Video Game Design for Schools
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Video Game Design for Schools
I'm gathering resources around video game design, particularly as it related to creation and education.
Curated by KevinHodgson
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How Minecraft Mixes with Fiction

How Minecraft Mixes with Fiction | Video Game Design for Schools | Scoop.it

"Gift also has its own Minecraft map. Minecraft, the sandbox game from Mojang released in 2011 after various beta versions, has been capturing the hearts of gamers of all ages with its pixelated landscapes and open-ended gameplay. In Minecraft, you can create just about anything by gathering resources from the landscape. The game easily lends itself to creating representations of fictional settings. Players can also share in-game worlds or maps."

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Gaming Reality - CNN.com

Gaming Reality - CNN.com | Video Game Design for Schools | Scoop.it
Video gaming is a $90 billion business. Globally, we spend 1 billion hours per year inside games. But this virtual pastime has infiltrated the real world in unexpected ways. It's powering up our problem-solving.
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We Can’t Be Having Fun While Learning – Or Can We? (Gaming – Part of the Information Environment)

"Quite a lot of learning has occurred for both sides about the use of gamification in education."

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From the Virtual Teaching Frontlines: Game Design Summer Program

From the Virtual Teaching Frontlines: Game Design Summer Program | Video Game Design for Schools | Scoop.it

"As a current graduate student studying games for learning, and a general geek extraordinaire, I've been given the unique opportunity this summer to teach a new online program for kids who want to learn how to design video games."

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The Future of Reading - Using Video Games as Bait to Hook Readers - Series - NYTimes.com

The Future of Reading - Using Video Games as Bait to Hook Readers - Series - NYTimes.com | Video Game Design for Schools | Scoop.it

“You can’t just make a book anymore,” said Mr. Haarsma, a former advertising consultant. Pairing a video game with a novel for young readers, he added, “brings the book into their world, as opposed to going the other way around.”

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Ten reasons why game based learning works in education

Ten reasons why game based learning works in education | Video Game Design for Schools | Scoop.it

Familiarity, engagement, blended learning, and more ...

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Video Game Design School Resources

Video Game Design School Resources | Video Game Design for Schools | Scoop.it

"The field of video game design is characterized by the possible and the future – from teaching technology to media communications – will be defined by the creative visions of video game designers and developers today."

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2012 National STEM Video Game Challenge - Brainstorming

This is a good inside look at game development, and brainstorming

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The Powerful Role of Video Games In Learning | Edudemic

The Powerful Role of Video Games In Learning | Edudemic | Video Game Design for Schools | Scoop.it

Via Miss Noor
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Five-Minute Film Festival: Game-Based Learning

Five-Minute Film Festival: Game-Based Learning | Video Game Design for Schools | Scoop.it

Amy Erin Borovoy is Edutopia's digital media curator, and this is a nice collection of videos around gaming

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Game-Based Learning to Teach and Assess 21st Century Skills

Game-Based Learning to Teach and Assess 21st Century Skills | Video Game Design for Schools | Scoop.it

I like the focus on collaboration, communication and critical thinking skills.

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On the Media - Tim Schafer Explains How to Make Games, Tell Stories

On the Media - Tim Schafer Explains How to Make Games, Tell Stories | Video Game Design for Schools | Scoop.it

Game designer Tim Shafer: podcast about using story as the center of game design

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» Prototyping for Game Feel (v.2)

» Prototyping for Game Feel (v.2) | Video Game Design for Schools | Scoop.it

"However you describe it, it’s hard to deny that the sensation of controlling a digital object is one of the most powerful – and overlooked – phenomena ever to emerge from the intersection of people and computers.

There are lots reasons for this, but the main one is that game feel is slippery. It’s mostly subconscious, a combination of sights, sounds, and instant response to action. It’s one of those ‘know it when you feel it’ kinds of things. If it’s off by just a little bit, a game’s goose is cooked. If it’s “responsive”, “tight”, and “deep”, it can be magical."

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Moving at the Speed of Creativity - Getting Your Game On: Great Ideas for Integrating Game Design in Your Curriculum #blackfootETC

Moving at the Speed of Creativity - Getting Your Game On: Great Ideas for Integrating Game Design in Your Curriculum #blackfootETC | Video Game Design for Schools | Scoop.it

reflections by Wesley Fryer about a game design session

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Paul Andersen - Classroom Game Design

Paul Andersen has been teaching science in Montana for the last eighteen years.  He explains how he is using elements of game design to improve learning.

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Oconomowoc uses video games as teaching tools - JSOnline

Oconomowoc uses video games as teaching tools - JSOnline | Video Game Design for Schools | Scoop.it
Oconomowoc - Instead of pulling out books and paper at Nature Hill Intermediate School on a recent morning, sixth-grader A.J. Remus and his peers practiced language arts and social studies in a mythical, virtual world.
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Videogame Storytelling and Power: Why We Love Plot Twists

Videogame Storytelling and Power: Why We Love Plot Twists | Video Game Design for Schools | Scoop.it

Jake Shapiro: "In the past decade as videogame storytelling has become slightly more adequate, plot twists have been an important tool for making the player reevaluate their role in the story."


Via The Digital Rocking Chair
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Will Wright Wants to Make a Game Out of Life Itself

Will Wright Wants to Make a Game Out of Life Itself | Video Game Design for Schools | Scoop.it

Will Wright -- Sims, Spore, etc -- is interviewed, and it is fascinating is his vision for gaming and entertainment

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Game-o-matic Tutorial

Game-o-matic is a tool for making short, simple games. Instead of making games by programming how characters and objects behave, Game-o-matic lets you descri...
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Why Teachers Use Digital Games and Why Schools Teach Gaming | Spotlight on Digital Media and Learning

"...think of all the ways digital games have permeated our lives. Almost three-quarters (72 percent) of U.S. households play computer and video games, according to the Entertainment Software Association, and 65 percent of gamers play with other gamers in person. That usage has led to a much greater understanding of the collaborative nature and potential of gaming."

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Games and Failure

Games and Failure | Video Game Design for Schools | Scoop.it

This topic of failure, and learning from it, is important to gaming. But it also seems like we only celebrate success in schools, not what it means to have tried and failed ... and what it takes to try again.

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