Recently, MIT Education Arcade announced commission of a Massively Multiplayer Online Role Playing Game (MMORPG) that would teach students content aligned to Common Core Math Standards and Next Generation Science Standards. In addition, World of Warcraft in the Classroom is a popular curriculum that teachers have used to engage students in learning critical, standards-based content.There is a trend in education to utilize games for learning, whether pairing a game with classroom instruction or creating a whole new “serious game.” As a regular MMORPG player myself, I have found myself spell-bounded by story lines, incessantly questing to improve my character. In full the spirit of full disclosure, I have a Jedi Shadow currently on Star Wars the Old Republic, but have played numerous MMORPGs in my life as a gamer.
While MMOs are being created to demand learning of content within the game, teachers can still strategize the use of MMOs in pairing with classroom instruction and assessment. Here are some strategies and considerations to consider if you decide to venture into the game-based learning approach.