Film, Games and Media Literacy
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Film, Games and Media  Literacy
Contenuti digitali per alfabetismo mediale - Italiano e inglese
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The Internet of Things, Soon Accessible by Smartphone - Technology Review

The Internet of Things, Soon Accessible by Smartphone - Technology Review | Film, Games and Media  Literacy | Scoop.it
A forthcoming packaging chip could let your phone talk to the plastic wrap on your cheese.
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Creative Commons Kiwi

Creative Commons licences explained. By Creative Commons Aotearoa New Zealand with support from InternetNZ. To find out more about Creative Commons in New Ze...
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Free Technology for Teachers: Download Sound Effects from Sound Clips

Free Technology for Teachers: Download Sound Effects from Sound Clips | Film, Games and Media  Literacy | Scoop.it
Download free sound effects from Sound Clips http://t.co/sWB93Jt0...
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Creative Commons Licenses and Attribution: How To Embed Them Inside Your Digital Content

Creative Commons Licenses and Attribution: How To Embed Them Inside Your Digital Content | Film, Games and Media  Literacy | Scoop.it

Robin Good: JISC provides a very well documented guide to the use of Creative Commons licences (also referred to as CC licences) which can greatly facilitate the copying, reuse, distribution, and in some cases, the modification of the original owner’s creative work without needing to get permission each time from the original rights holder.

 

In addition to this the correct use and embedding of CC license may greatly help in the effort to make original sources more transparent to the final reader, in many context, including news and content curation efforts of many kinds.

 

Creative Commons licences can be embedded into a variety of resources, such as PowerPoint, images, Word docs, elearning resources, podcasts and other audio visual resources.

 

While specifically prepared for UK public sector organizations this document can be quite useful for anyone interested in the use of CC licenses to distribute digital content online.

 

Key Benefits of embedding CC licences for content curation and attribution:

It can help the user see that the resource is an 'open' resource and licensed under a specific CC licence terms
  It can help reduce the future 'orphan works' (works for which the rights holders are unknown or cannot be traced), and assist in creation of appropriate attribution, citation and potential negotiation for further permissions. By embedding the selected CC licence to the licence details even if the resource gets detached from its metadata. This is particularly the case if the resource is found via a search engine instead of the original website platform which might host specific copyright restrictions.

 

More info: http://www.jisc.ac.uk/publications/programmerelated/2011/scaembeddingcclicencesbp.aspx ;

 

(Thanks to Amber Thomas for finding this resource)


Via Robin Good
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TED-Ed | Lessons Worth Sharing

TED-Ed | Lessons Worth Sharing | Film, Games and Media  Literacy | Scoop.it

each video on the site is mapped via tagging to subjects taught in schools and is accompanied by materials that assist teachers and students understand the video lesson, this is more about what teachers can do with those lessons.

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Let's CC

il nuovo motore di ricerca sviluppato in Korea per cercare materiali riusabili 

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edshelf - a Directory of Digital Tools for Educators

edshelf - a Directory of Digital Tools for Educators | Film, Games and Media  Literacy | Scoop.it

 

- Discover new tools


- See what other educators use


- Rate and review your favorite tools

 


Via Ana Cristina Pratas, Gust MEES
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make a comic : stripcreator

make a comic : stripcreator | Film, Games and Media  Literacy | Scoop.it

Create with easy steps and with lot of fun your own comics.

 

Gust MEES: I use them in my FREE #itsecurity courses here

 

http://gustmeesen.wordpress.com/2012/02/13/why-ict-security-why-the-need-to-secure-a-computer/

 

 


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Free Book Trailer Resources for Writers - GalleyCat

Free Book Trailer Resources for Writers - GalleyCat | Film, Games and Media  Literacy | Scoop.it
Free Book Trailer Resources for Writers...
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La crossmedialità è un sistema complesso

La crossmedialità è un sistema complesso | Film, Games and Media  Literacy | Scoop.it

Gli elementi del villaggio crossmediale sono anche linguaggio, contesto, strumenti e ambiente.


Via Emilio Albano
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IXL-Maths for the left and right brain

IXL-Maths for the left and right brain | Film, Games and Media  Literacy | Scoop.it
IXL is the Web's most comprehensive math practice site. Popular among educators and families, IXL provides unlimited questions in more than 2,000 topics.

 

===> An adaptive learning system, featuring games and awards, inspires students to achieve. <===


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Leslie Taylor Ercole's curator insight, March 1, 2014 5:25 PM

Warm up with practice problems every day. One of my students has completed over 70 hours of practice!

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Free Screencast Recorder: Screen Video Recorder (Windows)

Free Screencast Recorder: Screen Video Recorder (Windows) | Film, Games and Media  Literacy | Scoop.it

Robin Good: Screen Video Recorder is a free Windows-only downloadable software which allows you to record your computer screen to create screencasts or video tutorials.

