Video Games Criticism
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Video Games Criticism
Article pertaining to critical evaluation and explanation of games
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Democracy 3: Simulating government in a post-recession world

Democracy 3: Simulating government in a post-recession world | Video Games Criticism | Scoop.it
Cliff Harris, the founder of Positech Games, tells me. He's been tinkering with his head-spinningly complex politics simulator Democracy for the last nine years, and is preparing for the release of the latest version.
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Why make a computer game about border control?

Why make a computer game about border control? | Video Games Criticism | Scoop.it
'Papers, Please' is an oddly compelling and thought-provoking triumph.
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How I Ruined Journey

How I Ruined Journey | Video Games Criticism | Scoop.it
I recently finished playing Journey and it wasn’t  great. The thing is, it should have been; I just ruined the experience. How? I did two things completely wrong: 1) I played it like a game, ...
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Videogame Bigotry and the Illusion of Freedom

Videogame Bigotry and the Illusion of Freedom | Video Games Criticism | Scoop.it

The definitive element of a videogame is the player’s agency within the game’s world . . . But with that agency comes an illusion of freedom--which is dangerous.

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ihobo: War and Peace: Regimes of Play

ihobo: War and Peace: Regimes of Play | Video Games Criticism | Scoop.it
Although videogames are strongly associated with themes of war and violence, the cutting edge of the artistic exploration of imaginary worlds is happening under peaceful regimes.
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So Far Away | Unwinnable

So Far Away | Unwinnable | Video Games Criticism | Scoop.it
Tanner Higgin explores Red Dead Redemption and the significance of the game's historical and cultural roots.
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A conversation with Ian Dallas, creator of The Unfinished Swan

A conversation with Ian Dallas, creator of The Unfinished Swan | Video Games Criticism | Scoop.it
His game, now out on PSN, is the most anticipated indie game of 2012. Here's what he had to say about testing, writing, and bugging out.
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Will We Ever Get To Play “One City Block”? | Rock, Paper, Shotgun

Will We Ever Get To Play “One City Block”? | Rock, Paper, Shotgun | Video Games Criticism | Scoop.it

Let’s start with Warren Spector’s “One City Block RPG” idea. What is it, and will we ever see it? Fullbright’s Steve Gaynor and a number of devs from Arkane contribute to the discussion that follows, and try to explain the persistent appeal of the One City Block idea as an ideal in game design.

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Jumping the Divide » CultureRamp

Jumping the Divide » CultureRamp | Video Games Criticism | Scoop.it
A cultural divide stands between players and the people in their lives. How do you explain the worth of video games to someone who doesn't play them?
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Video Game Review - In Hey Baby, Street Wolves Meet Their Match - NYTimes.com

Video Game Review - In Hey Baby, Street Wolves Meet Their Match - NYTimes.com | Video Games Criticism | Scoop.it
In the Web game Hey Baby, suggestive remarks on the street can elicit a “thank you” or something more forceful.
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Game theory - FT.com

Game theory - FT.com | Video Games Criticism | Scoop.it
I had never played a video game in my life. I had never even touched a controller, except periodically to confiscate my son’s and hide it at the back of my sock drawer. Video games have always got between me and the men in my life.
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Brainy Gamer: Emotional experience through a gameplay world

Brainy Gamer: Emotional experience through a gameplay world | Video Games Criticism | Scoop.it
The nature of our terms affects the nature of our observations. --Kenneth Burke We need a better way to write about games. I don’t mean a new form of journalism. I’m not seeking the Lester Bangs or Pauline Kael of video games.
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6 Games Banned From iOS That You Can Play on Android or the Web

6 Games Banned From iOS That You Can Play on Android or the Web | Video Games Criticism | Scoop.it
Apple bans games that deals with serious issues from its app store. Some of the most high-profile banned games have come to Android and the web, so you can play them yourself to see what all the fuss is about.
Joseph Robert Clark's insight:

Many games that shed light on social issues through their game mechanics

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Gaming Made Me: Fallout 2 | Rock, Paper, Shotgun

Gaming Made Me: Fallout 2 | Rock, Paper, Shotgun | Video Games Criticism | Scoop.it
Talented RPS writer chum Patricia Hernandez asked us if she could write about the influence of RPG-classic Fallout 2 on her life.
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Tomorrow Magazine - Insert Coins to Continue by Tim Fernholz

Tomorrow Magazine - Insert Coins to Continue by Tim Fernholz | Video Games Criticism | Scoop.it

Can a video game company, a Greek economist, and the largest barter market in history stop the recession—and save capitalism?

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Just being there: redefining the videogame | Features | Edge Online

Just being there: redefining the videogame | Features | Edge Online | Video Games Criticism | Scoop.it
Few questions in the discussion of videogames are more slippery than, ‘What is a game?’ Many have attempted to nail down a definition that’s specific enough to be useful, while also being broad enough to be able accommodate the many forms that exist.
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Ten Indie Games That Will Make You Feel Things - The Astronauts

Ten Indie Games That Will Make You Feel Things - The Astronauts | Video Games Criticism | Scoop.it

Here is the list of Ten Indie Games That Will Make You Feel Things, in alphabetical order. Click on a game title for more info.

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Flip All The Pronouns – blarg?

Flip All The Pronouns – blarg? | Video Games Criticism | Scoop.it

Maya and I have been playing through Windwaker together; she likes sailing, scary birds and remembering to be brave, rescuing her little brother and finding out what’s happening to Medli and her dragon boat.

 

She’s the hero of the story, of course.

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The Elusive Nature of Perfection in the Unfinished Swan | Gamechurch.com

The Elusive Nature of Perfection in the Unfinished Swan | Gamechurch.com | Video Games Criticism | Scoop.it

The blank whiteness of The Unfinished Swan’s opening chapter isn’t truly white. According to the Playstation blog, the game’s canvas is actually a somewhat yellowish white, because true white has a blueish tint on some televisions. I found this small morsel of information intriguing, because it is indicative of The Unfinished Swan’s wider significance.

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Take us seriously, but please, none of that highbrow shit

The light was shining straight into my face. I didn’t complain because I was standing on a stage, addressing a section of the game design vanguard at IndieCade with Christine Love in a maid outfit...
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Understanding Video Games: The Crash Course

Understanding Video Games: The Crash Course | Video Games Criticism | Scoop.it
Rowan Kaiser has set up a crash course in video games to catch anyone up to speed with the medium.
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Why we shouldn't dismiss non-gamers when they talk about games

Why we shouldn't dismiss non-gamers when they talk about games | Video Games Criticism | Scoop.it
We have to get beyond the classic derision of games as a waste of time and start critically examining their role culture.
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Please Value Your Education In The School Of Games | Rock, Paper, Shotgun

Please Value Your Education In The School Of Games | Rock, Paper, Shotgun | Video Games Criticism | Scoop.it
I once read a suggestion by conservative philosopher Roger Scruton, that you could drop all of culture into two broad categories (I paraphrase): “High...
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