'Video games are good for kids' The Times of Israel The research, done by The Center for Educational Technology, asserts that video games — even violent ones — are beneficial for children on a scale much bigger than originally thought.
Among all the millions of videos out there, how do you find the great ones? How do you evaluate the quality of a video? Who are the great content creators, and what are the best curation sites? Which kinds of videos work as fun supplements, and which are best for actual instruction? How do you get students engaged in discussion after watching videos? How do you blend videos into your curriculum?
MIT has launched an initiative encouraging its students to produce short videos teaching basic concepts in science and engineering. The videos — aimed at younger students, in grades from kindergarten through high school — will be accessible through a dedicated MIT website and YouTube channel. A subset of the videos will also be available on Khan Academy, a popular not-for-profit educational site founded by an MIT alumnus.
“We wanted to help inspire young people to change the world through engineering and science, and realized that the 10,000 superstar students we have at MIT are uniquely positioned to do that,” says Ian A. Waitz, dean of the School of Engineering and the Jerome C. Hunsaker Professor of Aeronautics and Astronautics.
Psychologists Prove That Video Games Are Good For You Education Week News (blog) Scientists can prove that on average, in the population, certain kinds of behaviors or practices and typically lead to certain kinds of results, and these are useful...
Fully searchable videos. Mobento's intention is to be a 'one-stop shop' for learning videos. Mobento vets and curates all the video resources, and aims for quality rather than quantity (on launch day they only had 200 videos listed). They are a video collection sourced from other collections such as Khan Academy, TED, Stanford and Yale.
One of the unique features is the search capability - it searches the entire library of videos for the words that were actually spoken.
The Flipped Classroom, as most know, has become quite the buzz in education. Its use in higher education has been given a lot of press recently. The purpose of this post is to: Provide backgrou...
The Flipped Classroom, as most know, has become quite the buzz in education. Its use in higher education has been given a lot of press recently. The purpose of this post is to:
Provide background for this model of learning with a focus on its use in higher education. Identify some problems with its use and implementation that if not addressed, could become just a fading fad. Propose a model for implementation based on an experiential cycle of learning mode