 

Key features include:

- Record full screen or defined region

- Record dynamic region by following mouse

- Overlay of graphics

- Webcam recording

- Post production image controls

- Full control of audio and video codecs

- Timed recording

 

Review: http://www.addictivetips.com/windows-tips/video-screen-recorder-create-screencasts-with-visual-effects/ ;

 

Download and more info: http://www.testuser.ru/eng/screenvideorecorder.html ;

 

(Unearthed by Baiba Svenca)


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Using Video to Increase Community Support for Your Schools | eSchool News

Using Video to Increase Community Support for Your Schools | eSchool News | Film, Games and Media  Literacy | Scoop.it
Technology is changing how schools communicate with their stakeholders—and many school leaders have realized that streaming school or district events via live...
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Fake Facebook Suicide Gets Teen Suspended From School

Fake Facebook Suicide Gets Teen Suspended From School | Film, Games and Media  Literacy | Scoop.it

Una ragazza realizza un video come compito a scuola per sensibilizzare sul tema del cyberbullismo e si inventa la storia di un suicidio con tanto di finta pagina facebook: per questo viene sospesa da scuola. Una storia un po' particolare e che fa discutere

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Medea Workshop Torino 2012

La play list degli interventi del Workshop "Uso e Riuso dei video nell'educazione" per il progetto MEDEA svolto a Torino il 20 e 21 aprile

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Progetto per la sperimentazione didattica dei linguaggi mediali e ...

Progetto per la sperimentazione didattica dei linguaggi mediali e ... | Film, Games and Media  Literacy | Scoop.it
Progetto per la sperimentazione didattica dei linguaggi mediali e multimediali. Partito lo scorso Anno Scolastico grazie al finanziamento della Regione del Veneto – Assessorato alla Cultura nell'ambito del programma 2011 di ...
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Des images gratuites pour vos publications, en toute légalité | Formation et culture numérique - Thot Cursus

Des images gratuites pour vos publications, en toute légalité | Formation et culture numérique - Thot Cursus | Film, Games and Media  Literacy | Scoop.it
Sur la toile, la quantité d'images librement utilisables croît rapidement. Pourtant, nombre d'internautes continue d'utiliser les images à tort et à travers, sans se soucier de la propriété intellectuelle.
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http://www.60secondscience.net/

The 60SecondScience videocomp wants entries in ANY language coz science is universal. See this winner http://t.co/NtmdUnEn Anyone of any age from any country can register by 1 August, and upload a 60second science video by 26 August 2012, to be in the running for a share of $10,000 in cash prizes.

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Bambini Niños Children: Il ragno, la formica, la videocamera

Bambini Niños Children: Il ragno, la formica, la videocamera | Film, Games and Media  Literacy | Scoop.it

"Siamo usciti l'altro giorno con i bambini di prima elementare a cercare i piccoli animali nel giardino della scuola. I bambini trovavano, Paolo e la maestra inquadravano con macchina fotografica e videocamera, e tutti osservavamo in anteprima nei display LCD (molto meglio che una lente di ingrandimento!) le immagini che poi ieri abbiamo rivisto enormi, proiettate su uno schermo. Nel computer ci sono anche le figure di tante altre uscite di tanti altri bambini, così che possiamo osservare anche da altri punti di vista gli stessi ragni e insetti, o altri simili."

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The History Of Learning Tools [Infographic]

The History Of Learning Tools [Infographic] | Film, Games and Media  Literacy | Scoop.it

You’re going to want to print out this infographic and, at the very least, share it with your fellow teachers and even students. It’s all about the history of education technology and could be used to educate just about anyone on how far we’ve come in a short period of time. We did a more in-depth look at the history of education technology about a year ago but this infographic is a lot more… fun.

 

Anyway, the below infographic from CTU can be viewed below or downloaded as a PDF here (so you can fire up that color printer). Enjoy the walk down memory lane!

 


Via Gust MEES
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François Arnal's curator insight, April 11, 2013 2:32 AM

De l'ardoise à la tablette, du projecteur de diapositive au vidéoprojecteur interactif...

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SpeEdChange: Titanic and the Geographies of Language and Moments in Time

SpeEdChange: Titanic and the Geographies of Language and Moments in Time | Film, Games and Media  Literacy | Scoop.it
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La straniera - scuola primaria Rodari di Oleggio

Cortometraggio realizzato dalla classe 3^ a.s. 2008/2009 della scuola primaria Rodari di Oleggio (NO). Regia e musiche originali di Agata Moretti.
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Media Literacy and the Challenge of New Information and Communication Technologies

Media Literacy and the Challenge of New Information and Communication Technologies | Film, Games and Media  Literacy | Scoop.it

"The article begins with a definition: media literacy is the ability to access, analyse, evaluate and create messages across a variety of contexts. This four-component model is then examined for its applicability to the internet. Having advocated this skills-based approach to media literacy in relation to the internet, the article identifies some outstanding issues for new media literacy crucial to any policy of promoting media literacy among the population. The outcome is to extend our understanding of media literacy so as to encompass the historically and culturally conditioned relationship among three processes: (i) the symbolic and material representation of knowledge, culture and values; (ii) the diffusion of interpretative skills and abilities across a (stratified) population; and (iii) the institutional, especially, the state management of the power that access to and skilled use of knowledge brings to those who are ‘literate’."


Via Howard Rheingold
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Official Google Blog: Going global in search of great art

he original Art Project counted 17 museums in nine countries and 1,000 images, almost all paintings from Western masters. Today, the Art Project includes more than 30,000 high-resolution artworks, with Street View images for 46 museums, with more on the way. In other words, the Art Project is no longer just about the Indian student wanting to visit the Metropolitan Museum of Art in New York. It is now also about the American student wanting to visit the National Gallery of Modern Art in Delhi.

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