"Minecraft is a game and virtual world you may have heard about but not know a lot about. I created this presentation to show adults what students are doing in Minecraft, some basics of the game, and how people (even adults) are using Minecraft in creative, fun and interactive ways."
Set to open on Friday, “Wreck-It Ralph” recalls the Golden Age of arcade video games, a time when we battled each other in public, not at home on our computers and Xbox 360s. That got us thinking about the depiction of video games in the movies.
"One of the more popular trends these days has been the influx of video games into education. They provide a user experience that’s familiar to most students, interactive, and usually quite fun. So it’s win-win, right?"
Dying and playing in World of Warcraft teaches you important things. Demons, dragons, dwarves, and possibly folklore, you could see, but learning and leadership? Sounds crazy, but it’s true: World of Warcraft has something to say about learning.
"The organization looks to help close the achievement gap and engage students to learn core STEM curriculum. It develops project-based learning with a strong focus on purpose, ownership, and personal value. "
One of the exciting things that leaps out to me when reading the new Common Core standards for Mathematics is that the spirit of inquiry and curiosity is back, hardwired into a document that will likely form the basis for mathematics teaching and...
Much of what we hear when people talk about games for learning may be behind the potential of video games to teach traditional content, but there's also a very exciting, and increasingly popular trend in education of kids as game designers.
Just in time for the stretch run of the 2012 Presidential campaign comes a new iPad game that teaches kids about the election process. Election: Run For President sets the stage one year before America votes to elect its next president.
"Mission: Reinventing computer science in public schools by motivating & educating all students including women and underrepresented communities to learn about computer science through game design starting at the middle school level."
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