? - Educación 3.0

¿Cómo 'gamificar' el aula de Secundaria? - Educación 3.0 | Educational Gaming & Gamification in Education | Scoop.it

In

Javier Espinosa, del IES Antonio de Nebrija de Móstoles (Madrid), ha empezado a utilizar técnicas de gamificación en 1º, 2º y 3º de ESO

Via Teresa Torné, Josep Miquel Arroyo
Victoria Marín's insight:

Experiencia satisfactoria de gamificación en secundaria a tener en cuenta.

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Gamification vs serious games vs simulation vs games vs… — The Engagement Blog - HiSocial

Gamification vs serious games vs simulation vs games vs… — The Engagement Blog - HiSocial | Educational Gaming & Gamification in Education | Scoop.it

We have talked in a previous post about the concept of gamification; well now, we will see some concepts that have similarities with the gamification,


Via Sharrock, juandoming, L. García Aretio
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Guide to Digital Learning and Games


Via Ana Cristina Pratas
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15 Incredible Gamified E-learning Assessments

15 Incredible Gamified E-learning Assessments | Educational Gaming & Gamification in Education | Scoop.it
This blog post shares about some interactive games that can be used for creating eLearning assessments.Read more ›

Via Ana Cristina Pratas
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Antoine Sader's curator insight, November 9, 2014 4:12 PM

Drôle et instructif. 

Character Minutes's curator insight, November 10, 2014 10:34 AM

Might be a way to review information.

 

Selin Carrasco's curator insight, November 11, 2014 9:36 AM

It is interesting how gaming is getting into education.

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Gamification and student motivation

Gamification and student motivation | Educational Gaming & Gamification in Education | Scoop.it

Abstract

The literature suggests that gamified learning interventions may increase student engagement and enhance learning. We empirically investigate this by exploring the impact of intrinsic and extrinsic motivation on the participation and performance of over 100 undergraduate students in an online gamified learning intervention. The paper makes a number of contributions. First, by synthesizing the literature the central concepts required for a learning intervention to be considered gamified are mapped and the development of an online gamified learning intervention is described. Second, the effect of gamification on learning outcomes is examined using a pre- and post-intervention survey. We find that gamified learning interventions have a positive impact on student learning. Third, our results show that while generally positive, the impact of gamified intervention*ns on student participation varies depending on whether the student is motivated intrinsically or extrinsically. These findings will be of practical interest to teaching and learning practitioners working in a range of educational contexts, and at all levels of education, who wish to increase student engagement and enhance learning.

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