Using Technology to Transform Learning
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Using Technology to Transform Learning
Articles, ideas, references showcasing ways that educational technologies change teaching and learning
Curated by Norton Gusky
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Minecraft: The video game that builds kids' brain cells

Minecraft: The video game that builds kids' brain cells | Using Technology to Transform Learning | Scoop.it
Microsoft's popular video game Minecraft helps kids learn everything from programming, science and math to art, languages and history.
Norton Gusky's insight:
CNET special report on educational uses of Minecraft
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World’s first live VR surgery aims to educate medical students watching the video | PerfScience

World’s first live VR surgery aims to educate medical students watching the video | PerfScience | Using Technology to Transform Learning | Scoop.it
Norton Gusky's insight:
The medical world takes the first step into VR providing greater access to anyone with even Google Cardboard
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Using Project Based Learning To Turn Students into Responsible Data Consumers (EdSurge News)

Using Project Based Learning To Turn Students into Responsible Data Consumers (EdSurge News) | Using Technology to Transform Learning | Scoop.it
At South Miami Middle Community School, our mission is to improve upon students’ abilities to read, write, comprehend, and articulate through an integrated curriculum, which will prepare all students for the diversely multicultural and technological world of the twenty-first century. But one ques
Norton Gusky's insight:
Here's a great example of using Project-based Learning to make an abstract concept - climate change - very relevant and real for middle school students.
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5-Minute Film Festival: Getting Started With Classroom Apps

5-Minute Film Festival: Getting Started With Classroom Apps | Using Technology to Transform Learning | Scoop.it
Need a bit of help bringing apps into your classroom? This video playlist and resource collection will help you get started using apps with your students.
Norton Gusky's insight:
Edutopia provides great information. These tutorials are quick and easy to share with educators. 
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Sharing the Screen in 1:1 Classrooms

Sharing the Screen in 1:1 Classrooms | Using Technology to Transform Learning | Scoop.it
Collaborative and whole-group activities in a 1:1 classroom can help build real-time people skills despite (and because of) the technology in students' hands.
Norton Gusky's insight:
Great ideas like Kahoot or Nearpod that tap into digital devices  but allow for collaborative activities.
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App Opens New Chapter in Childhood Literacy

App Opens New Chapter in Childhood Literacy | Using Technology to Transform Learning | Scoop.it
The Obama administration’s partnership with publishers and nonprofits is letting low-income kids and teachers access thousands of ebooks for free. But books are only one piece of the early literacy…
Norton Gusky's insight:
App opens the world of eBooks to kids who may not have access to reading materials. 
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Millennials Who Blaze Trails in the Innovation Economy

Millennials Who Blaze Trails in the Innovation Economy | Using Technology to Transform Learning | Scoop.it
A new project highlights how some young people are paving unique career paths in an unstable, unpredictable era.
Norton Gusky's insight:
In this Remake Learning article a group of Texans are profiled who are using technology to make a difference in their community.
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AppSmash these 2 apps to create endless multimedia possibilities

AppSmash these 2 apps to create endless multimedia possibilities | Using Technology to Transform Learning | Scoop.it
Technology News & Innovation in K-12 Education
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Creative ideas for ways to communicate ideas by combining apps
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Exploring Virtual Reality and Education: Edorble for VR

Exploring Virtual Reality and Education: Edorble for VR | Using Technology to Transform Learning | Scoop.it
Edorble is already a 3D virtual world. While we think Edorble is already a powerful environment on a laptop, experiencing it on the platform optimized for 3D environments will be stunning and let it reach it's full potential. It maybe some time before these devices become mainstream, but we're eager to get a head start and begin building our education-focused 3D world for VR headsets.

Via Nik Peachey
Norton Gusky's insight:

Strong argument for using Edorble as a learning tool. 

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Javier Sánchez Bolado's curator insight, March 29, 2016 12:17 PM

Good to see Edorble getting involved in VR too.

Aki Puustinen's curator insight, March 29, 2016 11:20 PM

Good to see Edorble getting involved in VR too.

blaucloud's curator insight, March 30, 2016 12:27 PM

Good to see Edorble getting involved in VR too.

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MIT’s Sociable Robot ‘Tega’ Helps Preschoolers Learn a Second Language

MIT’s Sociable Robot ‘Tega’ Helps Preschoolers Learn a Second Language | Using Technology to Transform Learning | Scoop.it
This "affective computing" MIT robot can respond to the emotions of humans through recognition of facial movements.
Norton Gusky's insight:
Looks like MIT has a winning combination - an adorable companion who who helps young children to learn 
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Γιώργος Παπαναστασίου's curator insight, March 28, 2016 4:01 PM
Looks like MIT has a winning combination - an adorable companion who who helps young children to learn 
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Google’s virtual reality viewer comes to the classroom

Google’s virtual reality viewer comes to the classroom | Using Technology to Transform Learning | Scoop.it
Google Cardboard is a virtual reality viewer made almost entirely of cardboard with a smartphone loaded with a special app placed inside.
Norton Gusky's insight:
One way to get kids to learn how to evaluate information is to let them become beta testers of software or hardware. Here's a great story about elementary students testing out Google Expeditions with Google Glass. 
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Meet the Woman Who's Hacking Coding

Meet the Woman Who's Hacking Coding | Using Technology to Transform Learning | Scoop.it
Claire Shorall thinks one simple change can close the gender gap in computer science: Make everyone do it. ​
Norton Gusky's insight:
Here's a success story where a young woman finds a way to get other young women interested in computational thinking.
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6 Exciting AR Apps for Student Learning

6 Exciting AR Apps for Student Learning | Using Technology to Transform Learning | Scoop.it
Using augmented reality apps like Quiver, Elements 4D, and Aurasma, you can engage students with learning materials that spring to life in three-dimensional overlays.
Norton Gusky's insight:
Edutopia article that outlines a host of AR tools for educators to use. 
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The Future of Game-based Learning

