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Film, Games and Media  Literacy
Contenuti digitali per alfabetismo mediale - Italiano e inglese
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Do serious games really promote learning? | JamToday

Do serious games really promote learning? | JamToday | Film, Games and Media  Literacy | Scoop.it
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Center for Game and Simulation-Based Learning - at Excelsior College

Center for Game and Simulation-Based Learning - at Excelsior College | Film, Games and Media  Literacy | Scoop.it
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3 – 2 – 1 Launch! Announcing the official launch of The Center for Game and Simulation-Based Learning
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Optimal Video Length for Student Engagement | edX

Optimal Video Length for Student Engagement | edX | Film, Games and Media  Literacy | Scoop.it
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Vittorio Canavese's curator insight, November 13, 2013 10:30 AM

Buona base di partenza, da approfondire e contestualizzare

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Jim Phillips: On the Curation of Instructional Content (EDUCAUSE Review)

Jim Phillips: On the Curation of Instructional Content (EDUCAUSE Review) | Film, Games and Media  Literacy | Scoop.it

Higher education institutions are prodigious content producers. Although there are long-standing policies in place to permit the curation of instructional content and of the transactional artifacts of the learning experience, librarians have traditionally concentrated more attention on research. This stance is quite justifiable given the massive amount of research data being generated today as a result of revised data-planning requirements by grant-funding agencies. However, with the tacit rules governing instruction and with market pressures rapidly evolving, has the time come for librarians to intentionally curate instructional content, in all its unwieldy diversity? And as we come to better understand the lasting value of data analytics, what would be the consequences of inaction?


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John Bostock's curator insight, October 10, 2013 8:38 AM

A very interesting article that raises the issue of ownership and use of teaching materials. It suggests they may increasingly be held by commercial companies (such as Pearson OpenClass) unless university libraries take a more active role in curation, archiving and ensuring accessibility. Add into this debate the rise of Open Educational Resources and you have a very potent set of issues concerning for instance, power, academic freedom, intellectual property rights management, student and teacher privacy......

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Why teachers are encouraging students to play computer games in class.

Why teachers are encouraging students to play computer games in class. | Film, Games and Media  Literacy | Scoop.it
Teachers nationwide are using games such as Angry Birds and World of Warcraft to teach math, science, writing, teamwork and even compassion.

Via David W. Deeds
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David W. Deeds's curator insight, October 10, 2013 6:40 AM

Thanks to Bron Stuckey.

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Home | MIT video

Home | MIT video | Film, Games and Media  Literacy | Scoop.it
The MIT Video website aggregates and curates video produced by the Institute's offices, laboratories, centers and administration. This includes feature and editorial videos, event recordings, academic content and more.
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Bando regionale per laboratori web radio e tv in 5 istituti scolastici - Adnkronos Calabria

Bando regionale per laboratori web radio e tv in 5 istituti scolastici - Adnkronos Calabria | Film, Games and Media  Literacy | Scoop.it
Catanzaro - (Adnkronos) - "Occorre trasmettere le conoscenze parlando il linguaggio dei giovani - ha dichiarato l'assessore alla Cultura Mario Caligiuri, ed ha aggiunto - vogliamo anche creare una rete di 'democrazia diretta', con i giovani studenti...
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Using Video to Increase Community Support for Your Schools | eSchool News

Using Video to Increase Community Support for Your Schools | eSchool News | Film, Games and Media  Literacy | Scoop.it
Technology is changing how schools communicate with their stakeholders—and many school leaders have realized that streaming school or district events via live...
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Fake Facebook Suicide Gets Teen Suspended From School

Fake Facebook Suicide Gets Teen Suspended From School | Film, Games and Media  Literacy | Scoop.it

Una ragazza realizza un video come compito a scuola per sensibilizzare sul tema del cyberbullismo e si inventa la storia di un suicidio con tanto di finta pagina facebook: per questo viene sospesa da scuola. Una storia un po' particolare e che fa discutere

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Medea Workshop Torino 2012

La play list degli interventi del Workshop "Uso e Riuso dei video nell'educazione" per il progetto MEDEA svolto a Torino il 20 e 21 aprile

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Progetto per la sperimentazione didattica dei linguaggi mediali e ...

Progetto per la sperimentazione didattica dei linguaggi mediali e ... | Film, Games and Media  Literacy | Scoop.it
Progetto per la sperimentazione didattica dei linguaggi mediali e multimediali. Partito lo scorso Anno Scolastico grazie al finanziamento della Regione del Veneto – Assessorato alla Cultura nell'ambito del programma 2011 di ...
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Des images gratuites pour vos publications, en toute légalité | Formation et culture numérique - Thot Cursus

Des images gratuites pour vos publications, en toute légalité | Formation et culture numérique - Thot Cursus | Film, Games and Media  Literacy | Scoop.it
Sur la toile, la quantité d'images librement utilisables croît rapidement. Pourtant, nombre d'internautes continue d'utiliser les images à tort et à travers, sans se soucier de la propriété intellectuelle.
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http://www.60secondscience.net/

The 60SecondScience videocomp wants entries in ANY language coz science is universal. See this winner http://t.co/NtmdUnEn Anyone of any age from any country can register by 1 August, and upload a 60second science video by 26 August 2012, to be in the running for a share of $10,000 in cash prizes.

