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UX Design
The art of designing engaging and meaningful user experiences for customer development.
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Evaluating the Usability of Web Photos | UX Magazine

Evaluating the Usability of Web Photos | UX Magazine | UX Design | Scoop.it

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Michael Allenberg's insight:

Great insight and take it fro me... I spent a adecade as a professional photographer!

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Hannes's curator insight, April 3, 2013 12:19 PM

Photos are among the first things people pay attention to while browsing the Internet. They influence the first impression, and consequently might have a crucial impact on whether users want to continue exploring content or not. We can find photos everywhere in web design, and by representing the real world they complement information, explain concepts and augment atmospheres that we can relate to emotionally. But it's challenging to manage content in the currently growing multi screen landscape since the original purpose is easily lost in translation from one device to another. So I think it's a good idea to have a usability perspective on photos and maintain a consistency through every channel.

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Strategic User Experience (ConfabUK 2013)

If you get a seat at the strategy table, bring a prototype

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Mario K. Sakata's comment, April 6, 2013 3:10 AM
I agree with Terry, bringing in prototype may bring some misleading thoughts when too early. Depends what you call as Prototype. In my case, I rather bring storyboards to have shared understanding of user's context of use.
Michael Allenberg's comment, April 7, 2013 10:05 AM
Kazumichi, an interactive prototype can take many forms! We practice turning storyboards into click-through prototypes, when applicable, to provide the client a more contextual experience!
Michael Allenberg's comment, April 7, 2013 10:08 AM
And by this, I mean actually making the storyboards themselves digital and stitching them together with appropriate interactive components, contextual to each frame. This is a unique way to stell the story BEFORE beginning the UI prototype!
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Contextualization is the Key to Delivering Powerful, Personalized Digital Experiences | UX Magazine

Contextualization is the Key to Delivering Powerful, Personalized Digital Experiences | UX Magazine | UX Design | Scoop.it

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Michael Allenberg's insight:

Contextualiztion should always be the key ingredient in ANY designing experiences!

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Hannes's curator insight, March 11, 2013 1:16 PM

We enter a generation of sensory based technologies that are supposed to improve our quality of life. Personalized web design is about interpretation and delivery, in other words to implement the right experiences for the right users in the right moments for the right devices. And according to this short but useful article that's best achieved by adapting designs to contextual data like demographics, historical behavior and situation of use.

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Five HCI Laws for User Experience Design: Measuring Usability

Five HCI Laws for User Experience Design: Measuring Usability | UX Design | Scoop.it

Here are five famous laws that can be applied to improving the user experience of applications and websites:


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Michael Allenberg's comment, March 9, 2013 10:08 AM
Great find!
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Home Automation: The next frontier for UX? | UX Magazine

Home Automation: The next frontier for UX? | UX Magazine | UX Design | Scoop.it

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Michael Allenberg's insight:

I, for one, cannot wait to fulfill Donald Norman's forcasts from "Design of Future Things"

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Hannes's curator insight, February 26, 2013 5:45 PM

The number of "smart" entities with computing power, sensors and network connections is increasing when we enter the new paradigm called Internet of things. Many design opportunities will emerge as a consequence, especially in the area this article refers to as "home automation". And I can't wait for this future friendly vision to come true, when mobile devices will become our universal remote controls. Because technology will soon be spread around us and integrated in our daily environment so we can interact with the world in ways we recently couldn't imagine. In my opinion, such digital playground sounds like a dream for any UX designer. But in order to have as much fun as possible, I think the ambition to standardize and unify design languages must be thought through very carefully.

