Technology = The New Learning Tool
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Technology = The New Learning Tool
A curation collection of information, ideas and data to inspire creative design and technologies from the technology learning area in the Australian Curriculum.
Curated by Rosanna Evola
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SCRATCH

SCRATCH | Technology = The New Learning Tool | Scoop.it
Rosanna Evola's insight:
Throughout the EDP4130 Technology Curriculum and Development at USQ, I have developed and extended my knowledge and comprehension of Technology by the numerous ICT’s technologies presented to our class by our course lecturer/tutor. As a future educator, I have learnt these new knowledge and skills about computer and ICT based programs, by participating in this course and therefore, I can now implement new was of teaching technologies within a classroom regardless of the year level.

One program introduced to our class is “Scratch” which is designed for students at no cost to enhance their ICT skills as well as furthering their creative minds. Our course examiner has outlined a variety of tasks that we must undertake using these programs in order to grasp a better understanding of this program as it is a great tool to use in the classroom. I found this program confusing at the start as I was trying to understand where everything was and decided to take my time until I felt more comfortable to try another to move onto the next activity. At the start, when first discovering this program, I used a lot of trial and error as well as exploring and experimenting with the broad range of functions available on “Scratch”. Throughout phase one, I found activity two and three challenging yet fun to design. These activities certainly tested my limits and gave me the motivation to keep going as I wanted to see the final outcome. I strongly believe scratch is a good program however, in my opinion after participating in these programs; it is evident that this particular program would not be suitable for lower primary levels.
Scratch is also good to us in the upper primary levels as the context links to the Australian Curriculum by justifying its use and importance. 

Digital Technologies and Production Skills: 
2.1 – Recognise and play with patterns in data and represent data as pictures, symbols and diagrams. (Australian Curriculum, Assessment and Reporting Authority, 2012) 
2.4 – Identify, explore and use digital systems (hardware and software components) for personal and classroom needs. (Australian Curriculum, Assessment and Reporting Authority, 2012) 
2.5 – Follow, describe, represent and play with a sequence of steps and decisions needed to solve simple problems. (Australian Curriculum, Assessment and Reporting Authority, 2012) 

Bibliography
Australian Curriculum, Assessment and Reporting Authority. (2012). Draft Shape for the Australian Curriculum: Technologies. Retrieved May 05, 2013, from Australian Curriculum, Assessment and Reporting Authority:http://www.acara.edu.au/verve/_resources/Draft_Shape_of_the_Australian_Curriculum_Technologies_paper_-_March_2012.pdfhttp://www.acara.edu.au/verve/_resources/Draft_Shape_of_the_Australian_Curriculum_Technologies_paperwww.acara.edu.au
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VISIT MY FACEBOOK BLOG ON SCRATCH

VISIT MY FACEBOOK BLOG ON SCRATCH | Technology = The New Learning Tool | Scoop.it
Rosanna Evola's insight:

Check out my blog about "Scratch"

http://www.facebook.com/pages/Edp4130-Scratch-Blog/254564771349043

 

A computer programming developed by Lifelong Kindergarten Group environment designed for students at no cost.The program caters for a global community of users that includes teachers and students at all levels.

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STUDENT LEARNING IN THE DIGITAL AGE: MATCHING OUR PEDAGOGY TO LEARNERS BRAINS

STUDENT LEARNING IN THE DIGITAL AGE: MATCHING OUR PEDAGOGY TO LEARNERS BRAINS | Technology = The New Learning Tool | Scoop.it
By Lynne Schrum, PhD, Barbara B. Levin, PhD During a recent school visit, we observed 7th grade science students studying biomes. Each student had selected a biome for further study; they began by ...
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iPads in the classroom: embedding technology in the primary curriculum

iPads in the classroom: embedding technology in the primary curriculum | Technology = The New Learning Tool | Scoop.it
iPads and iPods are influencing all areas of learning in David Andrews' classroom. He reveals how he's using technology to teach writing, reading, maths and science
Rosanna Evola's insight:

David is a year 6 teacher who has been investigating how mobile technology can be used across the curriculum to enhance the teaching and learning in the classroom


David states some very useful information in his article about how he embeds technology into his lessons.

 

Students can use Ipads to design/create an ebook (online story) about healthy eating. By introducing students to Ipads, it will advance there knowledge and skills in technology as well as apply new understanding of being able to use technology for almost everything.

