Video Game Design - Aspect 3 (Post-Production)
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Video Games the ESRB Has Rated Wrong

Video Games the ESRB Has Rated Wrong | Video Game Design - Aspect 3 (Post-Production) | Scoop.it
The ESRB rates 1,000s of video games. Sometimes, the rating a game gets seems unwarranted. This articles features games that have been rated wrong and what I feel the rating should be.
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River Ameno's comment, March 18, 2013 11:02 PM
Although the thought of ESRB’s rating system is very good and does its best to make sure that certain game are not open to certain audiences, it does have its bad ways. Does it seem fair that only three people decide to potentially close off an entire age group from a game? This could cause the developers to lose a lot of money and is essentially unfair. For example, the Halo games are rated Mature for “blood and gore, mild language, and violence,” but it is not like there is violence being done on ‘other’ humans. It contains exactly the same content as many PG-13 movies but its somehow different because it’s a video game. “Halo should be rated T for teens.”
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The Video Game Market

The Video Game Market | Video Game Design - Aspect 3 (Post-Production) | Scoop.it
The video game market is a portion of the entertainment industry that has quickly and quietly grown to proportions as big as the movie industry.
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River Ameno's comment, March 18, 2013 11:04 PM
As stated before, video games are almost overtaking the other entertainment industries. The “role of Hollywood” has been integrated into the game industry due to its large success. Hollywood plays it’s part by helping companies with licensing deals, agent negotiations, package deals for video games to even spread to movies and TV shows, music for game soundtracks, star talent, and also the creation of game trailers with computer generated movie quality videos.
River Ameno's comment, March 18, 2013 11:04 PM
The entertainment industry is very different when compared to other industries in the United States. For example, it is one of the only industries that is actually not a necessity to society. In today’s world, you don’t need video games to thrive but rather we chose it to help ease our stress as a society. Ever since the beginning of the human race, entertainment has always remained close to us. Entertainment lets us escape from the world around us and focus on something that does not really matter. If you mess up in a video game, for example, there are no consequences similar to the consequences that mistakes make in a person’s life. In essence, video games give us freedoms that would not normally be allowed by society.
Tami Yaklich's comment, March 25, 2013 9:54 PM
Better paraphrasing with this source!
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Teacher's Comments

This is what happens during the post-production phase of video game development.

River Ameno's insight:

hi

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Tami Yaklich's comment, March 25, 2013 9:54 PM
30/30
Tami Yaklich's comment, March 25, 2013 9:54 PM
You have gathered some good info, and good sources
Tami Yaklich's comment, March 25, 2013 9:55 PM
Interview results?
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How to Become a Video Game Beta Tester

How to Become a Video Game Beta Tester | Video Game Design - Aspect 3 (Post-Production) | Scoop.it
Video game beta testing is an essential step in game development today. Therefore a new alternative career of a video game beta tester has arisen. For information and tips on how to go about being a game beta tester, read on.
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River Ameno's comment, March 18, 2013 11:02 PM
As with all products, games always need to be tested before they are shipped and stocked onto store shelves. Game companies call it Beta Testing. A lot of companies test the game themselves but since they are the developers, they have more troubling finding mistakes in the game because they think they coded it perfectly. This has opened a door for a new job industry with video game testers. Companies will actually hire everyday people to play this new, unreleased game to potentially find mistakes that they can fix. You need no formal training and simply just need to contact different game developers and let them know you are willing to beta test.
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HowStuffWorks "How the ESRB Works"

HowStuffWorks "How the ESRB Works" | Video Game Design - Aspect 3 (Post-Production) | Scoop.it
With sales topping $7 billion last year, the focus on game ratings will only intensify. Find out how the Entertainment Software Ratings Board (ESRB) rates games, how the ratings are enforced, and how ratings affect game sales.
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River Ameno's comment, March 18, 2013 11:03 PM
It is known to everyone that some video games can be violent and can be gruesome and that is why something called the Entertainment Software Rating Board (ESRB) has been created. ESRB is actually a voluntary group that rates the content of video games and pc games and not on the quality of it. They try to “objectively describe their content and identify anything that is potentially offensive.” There are content descriptions for each game such as strong language, nudity, gambling, use of drugs, and intense violence.
River Ameno's comment, March 18, 2013 11:03 PM
The ESRB has a process that they goes through when they rate each game. Three game raters are responsible for rating each game and their identities are kept hidden to “preserve the integrity of the rating process.” ESRB makes sure that the raters are received special training and that they have no connection to the game industry. The game publisher must submit an application to the ESRB which includes video clips of the most extreme examples of “potentially offensive content and overall gameplay.” They never actually play the game but rather just watch these clips. All of the game ratings are early childhood, everyone, everyone 10+, teen, mature, adults only, and rating pending.
Tami Yaklich's comment, March 25, 2013 9:52 PM
Even though you have put quotations around some key phrases, a lot of the info you are claiming to be paraphrased is pretty close to the original, some word for word