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Game Ponder
Video Games, Playing Experience, Game Studies and Virtual Law
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Sorry, libertarians: Bitcoins are currency and can be regulated under U.S. law, says judge | PCWorld

Sorry, libertarians: Bitcoins are currency and can be regulated under U.S. law, says judge | PCWorld | Game Ponder | Scoop.it
If Bitcoins are the currency of choice for a computerized Wild West, the sheriff in town is trying to impose some order. (On paper, Bitcoins sound like a libertarian's dream: A virtual crypto-currency that's veiled in...
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Player-Authors Project - Survey One Data (Draft)

Hi everyone, I posted here soliciting participation in the Rutgers Player-Authors survey of player UGC practices in games.  We are beginning to study the results.  A draft summary report of basic descriptive statistics is posted here.  Please do...
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James Gatto on the Legal Issues of Gamification (GSummit SF 2013)

James Gatto on the Legal Issues of Gamification (GSummit SF 2013) | Game Ponder | Scoop.it
Jim Gatto, founder and leader of Pillsbury's Social Media & Games team, recently spoke at the Gsummit event in San Francisco. This event - the largest to date - brought together top experts in engaging design.
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Slactions 2013 | Research conference on virtual worlds – Learning with simulations

Slactions 2013 | Research conference on virtual worlds – Learning with simulations | Game Ponder | Scoop.it
Call for papers to "Research conference on virtual worlds – Learning with simulations" Deadline: 30th september 2013. http://t.co/AjooeIfHJI
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The World Video Game Market

The World Video Game Market | Game Ponder | Scoop.it
Despite the profound changes that are going through it, the global market for video games will resume a new period of growth in 2015 to attain 60 billion Euro in 2016.
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Video Games and Your Brain | Tunigo

Video Games and Your Brain | Tunigo | Game Ponder | Scoop.it
Video Games and Your Brain. Turns out there are both pros and cons to video game brain training. Science Daily recently detailed three new (but as-of-yet unpublished) studies from Iowa State University's Center for the Study ...
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10 years of the Ludologist

10 years of the Ludologist | Game Ponder | Scoop.it
Today is the 10th anniversary of The Ludologist blog. Here is the very first post, Welcome to Blogdom.
10 years sounds like a long time, but the blog also feels like it has been operating on its own separate time scale all along.
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Pat Robertson: Video Game Killing, 'Virtual Sins' Are Like Murder (VIDEO) - Huffington Post

Pat Robertson: Video Game Killing, 'Virtual Sins' Are Like Murder (VIDEO) - Huffington Post | Game Ponder | Scoop.it
Pat Robertson: Video Game Killing, 'Virtual Sins' Are Like Murder (VIDEO) Huffington Post Speaking during Friday's taping of "The 700 Club," Robertson made the comments while responding to a viewer's question about "virtual sins." The Southern...
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Stealth Lawyer: Chieh Huang, Social Games Developer | JD Supra

Aug. 7 (Bloomberg) -- Chieh Huang, co-founder of Astro Ape and director at Zynga Inc., talks with Bloomberg Law's Spencer Mazyck about his transition from practicing law at Proskauer...
Vladislav Arkhipov's insight:

Such a nice career shift!

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Study Highlights Need for More Social Responsibility by Online Gaming Industry - Science Daily (press release)

Study Highlights Need for More Social Responsibility by Online Gaming Industry - Science Daily (press release) | Game Ponder | Scoop.it
Study Highlights Need for More Social Responsibility by Online Gaming Industry Science Daily (press release) This type of game is most often implicated in cases of online game overuse and, as console systems have more market share than PCs, the...
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Entertainment Consumers Association Opposes Videogame Violence Research - The Escapist

Entertainment Consumers Association Opposes Videogame Violence Research - The Escapist | Game Ponder | Scoop.it
Entertainment Consumers Association Opposes Videogame Violence Research
The Escapist
... National Academy of Sciences to conduct another study into the harmful effects of exposure to videogame violence on children.
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How Virtual Reality Games Can Impact Society, Encourage Prosperity - PBS NewsHour

How Virtual Reality Games Can Impact Society, Encourage Prosperity - PBS NewsHour | Game Ponder | Scoop.it
How Virtual Reality Games Can Impact Society, Encourage Prosperity
PBS NewsHour
Video games give players super powers and transport them to new worlds. How might this technology be used to transform society and your financial prospects?
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Art of Failure book launch March 7 in New York City

