The Impact of Video Games on This Generation Huffington Post Many parents seem horrified by video games for a number of reasons, but they fail to recognize that there are some positives from the games as well.
This has been the best article I have read on the Huffington Post in a while. Not only does it shed a positive light on the video game industry, defending the proven benefits it has on adolescents, but provides relevant references.
One point that clearly stood out which I appreciate the author doing, is the crime rate and juvenille arrests has decreased over the years, (used 2008 as last date) while the increase of video game sales has increased. What the main stream media also constantly overlooks is the comparison between "lounging"for the different generations. No longer are kids watching tv by themselves or a few friends, they are constantly immersed with millions of gamers coordinating and strategically planning ways to achieve a common goal, the win.
Regardless, with millions of dollars invested into the video game industry, especially the competitive scene, and no scientific proof that suggests video games are the cause of violence, it is safe to say that the industry is only going to get bigger.
MTV.com (blog) OUYA Review - The Other Game Cube MTV.com (blog) However, new video game consoles only happen every few years, and those are usually just updates by companies that are already on the market.
Conquest of the Empire Comes to GameTable Online Gamasutra GameTable Online, Inc. is excited to announce their agreement with Harris Game Designs to develop an online version of the classic board game Conquest of the Empire.
Financial Post Sony to charge fee for online multiplayer PS4...
Interesting post on Sony's plan to charge for online multiplayer. The problem is they are going to charge you $ and waste your time after being randomly matched in-game with gamers you have nothing in common with. The solution to this is GamerPeer.com, where we use data and match gamers using algorithms information other than rank and location.
Gaming is becoming more popular than ever, but there are a lot of roadblocks in the way.
Although this is entirely not the point of the article, wanted to point out an interesting paragraph in Kato's article...
"There is also the incurred cost that isn't related to your wallet. Frankly, some people may not be interested in games because of the social stigma to being called a gamer or the reverse – the fear of being judged for the games you like to play or that you might not be good at playing them, period."
For us- this has always been a major issue. As the founders of GamerPeer said- "it was impossible to go to college and introduce yourself as a a lvl 70 Paladin." Fortunately, over the past few years the negative stereotype of Gamers has decreased once the industry surpassed the movie industry in Total Revenue. Most gamers are now comfortable in their passion and thanks to online gaming, able to express who they are. However, what is still lagging in the industry is the privacy between the gamers. Yes, we can connect with gamers from your guild or clan on facebook, but how many gamers openly post on their status that they will be playing "World of Warcraft" for the next 5 hours? The answer is not many for fear of the immediate stereotypes of "nerd."
Luckily, GamerPeer.com has created a service that keeps your identity private as well as find gamers to play with. What this means is you can find similar gamers to play with not from facebook groups, but through an algorithm that matches you with other like minded gamers... privately. Anyway, great article Kato! My bank account is empty thanks to video games... even F2P games seem to drain my account.
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