Problématiques vidéoludiques
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GLS: Embedding Social Activist Principles In Game Design

GLS: Embedding Social Activist Principles In Game Design | Problématiques vidéoludiques | Scoop.it
Speaking at a Games, Learning, and Society Conference workshop entitled “Values at Play: Tools for Activist Game Design,” Dr. Mary Flanagan argued that every game design decision and feature can potentially have and convey social, moral, and p
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"Values at play" : l'outil de critical game design de Mary Flanagan

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La nécessité du vide dans le jeu vidéo

La nécessité du vide dans le jeu vidéo | Problématiques vidéoludiques | Scoop.it
LES P'TITS PAPIERS #07. Notre média est lié à des joueurs, qui sont plutôt, dirais-je, des explorateurs, des fouineurs, des voyageurs !
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The rise of the jump

The rise of the jump | Problématiques vidéoludiques | Scoop.it
The rise of
the jump
By Tom Butler






Almost a quarter century ago, Universal released a revolutionary arcade game called Space Panic in which players had to navigate...
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Entretien Henry Jenkins sur le Transmedia Storytelling | Narration augmentée

Entretien Henry Jenkins sur le Transmedia Storytelling | Narration augmentée | Problématiques vidéoludiques | Scoop.it
Entretien Henry Jenkins  (traduction Mélanie Bourdaa) Henry Jenkins a proposé la définition du Transmedia Storytelling en 2003 dans un article paru dan...
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Artgame et Game Art - Sciencesconf.org

Artgame et Game Art - Sciencesconf.org | Problématiques vidéoludiques | Scoop.it
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Soon the colloquium's act will be published online.

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Ethical Free-to-Play Game Design (And Why it Matters)

Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
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An article of Greg Costikyan.

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History of Games International Conference Proceedings | Kinephanos

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Articles available on pdf.

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