With the increase of events and competitors, I am going to make a bold prediction for future winter Olympics... League of Legends will be the first eSport game (Electronic Sports) to be considered an Olympic event - eSports Olympics.
Blizzard is non stop with the addition of new Expansions. The only unfortunate aspect of them constantly coming out with new games is that communities and groups are already formed. WoW gamers have been with their communities for so long that they have almost become families.
Because of this- it is very unfortunate for GamerPeer.com because we want to take the idea of family/teamwork/friendships to every game, including console games. With that being said, if you are a WoWer and not in a tight group community to play with 24/7, try finding the right gamers using our free software. We will take the information you provide and match you with the right individuals and gamers that you can build a long term friendship with.
I am not sure about everyone else, but TitanFall could be absolutely huge for the FPS of eSports. Of course Call of Duty will always be at the forefront, but what if Ghosts doesn't live up to standards? With the competitive COD community already up in arms- maybe TitanFall will be the "killer."
Now Play Games online with Gamers like you. Gamerpeer uses a patent pending search algorithm to match you with gamers like you. No more searching to find proper gamer match, just one click to find out.
Am I the only one who isn't buying the hype from Microsoft regarding their "new and advanced matchmaking capabilities with the Xbox One?" They promise that they will find the perfect match and we will no longer be matched with griefers, rage quitters, people who don't speak our language, etc...
I wrote this article prior to the release of XBox one and amazed at how accurate it was. The "backwards way of thinking" by next generation consoles still limits the online multiplayer experience for all gamers.
Major League Gaming audiences watched more than 54m hours of MLG-produced video content in 2013, the organization has announced.
According to MLG, the figure represents a 262 per cent increase from 2012 and a whopping 1,557 per cent growth from 2010’s total.
"MLG's 1,557 percent growth in live video consumption over the last four years is tremendous and we expect that demand to continue as we expand our programming via our new MLG.TV premium video platform in 2014," MLG CEO Sundance DiGiovanni said.
"With greater viewership than traditional sports broadcasts online and the recent launch of MLG.TV, MLG is the powerhouse property for advertisers to reach the illusive young male demo."
The aforementioned MLG.tv platform launched last month, showcasing eSports events around the world.
This is mind numbing. 54m hours of MLG-produced video content in 2013. I recently saw a statistic that shows that there was more content for eSports being watched than the NCAA tournament. With Silicon Valley producing a revolutionary streaming platform for gamers... these numbers will continue to grow as the ease of streaming and posting video gameplay becomes more accesible.
Over 32m people tuned into to watch the League of Legends World Championship final, Riot has revealed.
At Peak, over 8.5m people watched the event at the same time. It makes it the biggest eSports event in history, and bigger than most 'real' sporting events.
The tournament was held at the Staples Centre on October 4th, 2013.
The firm said in a statement: "Over 32 million fans watched SK Telecom T1 earn the Summoner’s Cup in front of a sold-out Staples Center. At peak, more than 8.5 million fans were watching at the same time. To put those numbers in context, the Season 2 World Championship was watched by 8.2 million fans, with 1.1 million watching at the same time. In short, we’re beyond humbled by your passion for and commitment to League of Legends.”
What can you say about League of Legends that hasn't already been said. It is shattering all pc and gaming records, a major catalyst for the rampid growth of eSports and competitive gaming, and somehow able to entertain it's millions of users.
League of Legends continues to improve and by the reason why so many business's are rethinking the way they advertise to the toughest demographic.
Doing our part to improve the industry- GamerPeer realizes that there are flaws in League of Legends and video games- the community. Far to often gamers are randomly matched with undesirable players that ruin the online gaming experience. During a recent poll, GamerPeer.com discovered that over 33% of solo queue games lead in an unenjoyable experience. Why, because not everyone enjoys playing support, leading to games with trolls/feeders/and ragequitters. The way to prevent this is signing up to GamerPeer.com, filling out a profile on how you play, when you play, location, positions you prefer, and have our patent pending algorithms find you the right teammates. Thank you all in advance for trying our revolutionary service and helping eSports grow.
With eSports gaining popularity, it should come as no surprise that these professional gamers are earning their title (and $'s) as "pros." For the majority of individuals that are not yet familiar with eSports or professional gaming, think of it as a young NFL, NBA, or even Nascar. These gamers are being trained at a young age to develop and hone the skills to compete at the top tournaments and earn hundreds of thousands of dollars in prize money as well as sponsorships. Like the stereotypical athlete, these gamers go through daily training routines to improve their game. Soren is obviously one of those few "gifted athletes" and we wish him and TSM the best. Players like him bring and professional organizations like TSM bring in additional money for eSport, and we at GamerPeer.com are happy to be a part of this rapidly expanding industry.
Today at Minecon 2013, Twitch announced a partnership with Mojang to bring broadcasting functionality to Minecraft. The integration will be coming to PC and Mac versions soon.
"Minecraft has struck a very powerful chord with the Twitch community," said Twitch vice president of marketing Matthew DiPietro.
"Its constantly escalating popularity illustrates that people love to watch video games outside of the headline grabbing eSports titles. Expect a watershed moment for both players and spectators once the ability to easily broadcast gameplay directly to Twitch goes live."
Minecon 2013, Mojang's annual Minecraft convention, has sold out with more than 7,500 attendees this year.
Playing World of Warcraft with GameWAVE Are you ready to take World of Warcraft to the next level? Today developer Uwyn released a custom gesture mapping file for playing WoW with their popular game...
This past weekend saw record livestreams on Twitch thanks to Valve Software's The International 3 and its $2.8 million prize pool and Blizzard Entertainment's World Championship Series (WCS) Season 2 Regional Finals. Twitch reported 4.5 million unique viewers in one day on August 11. Over 550 million minutes were watched this past weekend with an average viewing time of over two hours per viewer. These types of numbers are finally attracting mainstream brands. On the heels of American Express launching a Riot Games League of Legends debit card comes Nissan's first foray into eSports.
Nissan has partnered with Team Curse League of Legends players for an online campaign to promote the Versa Note through the Your Door To More social video contest, encouraging gamers to create short videos for the chance to win a $1,000 Amazon gift card and have their video appear in a Nissan commercial. Team Curse pro gamers are using their own massive social media outreach to spread the word on this promotion virally.
According to Donovan Duncan, vice president of marketing at Curse, the Web giant is doing over a billion page views per month and has 40 million uniques worldwide on Quantcast.
"We are reaching on average 10 million viewers on streams each month," said Duncan. "We also reach about 600,000 people through various social media channels. We'll clear over $20 million in revenue this year."
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