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10 Key Concepts To Consider When Conducting Remote User Research

10 Key Concepts To Consider When Conducting Remote User Research | UX Design | Scoop.it

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Hannes's curator insight, February 15, 2013 10:19 AM

User research is a great way to define a base for decision making, reduce risks and adjust the design compass early in a creative process. But for many companies this phase is something unfamiliar, and it requires a lot of resources, social skills and planning... If you don't decide to conduct it remotely by using a modern web service like Usabilla. It's cheap, fast and easy to learn. Be careful though, all user segments won't be able to express themselves completely transparent online and emotional responses will be limited. But for the right projects, sure I think remote user research can be a valuable complement to in-person data gathering regarding both quantity and efficiency. Here is an easy to read set of guidelines in order to get the most out of it.

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Infographic: The Intricate Anatomy Of UX Design

Infographic: The Intricate Anatomy Of UX Design | UX Design | Scoop.it
We toss around the term “user experience” (UX) a lot, mostly as a shorthand for something like “where industrial design meets interface design.” But to be perfectly honest, that tendency does this branch of design very little justice.The...

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Mobile prototyping: a new paradigm | Feature | .net magazine

Mobile prototyping: a new paradigm | Feature | .net magazine | UX Design | Scoop.it

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Michael Allenberg's insight:

Incredible traction to be gained in this space...

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Hannes's curator insight, January 29, 2013 6:55 AM

Internet has been loaded with information since the commercialization in the late 90s. From that moment new design standards have been defined to make content as easy to access as possible. For a moment I was under the impression that desktop web design finally found a suitable shape for the medium; fixed grid systems, html5, css3, javascript, cross browser compatibility and clear visual guidelines improved the user experience. BUT then the mobile revolution came and suddenly we had reduced screen sizes, touch screen interfaces, gesture based interaction and new contexts of use. Designing for multiple web channels is a complex challenge and static, or even clickable prototypes are not sufficient. We need rapid prototyping tools that support responsive web design in varying fidelity for different devices and interaction technologies - in one solution. This article describes mobile prototyping as a new paradigm.

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UX Journal - Vol.4 November 2012

UX Journal - Vol.4 November 2012 | UX Design | Scoop.it

Missed any UX posts of November? Don't worry, it's all here :)


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Why the Best Designers are also Facilitators | UX Magazine

Why the Best Designers are also Facilitators | UX Magazine | UX Design | Scoop.it

I couldn't agree more. Well aimed design is built upon genuine requirements, and between the users and our solutions there is a challenge to transform needs into digital experiences. As a facilitator you know how to master this challenge, direct sessions, identify problems and understand what users truly wants. /Hans 


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Hannes's curator insight, December 11, 2012 12:43 PM
I couldn't agree more. Well aimed design is built upon genuine requirements, and between the users and our solutions there is a challenge to transform needs into digital experiences. As a facilitator you know how to master this challenge, direct sessions, identify problems and understand what users truly wants
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Top 5 UX Articles You Might Have Missed

Top 5 UX Articles You Might Have Missed | UX Design | Scoop.it

There is a huge amount of content flowing through the Web, so it’s inevitable that you will miss out on some pretty cool articles that might be of great interest to you. I thought I would help you and fill you in on some engaging UX articles that you might have skipped this week.

Check out the top 5 UX articles of the week. Happy reading!


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10 Tips How To Handle Responsive Navigation Menus Successfully - The Usabilla Blog

10 Tips How To Handle Responsive Navigation Menus Successfully - The Usabilla Blog | UX Design | Scoop.it

Did you ever experience trouble navigating on a site because it is not optimized for the device you are using? I did, and I think it's the most important part of responsive design - to make sure that all components of navigation are suitable for mobile use. Content mangement and web site architechture make the information useful, logic and easy to find. But without a great navigation the user will never leave the first page anyway. /Hans


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Hannes's curator insight, December 11, 2012 1:12 PM

Did you ever experience trouble navigating on a site because it's not optimized for the device you are using? I did, and I think it's the most important part of responsive design - to make sure that all components of navigation are suitable for mobile use. Content management and web site architecture make the information useful, logic and easy to find. But without a great navigation the user will never leave the first page anyway.

