Video Game Design
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Video games can be better: Violence against women isn't for decoration - Entertainment Weekly (blog)

Video games can be better: Violence against women isn't for decoration - Entertainment Weekly (blog) | Video Game Design | Scoop.it
RopeofSilicon.com Video games can be better: Violence against women isn't for decoration Entertainment Weekly (blog) But mainstream video games from big franchises like the Grand Theft Auto, Assassin's Creed, and the Bioshock series exhibit a...
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Imagination's new graphics tech brings realistic lighting to mobile ...

Imagination's new graphics tech brings realistic lighting to mobile ... | Video Game Design | Scoop.it
Even the prettiest mobile games tend to look a bit ugly, with simple lighting effects that remind you that you're not using a more powerful console or PC. If Imagination Technologies has its way, though, those pocket-sized ...
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The Importance of Kickstarter for MMOs | MMO Play

The Importance of Kickstarter for MMOs | MMO Play | Video Game Design | Scoop.it
Kickstarter is shaking up the mmo industry with its crowdfunding system. We look at the importance of Kickstarter for mmos. Read more gaming blogs at MMO-Play.
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the importance of real-world knowledge for game design

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Daniel McMillan's insight:

The longer you have lived, the more life experience at your command.

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New Journal Pushes the Dialogue of Video Games and Art

New Journal Pushes the Dialogue of Video Games and Art | Video Game Design | Scoop.it
There are a multitude of publications out there covering video games, from reviewing play to industry news, but a new journal is aiming to fill a void in the discussion of experimental games and art. The Arcade Review was ...
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Daemon Hatfield's Top 36 Games of All Time - IGN

Daemon Hatfield's Top 36 Games of All Time - IGN | Video Game Design | Scoop.it
Daemon Hatfield's Top 36 Games of All Time
IGN
Since I recently turned 36, I figured I would make my top list 36 games long.
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Matt Cutts: No More SEO Benefits for Guest Blogging

Matt Cutts: No More SEO Benefits for Guest Blogging | Video Game Design | Scoop.it

Matt Cutts announced through his blog that the few have ruined it for the many. Due to the widespread user-abuse, guest blogging will no longer have the same SEO impact within Google algorithms.


Via Bonnie Burns
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dano Mangle's curator insight, February 4, 2014 8:18 PM

This is why we can't have nice things! 

Olivia Grey's curator insight, February 5, 2014 2:43 AM

I think this is a very challenging situation for SEO professional as with this anouncement link building gets more tough.

 

Thierry Benchetrit's curator insight, February 7, 2014 2:13 AM

Voilà qui risque de changer l'attrait de la curation et du blogging...

 

http://techneb.com/shop/ - gadget & cadeau techno 

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Cash Clamber

Play games online against your friends for cash. (War is defined as killing each other's children; choose peace. Win Bitcoin, no deposit!
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Yale lab’s video games aim to reduce health risks

Yale lab’s video games aim to reduce health risks | Video Game Design | Scoop.it
Women’s health is the next frontier for a team of medical researchers at Yale who believe video games can be powerful tools in the fight against HIV and other serious diseases.

Via Josué Cardona
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Why Organisational Gamification was Inevitable and Not a Fad | games-based-learning.com

Why Organisational Gamification was Inevitable and Not a Fad | games-based-learning.com | Video Game Design | Scoop.it

I believe that there are several factors which made Gamification of organisations inevitable.  It is often criticised for being a fad.  I think that there are some aspects of it which could be.  For example, the dreaded ‘badges and leader boards’ definition of Gamification is unbelievably limiting and that aspect might be short-lived.

 

However, there are elements of Gamification which represent the larger economy, general opinion and the direction for organisations into the future.  It is something much deeper than superficial badges (although they have their merits too).  This is what Gamification should be understood as, what should be taken from games and it is happening right now.

 

Click headline to read more--


Via Chuck Sherwood, Senior Associate, TeleDimensions, Inc
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Top 20 Greatest Strategy Games - Listverse

Top 20 Greatest Strategy Games - Listverse | Video Game Design | Scoop.it
Throughout the centuries people have enjoyed games - some quite simple and others very complex.^Twenty of the greatest strategy games through history.^Throughout the centuries people have enjoyed games.

Via callooh
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callooh's curator insight, January 12, 2014 8:21 AM

Strategy board games are the original serious games and I think a good starting place for thinking about game mechanics before you plunge into programming. Some of the games on this list are very abstract (chess, backgammon) but others like Civilization, Carcassonne, etc. model strategies/tactics that simulate very real issues.

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The 3D printer that can build a house in 24 hours

The 3D printer that can build a house in 24 hours | Video Game Design | Scoop.it
A revolutionary 3D concrete printer can build a 2,500-square-foot home layer by layer in a single day

Via Tiaan Jonker
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ITS.OneCampus's curator insight, January 19, 2014 2:39 AM

Very Interesting, I cant wait for this to be implemented!

Christian Verstraete's curator insight, January 27, 2014 1:49 AM

My question, how long does it take to install the printer and test it prior to print the house?