The Future of Game-based Learning | Using Technology to Transform Learning | Scoop.it
The future of game-based learning is right on our doorstep. If you want to stay on the cutting edge, preparation is half the battle.
Norton Gusky's insight:
Reasons why educators should consider game-based learning as a strategy for the delivery of knowledge and skills.
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New trend sees evolution of the higher ed hackathon - eCampus News

New trend sees evolution of the higher ed hackathon - eCampus News | Using Technology to Transform Learning | Scoop.it
In a trending event that's taken the higher-ed world by storm (e.g. MLH hackathons, Northern Virginia's recent hackathon, Princeton's recent hackathon, and many more), a team of Hampshire College students have launched a unique hackathon aimed at engaging more than just tech students.
Norton Gusky's insight:
Usually hackathons draw "techies." Hampshire College added interdisciplinary elements pulling in a more diverse group of participants, with over 50% women.
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Scientists 3D print a robot that walks away when complete

Scientists 3D print a robot that walks away when complete | Using Technology to Transform Learning | Scoop.it
This hydraulic robot -- made of solids and liquids -- was 3D printed in one pass.
Norton Gusky's insight:
This is a fascinating step forward in physical computing. 
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Design Challenge Learning

Design Challenge Learning | Using Technology to Transform Learning | Scoop.it
What is Design Challenge Learning? It’s a combination of project-based learning, design thinking and the engineering design process that develops the innovator’s mindset through iteration. It’s a method of learning for which The Tech is best known. 

The lessons on this page, developed over the years by educators at The Tech, will help teachers lead their students through science and engineering challenges. They also make fun and effective team-building activities for groups of teachers.

Via John Evans
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Single and multiple session lessons for elementary through high school. 
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Tad Campagna, teacher: How to prepare students for the future | Pittsburgh is Kidsburgh

Butler Area educator Tad Campagna creates non-traditional classroom settings to ready students for the future.
Norton Gusky's insight:
Great example of a teacher empowering his students to think outside the box
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How A Group of Teenagers Taught Me How a Television Show Should Be Made

How A Group of Teenagers Taught Me How a Television Show Should Be Made | Using Technology to Transform Learning | Scoop.it
Watch the series premiere of “The Reel Teens” on Fox 53 April 9th at 9:00am and then meet the young people behind the show at The Reel Teens Premiere Party!
Norton Gusky's insight:
Steeltown Entertainment in Pittsburgh has assembled a team of teenagers who are now producing their own television show on local cable.
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How to Use Augmented Reality To Transform Your Classroom | Tech Learning

How to Use Augmented Reality To Transform Your Classroom | Tech Learning | Using Technology to Transform Learning | Scoop.it
Augmented Reality is changing education. What started out as something that was simply “cool” has become a way to engage learners like never before.
Norton Gusky's insight:
While Virtual Reality (VR) may be beyond the capabilities of many classrooms, Augmented Reality (AR) has many free or inexpensive tools. 
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Why Aren't There More Podcasts for Kids?

Why Aren't There More Podcasts for Kids? | Using Technology to Transform Learning | Scoop.it
Kids learn from podcasts, so why aren’t adults making more for them?
Norton Gusky's insight:
SLB Broadcasting in Pittsburgh carries on the tradition of Youth Expression. It's not just listening, but creating that should be on the radar. 
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6 Playful Learning Games at Toy Fair

6 Playful Learning Games at Toy Fair | Using Technology to Transform Learning | Scoop.it
Whether you're teaching about molecular arrangements or parts of speech, consider using games that put playfulness ahead of content delivery, because that's where mastery happens.
Norton Gusky's insight:
Matthew Farber shares some of the games with learning value he discovered at the NY 16 Toy Fair. I've only used Happy Atoms, but I'm going to test out some of the other tools that get kids engaged in computational thinking. 
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Idea to retire: Technology alone can improve student learning

Idea to retire: Technology alone can improve student learning | Using Technology to Transform Learning | Scoop.it
Ellen Lettvin, Joseph South, and Katrina Stevens emphasize the importance of pedagogy when using technology in the classroom to improve learning outcomes. Without proper instruction, technology can be an obstacle to learning even for students that grew up with it. This blog was first publish as an essay in TechTank's Ideas to Retire series.
Norton Gusky's insight:
Brookings Institute Report highlights how technology can impact student learning and pedagogy. Learners need active experiences and teachers need just-in-time training. 
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Teaching Children How To Code, Without Screens

Teaching Children How To Code, Without Screens | Using Technology to Transform Learning | Scoop.it
How a wooden toy called Cubetto may help foster the next generation of digital groundbreakers.
Norton Gusky's insight:
Cubetto looks like a perfect tool to get young kids to start to "code" by playing with wooden blocks that are programmable. 
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David W. Deeds's curator insight, March 27, 2016 7:48 PM

Thanks to Norton Gusky.

Bruno De Lièvre's curator insight, March 28, 2016 3:28 AM

Thanks to Norton Gusky.

jean-luc P's curator insight, April 1, 2016 2:09 AM

Thanks to Norton Gusky.

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How Personal APIs Let Students Design Their University (EdSurge News)

How Personal APIs Let Students Design Their University (EdSurge News) | Using Technology to Transform Learning | Scoop.it
I sat at a table with faculty, technologists, CIOs, startup founders and students, all gathered under one roof to tackle the question: How might we use application program interfaces (APIs) to empower students and faculty members to have voice, agency and digital literacy in their institutions? W
Norton Gusky's insight:
Putting APIs in the hands of students to take ownership of their own data - an interesting concept for higher education that can be considered for high school students. 
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