Expertiential Design
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Expertiential Design
The art of designing engaging and meaningful user experiences for customer development.
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The 4 Essential UX Documents Every Designer Needs

The 4 Essential UX Documents Every Designer Needs | Expertiential Design | Scoop.it

When it comes to UX documentation, wireframes and prototypes are certainly among the most important.


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Romain MAZUIR's curator insight, July 15, 4:38 PM

The 4 Essential UX Documents Every Designer Needs #H2MWP

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Design Principles for Wireframing

Design Principles for Wireframing | Expertiential Design | Scoop.it

In this article, Chris Bank of UXPin – The UX Design App details some of the principles that will help you design better wireframes and, ultimately, better products.


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Building a Better User Experience by Designing in the Browser

Building a Better User Experience by Designing in the Browser | Expertiential Design | Scoop.it

Comps are part of an old design process, so stop catering to your client with inauthentic, hypothetical experiences. Present your work in the browser to give everyone the real experience.


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Wireframes aren't dead: they're just changing

Wireframes aren't dead: they're just changing | Expertiential Design | Scoop.it
UXPin's Jerry Cao explains the latest thinking on using wireframes in the UX design process.

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Romain MAZUIR's curator insight, June 1, 3:02 PM

Wireframes aren't dead: they're just changing #UX #H2MWP

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Wireframes vs. Prototypes: What's the Difference?

Wireframes vs. Prototypes: What's the Difference? | Expertiential Design | Scoop.it

A wireframe is not the same as a prototype but even seasoned design professionals can sometimes get the two terms mixed up.

It’s time to set things straight once and for all, since (semantics aside) the difference between a wireframe and a prototype is actually quite substantial.


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Why It’s Important to Sketch Before You Wireframe - UX Movement

Why It’s Important to Sketch Before You Wireframe - UX Movement | Expertiential Design | Scoop.it
Have you ever had an idea for a website or application? It’s easy to come up with the idea, but the hard part is understanding how that idea will take shape in user interface form. This is where sketching is useful.

Via Mario K. Sakata
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