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The Backchannel: Giving Every Student a Voice in the Blended Mobile Classroom - Edutopia

The Backchannel: Giving Every Student a Voice in the Blended Mobile Classroom - Edutopia | Using Technology to Transform Learning | Scoop.it
Edutopia blogger Beth Holland introduces the backchannel as a tech integration strategy for keeping students engaged in the classroom - all students, not just the ones who are always raising their hands or speaking out.

Via John Evans
Norton Gusky's insight:

Good examples with personal stories including Padlet, Today's Meeting, and Socrative.

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Sandra Carswell's curator insight, July 20, 2014 9:58 AM

Backchannel tools can be used before, during, and after lessons, giving all students a voice in the conversation/discussion. Brainstorming, questioning, sharing ideas and resources.

Darleana McHenry's curator insight, July 20, 2014 8:03 PM

I like the idea of children expressing themselves and using technology to tell a story.

Using Technology to Transform Learning
Articles, ideas, references showcasing ways that educational technologies change teaching and learning
Curated by Norton Gusky
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Adaptive Learning’s Potential and Pitfalls (EdSurge News)

Adaptive Learning’s Potential and Pitfalls (EdSurge News) | Using Technology to Transform Learning | Scoop.it
“Adaptive learning.” Two words that have haunted headlines and press releases ever since I started this job in 2011—and likely even before then. Everyone thinks everyone else is doing it, so everyone says they’re doing it too.


But there are plenty of misconceptions and a lack of shared unde
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Variety of perspectives on the merits and lack of success using an adaptive software strategy.

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Depth-sensing cameras will open up a whole new frontier for smartphones

Depth-sensing cameras will open up a whole new frontier for smartphones | Using Technology to Transform Learning | Scoop.it

Depth sensors will not only make a smartphone more aware of its immediate environment but will also improve the ability to accurately isolate and identify a user’s body in space. Ultimately, this will spark an explosion in consumer applications ranging from virtual apparel try-on to personalized VR experiences mapped to your living area.


Via Nik Peachey
Norton Gusky's insight:

There's no doubt that VR will make its way into the education world. It's already happening in small doses, but with Google Cardboard and other inexpensive tools, this will become part of the day-to-day experience for all learners.

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Nik Peachey's curator insight, February 10, 12:35 AM

The article doesn't point to educational use, but clearly the potential for education is huge.

Nevermore Sithole's curator insight, February 10, 1:52 AM
Depth-sensing cameras will open up a whole new frontier for smartphones
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A Class on Coding and Bots

A Class on Coding and Bots | Using Technology to Transform Learning | Scoop.it
of Thinglink of Resources: https://www.thinglink.com/scene/753039991126360065 I have been asked to return to teach summer enrichment classes on maker education for elementary-aged learners at a local school during the summer of 2016. One of the new classes I am designing is called Coding and Bots. It is a week long (5 days) class that will meet…
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Jackie Gerstein shares some great activities to get young learners involved with coding and robotics.

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More schools tap tech tools for learning

More schools tap tech tools for learning | Using Technology to Transform Learning | Scoop.it
From mobile applications that support self-directed learning to analytics for tracking students' progress, more schools here are tapping technology to aid students in their learning and prepare them for the future workplace.. Read more at straitstimes.com.
Norton Gusky's insight:

High academically achieving countries, like Singapore, are turning to technology to improve the rate and depth of learning. 

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What do we mean when we say, “Transformative learning experiences powered by technology”?

What do we mean when we say, “Transformative learning experiences powered by technology”? | Using Technology to Transform Learning | Scoop.it

A transformative learning experience fundamentally changes our understanding of what it means to learn and what it means to work together with others to learn.


Via Nik Peachey
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Personal story that highlights the power of technology to transform learning - the preamble to the 2016 National Educational Technology Plan

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Carlos Rodrigues Cadre's curator insight, February 5, 8:00 AM

adicionar sua visão ...

