Wii U unable to recover despite strong software sales Polygon Nintendo saw a drop in Wii U sales of 36 percent compared to the same period last year, the company revealed in its third quarter fiscal earnings result for the period ending Dec.
Top 10 best Android games of October 2013 Pocket Gamer This month, we've seen some of the heavy hitters of mobile gaming finally rolling up on the Google Play Store weeks, months, and (in some cases) well over a year after their Apple debut.
Minecraft, Superbrothers Sword & Sworcery complement books and problem sets via CBC News Concordia University English professor Darren Wershler assigns SuperBrothers: Sword & Sworcery as a reading in his Contemporary Canadian Fiction course.
Video game courses score big on college campuses NBCNews.com If you imagine the average video gamer as a teenage boy sinking hours of his life into "Call of Duty" or "World of Warcraft" instead of doing his homework, you can see why most people...
Microsoft today discussed about the much garnered Xbox Live Compute feature on Xbox One. The Xbox Live Cloud service is specifically designed to enable game creators to utilize the scalable computing resources that Microsoft deploys within their regional datacenters. This compute resources will allow game developers to enhance their game experiences beyond what is generally possible with the limited resources of a console. Microsoft is even giving game developers the cloud computing power for FREE so they can more easily transition to building games on Xbox One for the cloud. Microsoft has listed some advantages of using Xbox Live Cloud. Read it below.
The really exciting part becomes evident when we consider a few things game creators can do when they use these additional computing resources in the cloud:
Today, 46% of U.S. smartphone owners and 40% of tablet owners use their devices while watching TV on a daily basis. Here are several strategies and success stories....These days, TV shows and ad campaigns are planned with a smartphone or tablet-toting TV viewer in mind. A wide majority of U.S. audiences now use a second screen while watching TV, and about half of them do so on a daily basis. The second screen industry has grown up around this now-established consumer habit. Social media is a big part of it. Social media helps to determine whether a piece of TV content will go viral, or flop. TV and ad executives spend a lot of time getting their second screen and social TV strategies right....
Gamescom 2013: FIFA 14 presents new game modes, legends TechnologyTell The Match Day feature allows players' real world performances to impact how they perform in the video game. FIFA will include that player ...
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