Investors Europe Stock Brokers's curator insight, September 1, 2014 2:01 AM

Welcome to Investors Europe Mauritius Stock Brokers

@investorseurope Online Trading Paradigm

@offshorebroker Nominee Trading Accounts
http://www.investorseurope.net/en/managing-director ;
http://www.investorseurope.net/en/nominee-accounts

Download Offshore Trading DEMO: http://www.investorseurope.net/offshoretraderdemo.html

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Thoughts on the design and narrative of Gone Home - Gamasutra (blog)

Thoughts on the design and narrative of Gone Home - Gamasutra (blog) | Video Game Design | Scoop.it
Thoughts on the design and narrative of Gone Home
Gamasutra (blog)
Seriously great stuff, how it all comes together.) More in-world storytelling please, video games.
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Why Firewatch is One of 2015's Most Ambitious Games - Ve3d.com

Why Firewatch is One of 2015's Most Ambitious Games - Ve3d.com | Video Game Design | Scoop.it
Why Firewatch is One of 2015's Most Ambitious Games
Ve3d.com
Firewatch, the recently-announced first game from developer Campo Santo, is refreshing.
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Marczewski’s Gamification User Types

Marczewski’s Gamification User Types | Video Game Design | Scoop.it
Whilst many people are aware of Bartle’s Player Types, they may not be aware that Richard Bartle himself is of the opinion they do not translate well to non MMO games or non game related systems – especially gamified systems.

Via callooh
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callooh's curator insight, January 29, 2014 8:34 AM

Like all assessments, take with a grain of salt. Just as we know Bartle's has it's limitations, doubtless this model does as well.  This one purports to be a gamification user type test but don't know that it's necessarily limited that way.

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Education “Gamified:” Would It Work? - National

Education “Gamified:” Would It Work? - National | Video Game Design | Scoop.it
Education and educational systems have changed a lot over the past few decades.
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Daniel Cook: Game Design Theory I Wish I had Known When I Started

We'll cover critical design tools that I use every day in design my games. These are pragmatic design topics like loops, arcs, internal economies, interactio...
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Xbox, PS4, and PC game Evolve promises "evolution" of multiplayer - GameSpot

Xbox, PS4, and PC game Evolve promises "evolution" of multiplayer - GameSpot | Video Game Design | Scoop.it
GameSpot
Xbox, PS4, and PC game Evolve promises "evolution" of multiplayer
GameSpot
The video you see below demonstrates the game's 4v1 setup and introduces "Goliath," the first monster announced so far for Evolve.
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Steve Butts' Favorite Games Ever - IGN

Steve Butts' Favorite Games Ever - IGN | Video Game Design | Scoop.it
Steve Butts' Favorite Games Ever
IGN
This is the best kind of list to make. There's no arguing (at least not with anyone but myself) and no pretense at objectivity. It's just me thinking about my favorite things and putting them on a list.
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Cloud Gaming Benefits, Games as a Service (GaaS) & Future of...Everything | via @CloudTweaks

Cloud Gaming Benefits, Games as a Service (GaaS) & Future of...Everything | via @CloudTweaks | Video Game Design | Scoop.it
Cloud gaming is gaining considerable momentum for a number of reasons and is positioning itself as the future of how games will be played

Via Martin (Marty) Smith
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Martin (Marty) Smith's curator insight, January 7, 2014 6:03 PM

GaaS despite its funny initials could provide a peek into the future of....well everything. We've already seen a MONSTER TREND toward appification (smaller code updated more frequently) and along comes "cloud gaming".

Benefits of "cloud gaming" include:

* More room on your hard drive (some games can take 14 gigs).
* Games are saved in the cloud so hard drive crash = no worries.

* Better Game Play (thanks to way memory is handled).
* More efficiency will change game development (eventually).

Love this paragraph despite only partially understanding it:

"With recent breakthroughs in hybrid streaming, such as what CiiNOW has done by streaming video and graphics primitives at the same time, it’s much easier to send complex information to mobile devices, tablets and computers at lower bandwidth. Some games are provided through file streaming, a method in which a small percentage of the game is initially installed on a graphics-capable device to allow immediate play.

During play, the remainder of the game continues to download. For movie, TV or less graphic intensive games, video streaming- or video on demand- eliminates the necessity of a game console. Although game consoles or PCs will probably continue to be prevalent, cloud gaming will likely continue to gain popularity as a way to experience new games without having to buy entire game systems."

What I can understand from those points is something we found with CureCancerStarter.org. Use of cloud services allows for "larger" pages to load faster. The impact on web and game design of building in cloud benefits is hard to over estimate.

 

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Marczewski’s Gamification User Types

Marczewski’s Gamification User Types | Video Game Design | Scoop.it
Whilst many people are aware of Bartle’s Player Types, they may not be aware that Richard Bartle himself is of the opinion they do not translate well to non MMO games or non game related systems – especially gamified systems.

Via callooh
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callooh's curator insight, January 29, 2014 8:34 AM

Like all assessments, take with a grain of salt. Just as we know Bartle's has it's limitations, doubtless this model does as well.  This one purports to be a gamification user type test but don't know that it's necessarily limited that way.

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A Primer On Using Games To Teach

A Primer On Using Games To Teach | Video Game Design | Scoop.it
A Primer On Using Games To Teach

Via Tom D'Amico (@TDOttawa)
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Space games offer nostalgia on smartphones, tablets - Boston Globe

Space games offer nostalgia on smartphones, tablets - Boston Globe | Video Game Design | Scoop.it
Boston Globe
Space games offer nostalgia on smartphones, tablets
Boston Globe
There are game apps, and there are game apps.
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VR Game Helps Those With Eye Disorders See In 3D For The First Time

VR Game Helps Those With Eye Disorders See In 3D For The First Time | Video Game Design | Scoop.it

A new game offers hope for people who can only see in 2D.


Via Josué Cardona
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Virtual stomping on possums

Virtual stomping on possums | Video Game Design | Scoop.it
Scientist hopes Stompy the Kiwi's killer ways will educate players about damage predators can do. (Student winner from SimTecT Serious Games Showcase & Challenge 2012.
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