Art of Failure book launch March 7 in New York City | Game Ponder | Scoop.it
Art of Failure book launch w/ talks and game-playing:
Join us on Thursday, March 7th at 7PM for a conversation on the pain of playing video games!
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Center for Computer Games & Virtual Worlds » Blog Archive » UCI Law Review Issue on Regulation of Virtual Worlds

Center for Computer Games & Virtual Worlds » Blog Archive » UCI Law Review Issue on Regulation of Virtual Worlds | Game Ponder | Scoop.it
RT @CGVWUCIrvine: RT @CGVWUCIrvine: UC Irvine Law Review issue on regulation in Virtual Worlds http://t.co/kcFFMaCB...

Via Aevalle Galicia
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Industry Survey on UGC in Games

Hi everyone, As part of the Rutgers Player-Authors project, we're conducting a survey of industry perceptions regarding player-created content in games.  If you're in the game development industry, please consider taking a few moments to share your...
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Diablo III Hyperinflation

Diablo III Hyperinflation | Game Ponder | Scoop.it
Diablo III's real-money auction house had some potential to be a major innovation in virtual economies. Instead, it looks like the designers failed to grasp lessons of virtual money management that are now more than a decade old.
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25 Video Game Violence Studies, Summarized

25 Video Game Violence Studies, Summarized | Game Ponder | Scoop.it
With video games so consistently a topic in the mass media's examinations of the recent Sandy Hook shooting, we decided to take a look at the studies that try to determine what effect—if any—video games have on violent or aggressive behavior.

Via Chris Sharpley
Vladislav Arkhipov's insight:

Looks like a very good aggregation of studies.

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Proposed Game Studies Panels for SCMS 2014 | Growing Games

Proposed Game Studies Panels for SCMS 2014 | Growing Games | Game Ponder | Scoop.it
Thanks to the SCMS Video Game Studies Scholarly Interest Group, here is a list of game-related panels looking for participants for the upcoming 2014 SCMS conference, taking place March 19 through March 23 at the ...
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Osterweil: "Game designers need to be in an ongoing dialogue with a broader public"

From Boston.com, The Education Arcade's Scot Osterweil on games, Dewey, and how we learn at conferences: With Dewey's ideas as the bedrock of our own practice as learning game designers, we may forget how little those ideas have penetrated beyond...
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Transactions of the Digital Games Research Association 1, 1

Transactions of the Digital Games Research Association 1, 1 | Game Ponder | Scoop.it
Just out, the inaugural issue of Transactions of the Digital Games Research Association (ToDiGRA).
ToDiGRA is meant as a venue for publishing some of the best papers from DiGRA conferences.
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Bitcoin is real money, says US district court - The Verge

Bitcoin is real money, says US district court - The Verge | Game Ponder | Scoop.it
Bloomberg
Bitcoin is real money, says US district court
The Verge
Bitcoin's status as a form of unregulated virtual money doesn't mean it's not subject to US currency laws, a federal district court has found.
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Playing violent video games with motion-capture technology does not increase ... - Deseret News

Playing violent video games with motion-capture technology does not increase ... - Deseret News | Game Ponder | Scoop.it
Deseret News
Playing violent video games with motion-capture technology does not increase ...
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Federal judge: Bitcoin, “a currency,” can be regulated under American law - Ars Technica

Federal judge: Bitcoin, “a currency,” can be regulated under American law - Ars Technica | Game Ponder | Scoop.it
International Business Times
Federal judge: Bitcoin, “a currency,” can be regulated under American law
Ars Technica
The case revolves around Bitcoin Savings and Trust (BTCST), a virtual Bitcoin-based hedge fund that many suspected of being a scam.
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New issue of G|A|M|E, the Italian Journal of Game Studies

New issue of G|A|M|E, the Italian Journal of Game Studies | Game Ponder | Scoop.it
New issue of G|A|M|E, the Italian Journal of Game Studies.
vol. 1, 2013 – Journal: TECHNOLOGY EVOLUTION AND PERSPECTIVE INNOVATION
Editorial Board – Technology evolution and perspective innovation. 3D and spatial depth today and yesterday
D.
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Do active video games make kids more active? - PLoS Blogs (blog)

Do active video games make kids more active? - PLoS Blogs (blog) | Game Ponder | Scoop.it
Do active video games make kids more active?
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