Video Games and L...
Follow
Find
208 views | +0 today
Video Games and Learning
Exploring how video games promote learning and motivation, and how the principles in video games might be used in other instructional media.
Curated by Randall Case
Your new post is loading...
Your new post is loading...
Scooped by Randall Case
Scoop.it!

How to Make a Serious Game

How to Make a Serious Game | Video Games and Learning | Scoop.it
We interview the head of the Serious Play Conference.
more...
No comment yet.
Scooped by Randall Case
Scoop.it!

Tabletop Gaming News – Grognard Simulations releases Death ...

Tabletop Gaming News – Grognard Simulations releases Death ... | Video Games and Learning | Scoop.it
Grognard Simulations have released the Death Ride – Halfaya Pass boardgame. From their ... Grognard Simulations is proud to announce that Death Ride – Halfaya Pass is to be released on 21 September 2011.
more...
No comment yet.
Scooped by Randall Case
Scoop.it!

Can Simulations replace traditional assessments? « Viplav Baxi's ...

Can Simulations replace traditional assessments? « Viplav Baxi's ... | Video Games and Learning | Scoop.it
Firstly, are simulations (and/or serious games) more suited for assessing performance than traditional paper/pencil or online tests? If yes, does this apply uniformly across all subjects/domains or are these particularly ...
more...
No comment yet.
Scooped by Randall Case
Scoop.it!

The Video Game Revolution: "Eight Myths About Video Games Debunked" by Henry Jenkins | PBS

The Video Game Revolution: "Eight Myths About Video Games Debunked" by Henry Jenkins | PBS | Video Games and Learning | Scoop.it

This article, written a few years ago by MIT professor Henry Jenkins, summarizes some of the common (still!) misconceptions people have about video games and their players. It was part of the very interesting PBS series on "The Video Game Revolution".

more...
No comment yet.
Scooped by Randall Case
Scoop.it!

Inforgraphic: How Video Games Are Changing Education

Inforgraphic: How Video Games Are Changing Education | Video Games and Learning | Scoop.it

Infographic summarizing various skills that can be gained by playing video games and providing an overview of some of the games we've had in the past and what disciplines they're related to. Games mentioned include Carmen Sandiego, Orgeon Trail, M.U.L.E., Angry Birds, Sims, Quest Atlantis, Incredible Machine, etc. Interesting.

more...
No comment yet.
Scooped by Randall Case
Scoop.it!

Why Achiever-Only Massively Multiplayer Games Don't Work

I think Richard Bartle's right here and it's a key reason why gamification using badges/achievements is a terrible idea on its own:

 

"Achievers like to achieve. They like to think they are better players than other players. Achievements tell them this. They look at their own achievements, look at the achievements of others, and feel like they've achieved something if their own are better. It doesn't matter how the achievements are manifest — levels, points, gear, money, army size — so long as there's some way they know they're better than someone else."

 

A game with only achievers doesn't give you anyone to feel superior over if you're not at the top. The further down you are, the worse it is.

 

Achievers, socializers, killers, and explorers are the four gamer types Richard Bartle originally noticed in Multi-User Dungeons (MUDs).

more...
No comment yet.
Rescooped by Randall Case from Games: Serious and Social
Scoop.it!

Building a “Serious Game” for Education

Building a “Serious Game” for Education | Video Games and Learning | Scoop.it
We all know how it works in the animal kingdom: when you watch two leopard cubs play, for example, you expect that it’s not simply about fun and pleasure. It’s about honing skills; it’s about figuring out hierarchy.

Via callooh
more...
No comment yet.
Rescooped by Randall Case from Edtechninjas
Scoop.it!

Changing Education Paradigms

Thinking about why we do what we do. Look out for the final 5 minutes on how students thinking deterioriates from Kindergarden :)


Via Michael Verhaart
more...
No comment yet.
Rescooped by Randall Case from Learning Technology News
Scoop.it!

Three generations of distance education pedagogy

Three generations of distance education pedagogy | Video Games and Learning | Scoop.it

This paper defines and examines three generations of distance education pedagogy. Unlike earlier classifications of distance education based on the technology used, this analysis focuses on the pedagogy that defines the learning experiences encapsulated in the learning design. The three generations of cognitive-behaviourist, social constructivist, and connectivist pedagogy are examined, using the familiar community of inquiry model


Via Nik Peachey
more...
No comment yet.
Rescooped by Randall Case from Learning Technology News
Scoop.it!

Serious Games Engaging Players In Scientific Inquiry

Serious Games Engaging Players In Scientific Inquiry | Video Games and Learning | Scoop.it

In the VELscience project, a series of six modules that immerse middle school students in virtual environments for learning (VELs), are being developed. Students take on the role of a scientist engaged in a complex task. The virtual settings presented in the VELs support students in designing and carrying out their own investigations. Students use virtual scientific instruments that resemble those used by scientists in the real world, but scaled to suit their age level.


Via Nik Peachey
more...
No comment yet.
Scooped by Randall Case
Scoop.it!

RealTime Immersive Inc. - Technology Demonstration

This video is a serious games and simulation technology demonstration created by Realtime Immersive Inc. It showcases the power of the CryENGINE software development kit being used in various simulation and serious games projects.
more...
No comment yet.
Scooped by Randall Case
Scoop.it!