Ivon Prefontaine's curator insight, February 5, 11:15 AM

Technology is not a tool. Heidegger proposed it involves two intertwined definitions: human/anthropological and technological/instrumental. He proposed that technology is about a way of thinking, acting, and speaking about, with, and through the tools humans use. In that sense, the line about technology being transforming is accurate. When the two definitions are separated, that is not the case.

Wilko Dijkhuis's curator insight, February 6, 3:32 AM

Nice example of how a persons life and learning strategies became transformed by an experience at a young age (in this particular case it was an encounter with primitive computer technology, but in general it  could have been anything: e.g. hearing the saxophone played well for the first time, or "seeing" the mother of god in a cave)  

 

Alas, also a typical example of unwarranted educational proselytizing. The man is so enthusiastic about his new insight that everybody has to hear the good news. Worse, everybody has to convert and repent. The idea that Catholicism, Jazz or technology enhanced project based learning  does not work for everybody, never enters the man's mind.

 

Lets stop with this kind of "inspirational" stories in educational design. Lets stick to science (mainly cognitive and social psychology). I know it is boring, but it is our best shot at finding out what works for whom under which circumstances.  

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Bloxels Merges Physical And Digital Play With Game Design

Bloxels Merges Physical And Digital Play With Game Design | Using Technology to Transform Learning | Scoop.it
Bloxels, a unique combination of hands-on game board development and digital game design, has debuted for families and classrooms.
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Here's a toolset that can open the door for younger learners to begin to investigate game design. 

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Middle School Maker Journey: Everything's Going Well . . . We Think

Middle School Maker Journey: Everything's Going Well . . . We Think | Using Technology to Transform Learning | Scoop.it

In part six of his year-long series, Kevin Jarrett reflects on his middle school makerspace's successes and growth opportunities, with an eye on the upcoming capstone projects.

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Kevin Jarrett shares the successes and challenges for a middle school TED program (Technology, Engineering, Design). Underlying all of the work is a focus on human-centered design. 

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B.C. to add computer coding to school curriculum

B.C. to add computer coding to school curriculum | Using Technology to Transform Learning | Scoop.it

The move is part of a broader strategy to deliver more support to the province’s tech sector, addressing a chronic skills shortage in one of few areas of recent strength in the Canadian economy

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Canada, like Estonia, Great Britain, and Australia sees the opportunity to build on the growing world of digital education and business. 

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Whiz kid, 13, teaches technology class to MIT graduates

Whizz kid, 13, teaches technology class to MIT graduates In less than three years, 13-year-old Quin Etnyre learned to programme electronics, created his own ...

Norton Gusky's insight:

While the quality of the video is poor, the power of a 13 year old teaching students at MIT about Arduino boards and what people can create is quite powerful. 

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Bringing wi-fi, and parent engagement, to the community

Bringing wi-fi, and parent engagement, to the community | Using Technology to Transform Learning | Scoop.it

Kent School District's new kiosks are bringing the SIS and free wi-fi to the community

Norton Gusky's insight:

Kent School District in Washington has placed kiosks in community locations in order to give parents/ care givers access to student information as well as other district information, such as job opportunities. The STAR program is an attempt to bridge the Digital Divide.

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FUTURE ROOMS: THE INTELLIGENT USE OF SPACE | Tech Learning

FUTURE ROOMS: THE INTELLIGENT USE OF SPACE | Tech Learning | Using Technology to Transform Learning | Scoop.it

Surely you’ve heard the not-so-funny joke that if Rip Van Winkle were to wake up today he’d recognize only one thing: the classroom, with its cookie-cutter rows of desks and a blackboard and teacher up front. But we all know that mobile devices allow digital learning to take place anywhere—on a bus, a beach, a bed, or at a ball game. That’s why some districts are turning their libraries, unused closets, and classrooms into open, collaborative spaces that better reflect the open, collaborative learning of today.

Norton Gusky's insight:

Across the country schools are rethinking how to design learning spaces. In this article it's not just libraries that are the target. Districts, like Elizabeth Forward near Pittsburgh, have created game design spaces, maker spaces in former technology education rooms, and immersive learning in a former classroom.