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3620-ks3_frts.pdf

Rosanna Evola's insight:

Nuffield Design and Technology has developed a specific type of learning activity called a resource task. These short, practical activities are designed to teach capabilities in an engaging way. This food task enables students to develop the cooking skills to handle food, test for consumer response, investigate and cost recipes, understand nutrition, and appreciate shelf life, preservation and labelling requirements.

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Sesame Street - "A Cookie is a Sometime Food"

From 2005, the song that started all this Veggie Monster crap.
Rosanna Evola's insight:

This is a great tune to watch and sing to. The song encourages students to eat healthy while watching world-known character to inspire them.

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The Gutsy Challenge

The Gutsy Challenge is a cancer fundraiser that asks kids to eat 2 fruit and 4 veg a day for 1 week to raise money for gastro-intestinal cancer. To take the ...
Rosanna Evola's insight:

Showing videos (using technology) interests students and is a great tool to use in classrooms to support student learning

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Teachers - The Gutsy Challenge

Rosanna Evola's insight:

To promote healthy eating in schools, the Gutsy Challenge is a great opportunity to support this concept as well as helping out a good cause. In order to do this challenge, students are asked to eat 2 fruit and 4 veg a day for 1 week, the money that you raise will help the GI Cancer Institute fight against this disease.

 

When students perform this challenge, they can go online to this website and record how they are finding this chellange and view other students' opinions from other schools as well as create an online diary of what fruit and veggies they ate each day.

 

This is a great way for teachers to engage their students to participate in online activities and interact globally, voicing their opinions with other students around the world.

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My Plate - Food Group Match Game

My Plate - Food Group Match Game | Technology = The New Learning Tool | Scoop.it
We promote the many benefits and uses of milk and milk products, and our programs focus on making the best choices from all the food groups.
Rosanna Evola's insight:

This online game is perfect to demonstrate student understanding as well as applying their skills in technology. Students can put their skills into practice by loading up the web link themselves and evaluate the products. Students can print screen each activity and paste it into a document and print. This will be a great assessment piece for teachers to use as it will showcase each students' knowledge and understanding in design and technology as well as their comprehension of the unit.

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Watching TV Steers Children Toward Eating Junk

Watching TV Steers Children Toward Eating Junk | Technology = The New Learning Tool | Scoop.it
Spending time in front of the tube not only leads to mindless eating, but also sets children up to prefer unhealthy foods in general
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SCRATCH - Race Car

SCRATCH - Race Car | Technology = The New Learning Tool | Scoop.it
Rosanna Evola's insight:

Here I explored the dimension of scratch by taking the fundamental basics of the activities to the next level. Throughout this phase, we were required to extend our understandings by incorporating a range of different sounds, motions and effects. This was slightly challenging as I had not used some of these functions in previous activities. 

By students actively engaging in this phase, it allows them to participate in technology processes and production. These technologies processes and productions include;
• Applying
• Responding 
• Opportunities/Problems
• Managing

By participating in these activities, it taught me how to problem solve, as well as extending my creative mind. I thoroughly enjoyed the ping-pong activity and creating a vehicle. Even though these activities were extremely fun, I believe that using “Scratch” as a tool for an independent project within the class, as well as not having any tutorial program, this would be very difficult as the students will constantly be asking for help, and therefore this would then become non-independent.

Links to the Australian Curriculum: Technologies. For the basic scratch unit students would perform. 

Digital Technologies and Production Skills: 

2.1 – Recognise and play with patterns in data and represent data as pictures, symbols and diagrams. (Australian Curriculum, Assessment and Reporting Authority, 2012)
2.4 – Identify, explore and use digital systems (hardware and software components) for personal and classroom needs. (Australian Curriculum, Assessment and Reporting Authority, 2012)
2.5 – Follow, describe, represent and play with a sequence of steps and decisions needed to solve simple problems. (Australian Curriculum, Assessment and Reporting Authority, 2012)

Bibliography

Australian Curriculum, Assessment and Reporting Authority. (2012). Draft Shape for the Australian Curriculum: Technologies. Retrieved May 30, 2013, from Australian Curriculum, Assessment and Reporting Authority: 
http://www.acara.edu.au/verve/_resources/Draft_Shape_of_the_Australian_Curriculum_Technologies_paper_-_March_2012.pdf

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The Education-Technology Revolution Is Coming

The Education-Technology Revolution Is Coming | Technology = The New Learning Tool | Scoop.it
Education institutions must learn to incorporate technology or risk being left behind.
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Digital slidebooks for student creativity, self-expression, and imagination - Biteslide

Digital slidebooks for student creativity, self-expression, and imagination - Biteslide | Technology = The New Learning Tool | Scoop.it
Biteslide is a fun and easy-to-use slidebook app that promotes student creativity, self-expression, and imagination.
Rosanna Evola's insight:

Biteslide is a creative presentation tool that can be used during technology lessons. Teachers use Biteslide to assign, manage, and give feedback on projects. Students create slidebooks – a creative form of self-expression combining images, video, and text. 


