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Videogame industry
What may well happen in the video game industry?
Curated by Luc Bourcier
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Report: Global eSports revenue grew over 67% to hit $325M in 2015

Report: Global eSports revenue grew over 67% to hit $325M in 2015 | Videogame industry | Scoop.it

Market research firm Newzoo reports roughly $325 million was generated by eSports worldwide last year, and it predicts that number will rise 43 percent to hit $463 million by the end of this year.

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Japanese console market sunk to 26 year low in 2015

Japanese console market sunk to 26 year low in 2015 | Videogame industry | Scoop.it

Physical software sales down 16 per cent, hardware down 8.5 per cent

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Activision Blizzard buys MLG for $46 million

Activision Blizzard buys MLG for $46 million | Videogame industry | Scoop.it

Struggling eSports firm sells to publisher without shareholder consultation

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Console creators now less risk-averse - House

Console creators now less risk-averse - House | Videogame industry | Scoop.it

Sony Computer Entertainment head says devs have more confidence in console market, indies facing great opportunity in VR

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Worldwide digital games market 2015 - ★ SuperData

Worldwide digital games market 2015 - ★ SuperData | Videogame industry | Scoop.it

Now larger than the traditional retail market, the US digital games market continues to grow rapidly. In 2014 it totaled almost $11.5 billion in sales and show no sign of stopping.

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SELL: 20 Years Anniversary Party in Paris

SELL: 20 Years Anniversary Party in Paris | Videogame industry | Scoop.it
Luc Bourcier's insight:

Very nice party for the 20 years of the French Game Software Association (SELL). Nice crowd of people at the Silencio Club. An industry celebrates two decades of fun.

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Tencent still on top, in latest list of top game companies by revenue

Tencent still on top, in latest list of top game companies by revenue | Videogame industry | Scoop.it
Which companies make the most money from video games? Analyst firm Newzoo puts the Chinese internet giant on top -- followed by Microsoft and Sony. ...
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Microsoft explains where the Xbox falls into CEO Satya Nadella's master plan - Business Insider

Microsoft explains where the Xbox falls into CEO Satya Nadella's master plan - Business Insider | Videogame industry | Scoop.it
Here's where the Xbox One fits into CEO Satya Nadella's "cloud first, mobile first" world.
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What hours and days do mobile gamers pay?

What hours and days do mobile gamers pay? | Videogame industry | Scoop.it
"Getting your users to pay in your game is never easy. Of course you need to have a great game with good graphics and great design, but you also need to know how and when to target your payers." ...
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Mobile players: 24% drop off after one session, 78% after one month

Mobile players: 24% drop off after one session, 78% after one month | Videogame industry | Scoop.it
Mobile games are definitely where the heat is right now: companies are promising massive revenues. But retention continues to be an issue. ...
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'PlayStation 5' (PS5) News & Updates: Sony President Yoshida Allows Developers ... - Yibada (English Edition)

'PlayStation 5' (PS5) News & Updates: Sony President Yoshida Allows Developers ... - Yibada (English Edition) | Videogame industry | Scoop.it
Just two years after PlayStation rolled out; rumor mills have it that the next-gen flagship console from Sony, “PlayStation 5,” may sport the most powerful specs ever in the company’s history.
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Kids gaming most on mobile - NPD

Kids gaming most on mobile - NPD | Videogame industry | Scoop.it
Research firm finds 63 percent of kids aged 2-17 play on mobile, while computer usage down dramatically since 2013
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Amélie Pawlak's curator insight, October 2, 2015 8:25 AM

"63% of kids aged 2-17 play games on mobile devices"

"The largest and most surprising shift in the 2015 gaming ecosystem was kids' move away from the computer"

"In the past, the computer was considered the entry point for gaming for most kids, but the game has changed now that mobile has moved into that position. This may be related to a change in the behavior of parents that are likely utilizing mobile devices for tasks that were once reserved for computers."

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Report: The world's most popular, most profitable iOS games are 3 years old

Report: The world's most popular, most profitable iOS games are 3 years old | Videogame industry | Scoop.it
A new App Annie report posits that 2 games released in 2012 are the most popular, most profitable iOS games of all time, and the top 10 most popular iOS games of all time are all at least 2 years old.
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Mobile games lifecycle shortening - App Annie

Mobile games lifecycle shortening - App Annie | Videogame industry | Scoop.it

Tracking firm's 2015 recap notes changes in gaming, shifts in iOS/Android balance of power

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Games dominated the UK's entertainment top 10 in 2015

Games dominated the UK's entertainment top 10 in 2015 | Videogame industry | Scoop.it

Three of the top five were games, digital revenue rose by 17 per cent

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Newzoo report highlights how ‘power users’ pushed mobile gaming to $30B in 2015

Newzoo report highlights how ‘power users’ pushed mobile gaming to $30B in 2015 | Videogame industry | Scoop.it

The worldwide adoption of smartphones has turned mobile gaming into a mammoth business.

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The success of free-to-play games is 'selling feelings'

The success of free-to-play games is 'selling feelings' | Videogame industry | Scoop.it

What makes Dota 2 and League of Legends so successful? A post by tech blogger Ben Thompson highlights the appeal of free-to-play games, and what makes them stand out to players.

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The 5 trends that defined the game industry in 2015

The 5 trends that defined the game industry in 2015 | Videogame industry | Scoop.it

The game industry in 2015 had just about the usual amount of hope, despair, order, chaos, fear, courage, optimism, and pessimism as most any other year in the past four decades of video games.

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Activision buys Candy Crush creator King for $6B

Activision buys Candy Crush creator King for $6B | Videogame industry | Scoop.it
In a massive acquisition, Activision Blizzard has bought Candy Crush creator King for $6 billion, Activision announced Monday night. ...
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Nintendo's president sees hundreds of millions of users on the horizon

Nintendo's president sees hundreds of millions of users on the horizon | Videogame industry | Scoop.it
Tatsumi Kimishima says that the company's My Nintendo service, twinned with mobile app Miitomo and localized and distributed broadly should expand rapidly. ...
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Vivendi ups its stakes in Ubisoft and Gameloft, may buy more stock

Vivendi ups its stakes in Ubisoft and Gameloft, may buy more stock | Videogame industry | Scoop.it
Vivendi buys more stock in the two publishers with an eye toward "a strategic vision of operational convergence" -- just days after Ubisoft management called the initial buy "unsolicited and unwelcome." ...
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Europe's game biz is world champ at creating value, says Supercell investor

Europe's game biz is world champ at creating value, says Supercell investor | Videogame industry | Scoop.it
A European investor claims Europe is the best place to invest in games because European game companies have proven to be the most valuable in the world, according to recent IPOs and acquisition deals.
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Former Activision owner Vivendi takes stakes in Ubisoft, Gameloft

Former Activision owner Vivendi takes stakes in Ubisoft, Gameloft | Videogame industry | Scoop.it
The French multinational, which still holds over 5 percent of Activision Blizzard's stock, has invested in the game industry again. ...
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Five factors key to making eSports a $1bn business by 2020

Five factors key to making eSports a $1bn business by 2020 | Videogame industry | Scoop.it
Newzoo lays out a roadmap for competitive gaming's growth
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'Father of Playstation' recalls launch 20 years ago with other game pioneers - USA TODAY

'Father of Playstation' recalls launch 20 years ago with other game pioneers - USA TODAY | Videogame industry | Scoop.it
Twenty years ago, Sony disrupted video games with its first PlayStation console system in the U.S. Ken Kutaragi, the engineer known "the Father of the PlayStation" and others recall the launch.
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