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10 Ways Kids Can Learn About Robotics | Learning

10 Ways Kids Can Learn About Robotics | Learning | Using Technology to Transform Learning | Scoop.it

"From coding to stop-motion animation videos to sewing, the maker movement is becoming more and more popular with kids and adults.

Maker culture is a movement that embraces do-it-yourself tinkering with electronics and physical objects—it focuses on learning and trying out new practical skills, building a community of resources and experimenting.

 

Robotics and electronics are two hallmarks of the maker movement (electronics explores using electronic circuits, while robotics combines circuits, movement and sometimes software to create a machine or robot). Projects can be as simple as a making a light blink, or as involved as building an entire robot.

 

“Light switches, electronics [and] toys seem very closed off...The average person doesn't realize they can make or impact them,” says Jennifer Turliuk of MakerKids in Toronto. MakerKids is the world’s first and largest makerspace that’s just for kids; it offers many different maker programs for children.

 

“In [robotics] programs, kids start to understand how these simple machines work. They can even make their own light switch,” Turliuk says."


Via John Evans
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Examples from a Canadian perspective with a focus on Making. 

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Three really real questions about the future of virtual reality

Three really real questions about the future of virtual reality | Using Technology to Transform Learning | Scoop.it

As Oculus Rift pre-orders begin, debate remains about how mainstream VR will be, whether it’s about more than games, and what it’ll do to humans

Norton Gusky's insight:

The article looks beyond entertainment and examines some directions where VR is already making a difference bringing learners into virtual spaces, such as museums. 

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Three Reasons Students Should Own Your Classroom’s Twitter and Instagram Accounts (EdSurge News)

Three Reasons Students Should Own Your Classroom’s Twitter and Instagram Accounts (EdSurge News) | Using Technology to Transform Learning | Scoop.it
It is quickly becoming a non-negotiable for all classrooms to leverage social media in order to communicate with families and other classrooms—thus engaging others in the daily lives of students. While simply posting “fun” photos is a start, this novelty wears off quickly, and as a result, we must t
Norton Gusky's insight:

I've always been a firm believer in empowering students. Here's a great story based on giving students the authority after demonstrating their digital fluency.

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5 ways to make the most of virtual field trips

5 ways to make the most of virtual field trips | Using Technology to Transform Learning | Scoop.it

Tips to help students get the best possible experience from their virtual field trips

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Today learners can visit places, like the Ford Theater where Lincoln was shot, and have an experience that is not possible physically. 

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Unlocking the Code for Robotics in the Classroom

Unlocking the Code for Robotics in the Classroom | Using Technology to Transform Learning | Scoop.it

Teaching robotics to elementary students can enhance sensory learning, improve socialization, provide opportunities for hands-on innovation, and raise the level of rigor.

Norton Gusky's insight:

Learners from the young to the old enjoy the physicality of robots and coding. Here's a personal story from an elementary teacher. 

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Best 2015 Videos: STEM, STEAM, and Maker Education Theme

Best 2015 Videos: STEM, STEAM, and Maker Education Theme | Using Technology to Transform Learning | Scoop.it
One of my end of year rituals is finding and posting the years’ best videos. Given my current interest in maker education, I decided to locate and post 2015 videos related to maker education, STEM, and STEAM.

Via John Evans
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Great examples curated by Jackie Gerstein.

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Carlos Fosca's curator insight, December 20, 2015 12:55 PM

Luego de una irrupción muy fuerte del internet y del mundo digital en nuestra vidas aparece el "maker movement" como una nueva tendencia social que pretende construir ese puente entre el mundo real y el digital (internet de las cosas). No se trata de la reminiscencia de la era del hobbista, se trata de un proceso mucho más complejo donde las nuevas tecnologías, el diseño, la programación, la electrónica confluyen en un sólo espacio para interactuar con el entorno de una manera nunca antes vista. 