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User Experience and Uncovering Habits to Change Behavior - SitePoint

User Experience and Uncovering Habits to Change Behavior - SitePoint | UX Design | Scoop.it
Understanding your customers' and habits is critical to creating compelling positive user experiences.

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Strategic User Experience (ConfabUK 2013)

If you get a seat at the strategy table, bring a prototype

Via Mario K. Sakata
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Mario K. Sakata's comment, April 6, 2013 3:10 AM
I agree with Terry, bringing in prototype may bring some misleading thoughts when too early. Depends what you call as Prototype. In my case, I rather bring storyboards to have shared understanding of user's context of use.
Michael Allenberg's comment, April 7, 2013 10:05 AM
Kazumichi, an interactive prototype can take many forms! We practice turning storyboards into click-through prototypes, when applicable, to provide the client a more contextual experience!
Michael Allenberg's comment, April 7, 2013 10:08 AM
And by this, I mean actually making the storyboards themselves digital and stitching them together with appropriate interactive components, contextual to each frame. This is a unique way to stell the story BEFORE beginning the UI prototype!
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10 Ways How Video Can Improve The User Experience

10 Ways How Video Can Improve The User Experience | UX Design | Scoop.it

Via Hannes
Michael Allenberg's insight:

After having spent a few years as Lead UX at a media content company, I can attest to both the power and impact of video in enhancing User Experience... Both as augmented content AND instructional walkthroughs!

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Hannes's curator insight, March 19, 2013 8:43 AM

One distinction between web and print is the ability to present multimedia. We have seen designers trying to figure out ways to incorporate this in home pages for several years, and so far most attempts have been made with debatable usability. Back then people asked: What can the developers do for us? Ok, great let's find a way to use it. So websites became reflections of the technological state rather than reflections of users' needs. But lately I witnessed an emerging web design trend that actually adds value to the users. Single page layouts with big images, animated backgrounds, music and smooth scrolling are everywhere. Did designers finally learn how to master the multimedia sandbox? Applied in the right way video can evoke attention, create emotional atmospheres, entertain audience and tell empathatic stories. This article explains how to do it in a user friendly approach with some practical examples.

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Player-Centric Design: The UX of The Room | UX Magazine

Player-Centric Design: The UX of The Room | UX Magazine | UX Design | Scoop.it

Ultimately, UX design and video game design both endeavor to understand a user’s mental model for accomplishing tasks and construct an interactive experience that’s sensitive to that model.


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Michael Allenberg's insight:

This is why my degree was in Interactive Design AND Game Development...

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Usability testing myths | .net magazine

Usability testing myths | .net magazine | UX Design | Scoop.it

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Hannes's curator insight, February 28, 2013 3:01 PM

Usability testing is a life line in the creative process in order to reach successful design results and increase the quality of each iteration. We need relevant input to obtain a more accurate perspective where users are in center instead of frustrated designer. Adjusting solutions to test feedback will ensure the wheel of innovation is on the right track. This article presents five controversial beliefs about usability testing and discusses if they are myths or if there is anything true about them.

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Create a Mobile User Experience

Create a Mobile User Experience | UX Design | Scoop.it

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Michael Allenberg's insight:

Mobile is the only viable future-state... Go forth and DESIGN!

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Hannes's curator insight, February 19, 2013 9:02 AM

Mobile web design is obviously a hot topic at the moment, and it doesn't seem to cool down. I understand that, we need a boost to deal with the opportunities and limitations of varying screens and interaction techniques. But I think that the new paradigm will soon settle down, we will get used to it, mobile will become a part of the complete web design eco system, and the terminology will change when we adopt a device agnostic approach. Because even though screens are changing, people's needs stay the same. And until we find a unified design language for "Internet of things" let's learn as much as possible about mobile web design - because our future is on the run.