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Minecraft’s virtual worlds can teach real U.S. history

Minecraft’s virtual worlds can teach real U.S. history | Film, Games and Media  Literacy | Scoop.it
Taylorsville • Minecraft explorers worldwide excavate sand to smelt into glass, diamonds to hone into swords and redstone to power millions of digital creations. Amber Palmer’s fifth-graders visit the Minecraft universe to dig into U.S. history. At the beginning of the school year, the Bennion Elementary students learned about explorers and land charters, which they had to request from Queen Palmer to begin their virtual building on iPads. (Later, the ...
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GlassLab And NASA Teach Reason And Argumentation Using Video Games

GlassLab And NASA Teach Reason And Argumentation Using Video Games | Film, Games and Media  Literacy | Scoop.it
GlassLab, a project of the Institute Of Play, continues to be a leader in game based learning. By connecting experienced commercial game designers/developers with learning/assessment experts they are re-imagining the next generation of not only educational and learning games, but also learning platforms in general. The newest tablet game from GlassLab [...]
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10 Team-Building Games That Promote Collaborative Critical Thinking

10 Team-Building Games That Promote Collaborative Critical Thinking | Film, Games and Media  Literacy | Scoop.it
10 Team-Building Games That Promote Collaborative Critical Thinking

Via Ana Cristina Pratas, Deborah Arnold
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Rudi Permana's curator insight, October 3, 2013 10:04 AM

Sometimes we often forget to take lessons from the process (playing the game) or experience (in the real life)  that we've been through.

Carey Leahy's curator insight, October 3, 2013 7:25 PM

Couple of games to try  with added benefits

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How Animated Cartoons Are Made

From THUNDERBEAN THURSDAY on Cartoon Research.com

Via socialNONmente, talentosprecato
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socialNONmente's curator insight, October 7, 2013 12:18 AM

Come venivano realizzati i cartoni animati un secolo fa? 

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MICE 2013: The festival

MICE 2013: The festival | Film, Games and Media  Literacy | Scoop.it
Workshops, short films screenings, round table on Kids and media literacy, and much more at the first MICE Internacional Educational Film Festival.
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MET - LIBRI, DAL CORSO DI FORMAZIONE NASCE UNA WEB TV

MET - LIBRI, DAL CORSO DI FORMAZIONE NASCE UNA WEB TV | Film, Games and Media  Literacy | Scoop.it
Met - Notizie dagli Enti della Toscana centrale - quotidiano di informazione dell'area metropolitana di Firenze.
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The Internet of Things, Soon Accessible by Smartphone - Technology Review

The Internet of Things, Soon Accessible by Smartphone - Technology Review | Film, Games and Media  Literacy | Scoop.it
A forthcoming packaging chip could let your phone talk to the plastic wrap on your cheese.
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Creative Commons Kiwi

Creative Commons licences explained. By Creative Commons Aotearoa New Zealand with support from InternetNZ. To find out more about Creative Commons in New Ze...
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RPSB Reading Initiative K-3 - Bloom's Verb Wheel

RPSB Reading Initiative K-3 - Bloom's Verb Wheel | Film, Games and Media  Literacy | Scoop.it
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Free Technology for Teachers: Download Sound Effects from Sound Clips

Free Technology for Teachers: Download Sound Effects from Sound Clips | Film, Games and Media  Literacy | Scoop.it
Download free sound effects from Sound Clips http://t.co/sWB93Jt0...
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Creative Commons Licenses and Attribution: How To Embed Them Inside Your Digital Content

Creative Commons Licenses and Attribution: How To Embed Them Inside Your Digital Content | Film, Games and Media  Literacy | Scoop.it

Robin Good: JISC provides a very well documented guide to the use of Creative Commons licences (also referred to as CC licences) which can greatly facilitate the copying, reuse, distribution, and in some cases, the modification of the original owner’s creative work without needing to get permission each time from the original rights holder.

 

In addition to this the correct use and embedding of CC license may greatly help in the effort to make original sources more transparent to the final reader, in many context, including news and content curation efforts of many kinds.

 

Creative Commons licences can be embedded into a variety of resources, such as PowerPoint, images, Word docs, elearning resources, podcasts and other audio visual resources.

 

While specifically prepared for UK public sector organizations this document can be quite useful for anyone interested in the use of CC licenses to distribute digital content online.

 

Key Benefits of embedding CC licences for content curation and attribution:

It can help the user see that the resource is an 'open' resource and licensed under a specific CC licence terms
  It can help reduce the future 'orphan works' (works for which the rights holders are unknown or cannot be traced), and assist in creation of appropriate attribution, citation and potential negotiation for further permissions. By embedding the selected CC licence to the licence details even if the resource gets detached from its metadata. This is particularly the case if the resource is found via a search engine instead of the original website platform which might host specific copyright restrictions.

 

More info: http://www.jisc.ac.uk/publications/programmerelated/2011/scaembeddingcclicencesbp.aspx ;

 

(Thanks to Amber Thomas for finding this resource)


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TED-Ed | Lessons Worth Sharing

TED-Ed | Lessons Worth Sharing | Film, Games and Media  Literacy | Scoop.it

each video on the site is mapped via tagging to subjects taught in schools and is accompanied by materials that assist teachers and students understand the video lesson, this is more about what teachers can do with those lessons.

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