 

Tony Guzman's curator insight, February 8, 11:40 AM

This blog entry shares the Best 2015 Videos: STEM, STEAM, and Maker Education Theme.

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How UC Davis Reaps Personalized Learning's Simple Benefits (EdSurge News)

How UC Davis Reaps Personalized Learning's Simple Benefits (EdSurge News) | Using Technology to Transform Learning | Scoop.it
We often hear discussions about the potential of Big Data and complex learning analytics to improve educational outcomes. But the reality is that when it comes to transforming the classroom, often simple and timely feedback is enough to provide real learning improvements.




This article is
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UC Davis taps into Carnegie Mellon's Open Learning Initiative project to provide a personalized approach for STEM courses that were formerly lecture based.

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Zulama Students Shine at Smithsonian Climate Game Showcase - Zulama

Zulama Students Shine at Smithsonian Climate Game Showcase - Zulama | Using Technology to Transform Learning | Scoop.it
By Beverly Vaillancourt As a high school game design student, what would it be like to have a game designed by you showcased at the National Museum of Natural History in Washington, D.C.? Pretty awesome! That’s exactly what happened for Zulama students from Elizabeth Forward High School in Pennsylvania and Harmony High School in Florida …
Norton Gusky's insight:

Zulama provides a game-based learning curriculum for secondary schools. At the latest Climate Change Showcase students from Pennsylvania and Florida had their games showcased. Quite an honor! I work with the Zulama team on professional development and curriculum design. 

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These STEM initiatives are inspiring women and girls around the globe

These STEM initiatives are inspiring women and girls around the globe | Using Technology to Transform Learning | Scoop.it

Increasing the number of women in STEM careers is a global issue, but these promising initiatives are making an impact around the world.

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Fascinating look at women in STEM across the globe. Who would have thought that Kazakistan has one of the highest percentage of women in STEM jobs?  

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With MinecraftEdu, are video games the future of education?

With MinecraftEdu, are video games the future of education? | Using Technology to Transform Learning | Scoop.it
Microsoft announced on Tuesday that it had acquired MinecraftEdu, an education-oriented version of the popular video game.
Norton Gusky's insight:

It's amazing to watch kids "play" with Minecraft. This move by Microsoft looks like a good step forward to making Minecraft a tool for learning. However, there will be a classroom cost associated with it - $5/user. 

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History, Empathy, Systems Thinking, and Gaming

History, Empathy, Systems Thinking, and Gaming | Using Technology to Transform Learning | Scoop.it

One teacher used a unique social deduction game to build a unit on the Salem Witch Trials that also taught students empathy and systems thinking.  

Norton Gusky's insight:

Here's a wonderful use go game-based learning that allows students to understand the dynamics of the Salem Witch Trial. 

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Helana Santos: the video game creator who’s living the Modern Dream

Helana Santos: the video game creator who’s living the Modern Dream | Using Technology to Transform Learning | Scoop.it

‘Games can elicit emotions that surprise players, provide ways for them to socialise and much more. They’re extremely powerful’

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It's great to see a woman succeed as a game designer and add an element of social good. 

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Inside the school that immerses students in Spanish — and technology

Inside the school that immerses students in Spanish — and technology | Using Technology to Transform Learning | Scoop.it

The thought of preparing our students for their 21st century futures conjures up a number of different ideas. There’s imparting the necessary technology skills students will need to thrive in their careers, as well as interpersonal skills such as collaboration and communication and making sure students can function in an increasingly globalized world.

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Here's an example of an elementary program in North Carolina that uses a blended approach for world language acquisition. 

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Pearson and the London Knowledge Lab present Intelligence Unleashed: Education and AI in the lab

On 15th October 2015 the London Knowledge Lab hosted an event in collaboration with Pearson gathering together teachers, education technologists and experts ...

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Video that focuses on role of Artificial Intelligence (AI) on teacher and student learning, especially with personalizing learning while allowing for collaborative opportunities. 

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