Video Game Localization
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The art and techniques of creating a product in one culture and being able to sell it sucessfully in different cultures/markets
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Transcreación en videojuegos. Caso práctico: The Curse of Monkey Island

Transcreación en videojuegos. Caso práctico: The Curse of Monkey Island | Video Game Localization | Scoop.it
Transcreación en videojuegos. Caso práctico: The Curse of Monkey Island
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Talking Localization with vgperson | Playism: The Best Indie Games

Talking Localization with vgperson | Playism: The Best Indie Games | Video Game Localization | Scoop.it
vgperson, known for their fantastic work in localizing Japanese indie games, has joined us for an interview regarding their work.
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The Position of Game Localization Training within Academic Translation Teaching

The Position of Game Localization Training within Academic Translation Teaching | Video Game Localization | Scoop.it
—The video game industry which originated in 1960s is now an important entertainment industry mostly thanks to the digital revolution, especially as of 2000s. In parallel, the video game industry gains today million dollars and this will be
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Mother 3 Translator Finds Cool New Way To Compare English And Japanese Scripts

Mother 3 Translator Finds Cool New Way To Compare English And Japanese Scripts | Video Game Localization | Scoop.it
Clyde Mandelin is a translator who has worked on games and anime such as One Piece, Kingdom Hearts II, Attack on Titan, and, most famously, a translation of Mother 3. Now, he’s showing off his programming skills as he streams game on Twitch through a program that compares translations as he plays.
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A Survey of Japanese Video Game Localization Methods and Challenges

"Eat Your Hamburgers, Apollo": A Survey of Japanese Video Game Localization Methods and Challenges
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The worst video game translation job ever

The worst video game translation job ever | Video Game Localization | Scoop.it
Localization is an underappreciated aspect of game development. There is a lot that goes into localization such as redesigning cover-art, censoring parts of games for cultural sensitivity, and recording new voice-overs in the targe
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Interview: Brian Gray on localizing Gotta Protectors | Michibiku

Interview: Brian Gray on localizing Gotta Protectors | Michibiku | Video Game Localization | Scoop.it
Brian Gray is a veteran of the localization industry, working on big franchises such as Kingdom Hearts and Fire Emblem, cult favorites like The World Ends with You and Jeanne d'Arc and recent releases like Xenoblade Chronicles X and Azure Striker Gunvolt. We talked with him about his latest project: Gotta Protectors, a 3DS eShop release from composer Yuzo Koshiro's studio, Ancient.
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Is Localization Testing Necessary At All For Games? | WordNerd

Is Localization Testing Necessary At All For Games? | WordNerd | Video Game Localization | Scoop.it
Game companies know translators might get it wrong due to lack of context. They usually rely on players to report mistakes. So is testing necessary?
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Top Eleven Football Manager Localization

Top Eleven Football Manager Localization | Video Game Localization | Scoop.it
Nordeus is a Serbian game developer behind Top Eleven, a football management game which has more than 140 million registered and 10 million active monthly
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What games do you consider to have good localization • /r/KotakuInAction

What games do you consider to have good localization • /r/KotakuInAction | Video Game Localization | Scoop.it
Since we have games like fire emblem fates to be an example of a bad localization but what are the good ones
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Video Games Aren't Allowed To Use The "Red Cross" Symbol For Health

Video Games Aren't Allowed To Use The "Red Cross" Symbol For Health | Video Game Localization | Scoop.it
The developers of Prison Architect found themselves in a pinch of legal trouble recently when they were contacted by the British Red Cross over the game’s use of a red cross on a white background to denote health. While that may seem harmless, turns out it’s not allowed.
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9 Game Localization Best Practices

9 Game Localization Best Practices | Video Game Localization | Scoop.it
Game localization often happens in the final stages of a release. That’s when some issues are uncovered within the code, or with some elements, adding more stress than necessary.
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10 Ideas for Breaking into the Game Localization Industry

10 Ideas for Breaking into the Game Localization Industry | Video Game Localization | Scoop.it
Working in the video game localization industry is a dream for many game and language lovers. Here are a few tips to help you get started.
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Interview: Localizing Yakuza with Scott Strichart | Michibiku

Interview: Localizing Yakuza with Scott Strichart | Michibiku | Video Game Localization | Scoop.it
Scott Strichart has worked on localizing and marketing fan-favorite franchises like Persona, Ni no Kuni and Final Fantasy. These days he's heading localization efforts for the Yakuza series. We talked with him about the process of bringing Yakuza 0 to the West!
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Localizing pays off… in some places - Tiny Build CEO

Localizing pays off… in some places - Tiny Build CEO | Video Game Localization | Scoop.it
Alex Nichiporchik says Punch Club versions for Western Europe were worth it, but Brazil localization only boosted piracy
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VR & accessibility

VR & accessibility | Video Game Localization | Scoop.it
A look at accessibility issues and solutions specific to VR, covering sim sickness, motor impairment, hearing loss, photosensitive epilepsy, and vision impairment.
Elizabeth Sánchez León's insight:
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Local App Localization: Customer Support Best Practices

Local App Localization: Customer Support Best Practices | Video Game Localization | Scoop.it
Local App localization is a complex process. One of the essential elements is customer support localization. Find out how you can save.
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Interview: Localising DRAGON QUEST VII: Fragments of the Forgotten Past

Interview: Localising DRAGON QUEST VII: Fragments of the Forgotten Past | Video Game Localization | Scoop.it
“We might just have run away screaming”: The team responsible for localising DRAGON QUEST VII recounts the daunting task of translating one of the most epic JRPGs ever made.
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Sega Shares Video Interview With Yakuza 0 Localization Producer Scott Strichart | DualShockers

Sega Shares Video Interview With Yakuza 0 Localization Producer Scott Strichart  |  DualShockers | Video Game Localization | Scoop.it
Sega posted a new video the details the localization process of their game Yakuza 0, coming to PlayStation 4 on Januar
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