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Master mobile navigation | .net magazine

Master mobile navigation | .net magazine | UX Design | Scoop.it

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Hannes's curator insight, February 12, 2013 4:47 AM

Mobile navigation can be a challenge due to all constraints of handheld devices, like small screens, touch screen interfaces and varying contexts of use. At the same time mobile design is far from defined and new ways of applying gesture based interaction develops rapidly as the medium adapts to the users. So it's not a simple mission to master the evolving field of mobile navigation. But this article might be a helpful piece along the way with guidelines and examples regarding the most common solutions right now.

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Case Study: Methods of Evaluating an eCommerce Checkout Experience :: UXmatters

Case Study: Methods of Evaluating an eCommerce Checkout Experience :: UXmatters | UX Design | Scoop.it

“The Web site needed welcoming and motivating messages to encourage customers to go through the checkout experience.”


Via Mario K. Sakata
Michael Allenberg's insight:

eCommerce is an incredible intricate problem-set to solve...

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Mario K. Sakata's comment, February 2, 2013 9:18 AM
Indeed, though I work in an ecommerce company, this can be applied to an entire service.
Michael Allenberg's comment, February 3, 2013 12:45 AM
Too true... I have applied similar thought processes to Enterprise B2B UI that parse large data sets...
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Creating An Adaptive System To Enhance UX | Smashing UX Design

Creating An Adaptive System To Enhance UX | Smashing UX Design | UX Design | Scoop.it

This article gives ideas on how to design an adaptive system and inspire designers to consider how smart devices and context aware applications can enhance the user experience.


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UX design for startups: growth and design hacking | Feature | .net magazine

UX design for startups: growth and design hacking | Feature | .net magazine | UX Design | Scoop.it

Design is the creative process where visions are brought to reality. As UX practitioners we are responsible for all aspects of the user experience, all the way from needs to visual impressions along with stakeholders and business goals. And we do whatever we are capable of to optimize the design based on the research and user input we obtain. But it's not enough to just release what we "think" is the best solution and never look back. Measuring the users' response is essential both for personal development and the design itself. This article explains why. /Hans


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Hannes's curator insight, December 11, 2012 11:39 AM

I see design as the creative process where visions are brought to reality. As UX practitioners we are responsible for all aspects of the user experience, all the way from needs to visual impressions along with stakeholders and business goals. And we do whatever we are capable of to optimize the design based on the research and user input we obtain. But it's not enough to just release what we "think" is the best solution and never look back. Measuring the users' response is essential both for personal development and the design itself. This article explains why. 

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What is User Experience Design? | Cooper Journal

What is User Experience Design? | Cooper Journal | UX Design | Scoop.it

Digital systems already play an enormous role in the world, and that role is growing. More and more analog products have digital components, from automobiles to pill bottles to light bulbs, and that means we have to pay attention to their interaction design and user experience. That’s why it’s paramount to understand the users’ needs is paramount. The difference between a smart phone and a dumb one is a smart UX designer.


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How to brainstorm creative ideas: 15 killer tips | Creative Bloq

How to brainstorm creative ideas: 15 killer tips | Creative Bloq | UX Design | Scoop.it

For me design is not the art of a creative genious, it's the result of a process based on a well defined methodology. Maybe this is just a way for me to justify the academic background I have. However, initially everything is about creativity - the ideas must be born in order to be processed by the methodology I mentioned. This is a great article that helps you to get your wheels out of the mud. /Hans


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Hannes's curator insight, December 11, 2012 1:05 PM

For me design is not the art of a creative genius, it's the result of a process based on well defined methodology to make sure each important aspect is covered. Maybe this is just a way for me to justify the academic background I have. However, initially everything is about creativity - the ideas must be born in order to be processed by the methodology I mentioned. This is a great article that helps you to get your wheels out of the mud.

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The Project Canvas

The Project Canvas | UX Design | Scoop.it
Defining a project in its earliest stages is like hitting a golf ball: if the face of your club is slightly tilted , you’ll end up slicing the ball as it travels down the green. Likewise, small mis...

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