This resource is great for students to showcase there understanding of healthy eating and create a scrapbook of all there knowledge and present to their peers.

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Education World: Technology as a Tool to Support Instruction

Education World: Technology as a Tool to Support Instruction | Technology = The New Learning Tool | Scoop.it
Technology as a Tool to Support Instruction
Rosanna Evola's insight:

According to Lynne Schrum (past president of the International Society for Technology in Education (ISTE), is an associate professor in the department of instructional technology at the University of Georgia) discusses in her article that "before technology can be used effectively, exploration must be valued as important to both teaching and learning. In a technology-rich classroom, students might search the Web for information, analyze, chart the results, and record what they've learned on the computer".

 

This is a great resource for teachers to read to really understand the importance of using technology as a tool to support their teaching within a classroom.

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fd-cons.pdf

Rosanna Evola's insight:

This is a perfect resource for teachers to refer to when teaching students about healthy eating. 

 

To focus on technology, students can create there own fruit salad in small groups!

 

Once students are in groups, ask them to evaluate their ideas with their team members, work together to create the salad then have a classroom discussion, try the different salads evaluate their product.Students shoud base their selection of fruit for nutritional balance. 

 

This activity supports the Australian Curriculum Technology Strand under the Sub-Strand of Design and Technology.

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Potato or Tomato? - Jamie Oliver's Food Revolution | Promo Clip | On Air With Ryan Seacrest

"SUBSCRIBE: http://full.sc/UBDdWt Watch as kids in an elementary school class in Huntington, West Virginia have trouble identifying fresh fruits and vegetabl...
Rosanna Evola's insight:

It is really sad to see these students completely unaware of the important veggies and what they are - watch and see for yourself. This video is a great resource for teachers to watch to develop awareness.

 

Teachers can use Design and Technology in there classroom to create bar, line and pie graphs to represent food data. Students can perform a fun activity called "What's for Lunch?".

 

Students grab their lunch boxes and only pull out their fruit (if they have any). From here, the teacher has a discussion with the students about their selection of fruit and the characteristics etc. Then the teacher works with the students to record the class data in a tally. Ask questions such as; which is the most popular fruit? Which is the least?

 

Students can then use the smart board or computers to turn that data into either a bar, line or pie graph. Students can also do a survey where they ask their peers what their favourite fruit and veg is and record their findings in a graph. This enables students to use their technology skills and practice and gain further knowledge.

 

Students can use this URL to create their graphs:

http://www.mathsisfun.com/data/data-graph.php

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Toons May Be Tempting Kids into Unhealthy Eating Habits | ParentFurther

Toons May Be Tempting Kids into Unhealthy Eating Habits | ParentFurther | Technology = The New Learning Tool | Scoop.it
How cartoons affect the way your kids eat. Cartoons like Dora the Explorer and Spongebob Squarepants can be affecting your kids' eating habits.
Rosanna Evola's insight:

Technology is not just computers, ipods and consoles. Technology is also the way we advertise - it is used to create barcodes, images, texts and designs. Children are more likely eat any food that has their favourite character on it and majority of the time, these snacks are unhealthy.

 

Focusing back on Design and Technology, teachers can use this resource to design an activity where students can invent there own healthy snack and create their own packaging like the "Dora the Explorer ice-cream".

 

Students must include the main features of adverstising such as;

1. A catchy title

2. Bright coloured background

3. What the food is

4. Barcode 

5. Image of item

 

 

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The Tube, Food and You | TIME For Kids

The Tube, Food and You | TIME For Kids | Technology = The New Learning Tool | Scoop.it
A new report finds that spending time in front of the TV steers kids toward eating unhealthy foods.
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Impact of Fresh Healthy Foods on Learning and Behavior

For 18 years, Paul A. Stitt, MS, CNC and Barbara Reed Stitt, Ph. D, MGA worked to provide fresh nutritional foods in hundreds of classrooms in WI, IL and MN ...
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