Serious Games Showcase & Challenge 2011 Submission Deadline ...

Serious Games Showcase & Challenge 2011 Submission Deadline ... | Video Games and Learning | Scoop.it
Whether you're an individual, small business or big business – the Serious Games Showcase & Challenge is open to you! Submissions can be targeted to training in any segment, including education, corporate, or military.
more...
No comment yet.
Scooped by Randall Case
Scoop.it!

Using High Tech Simulations to Assist with Training | News Blog

Game Development for the use of simulation, to assist with education is not new and contrary to some beliefs it does make a difference in the learning curve of the person being taught. Kids and adults alike welcome the ...
more...
No comment yet.
Scooped by Randall Case
Scoop.it!

elearn Magazine: Gamification: Using Game Mechanics to Enhance eLearning

elearn Magazine: Gamification: Using Game Mechanics to Enhance eLearning | Video Games and Learning | Scoop.it

Maybe you've heard of the term gamification...

more...
No comment yet.
Scooped by Randall Case
Scoop.it!

TEDxBloomington -- Edward Castronova -- "Be A Gamer"

Edward Castronova, perhaps most well-known for his analysis of EverQuest's economy, speaks at TEDxBloomington about how we should "Pay as much attention to your game literacy as you do to literature, art, music, and film, because it's an important thing." He exhorts us to "go play more games", "play hard games" and "play games hard." Be a gamer, because you can learn. Motivation, engagement, and the imaginative process are discussed. He also discusses gamification and game-based learning.

more...
No comment yet.
Scooped by Randall Case
Scoop.it!

The Public, Playing a Molecule-Building Games, Outperforms Scientists

The Public, Playing a Molecule-Building Games, Outperforms Scientists | Video Games and Learning | Scoop.it

This is really nifty. Think of something like SETI@Home. This works on the same principle but people are doing the work as part of a game. It seems like a smart combination of something useful plus a game:

 

"The game EteRNA, which was started by the Stanford biochemist Rhiju Das and the Carnegie Mellon computer scientist Adrien Treuille, allows researchers to farm out some of the intellectual legwork behind RNA design to 26,000 players, rather than a relatively few lab workers. Players are given a puzzle design—an RNA molecule in the shape of a star or a cross, for example—that they must fill in with the components, called nucleotides, to produce the most plausible solution."

 

While it's clearly beneficial to the scientists, what are the players learning?

more...
No comment yet.
Scooped by Randall Case
Scoop.it!

The Future of Gaming: a Portrait of the New Gamers

The Future of Gaming: a Portrait of the New Gamers | Video Games and Learning | Scoop.it

"The study offers 3 key insights into the evolution of gaming (explained in more detail below):

- Games go beyond the screen

- Life becomes play

- Social matures into societal

 

The study included a Web survey amongst 290 smartphone owners between the ages of 15-54 who self-identified as at least “casual gamers,” with nearly half labeling themselves “game enthusiasts.”"

 

The demographics presented are quite interesting too, because they have a lot in common with the people I'm trying to reach in higher education via distance learning even though it was of smartphone casual gamers.  The other interesting thing to note is how many thought they'd like to see games more applied to education and learning. There's a video portrait of the new gamers embedded in the article.

more...
No comment yet.
Rescooped by Randall Case from Games: Serious and Social
Scoop.it!

Epistemic Games - building the future of education

Epistemic Games - building the future of education | Video Games and Learning | Scoop.it

Links to educational games with short reviews of their content


Via callooh
more...
No comment yet.
Rescooped by Randall Case from Games: Serious and Social
Scoop.it!

Power of Research - the free science online game

Power of Research - the free science online game | Video Games and Learning | Scoop.it
Power of Research - is a free online Game about science ! Research fascinating science projects to become a famous researcher.

Via callooh
more...
No comment yet.
Rescooped by Randall Case from How2EdTech
Scoop.it!

Video Games for Learning: Resource Roundup | Edutopia

Check out Edutopia's collection of articles, videos, and resources on using video games and simulations in the classroom.


Via Rafael Scapin, Ph.D.
more...
No comment yet.
Rescooped by Randall Case from Learning Technology News
Scoop.it!

Think You're An Auditory Or Visual Learner? Maybe Not

We've all heard the theory that some students are visual learners, while others are auditory learners. And still other kids learn best when lessons involve movement.

But should teachers target instruction based on perceptions of students' strengths? Several psychologists say education could use some "evidence-based" teaching techniques, not unlike the way doctors try to use "evidence-based medicine."


Via Nik Peachey
more...
No comment yet.
Scooped by Randall Case
Scoop.it!

Getting It Wrong: Surprising Tips on How to Learn: Scientific American

Getting It Wrong: Surprising Tips on How to Learn: Scientific American | Video Games and Learning | Scoop.it
New research makes the case for hard tests, and suggests an unusual technique that anyone can use to learn...
more...
No comment yet.
Scooped by Randall Case
Scoop.it!

ghOst Productions: Serious Games As Inspiring Medical Animation ...

ghOst Productions: Serious Games As Inspiring Medical Animation ... | Video Games and Learning | Scoop.it
Realizing that new medical breakthroughs and discoveries are made everyday, they use a wide array of expertise and methods to transform them into a breath-taking visual experience (find also Serious Games Meet Medical ...
more...
No comment yet.