Using Technology to Transform Learning
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UK Study Offers Lessons on Technology and Education | Educational Publishing | Association of Educational Publishers

UK Study Offers Lessons on Technology and Education | Educational Publishing | Association of Educational Publishers | Using Technology to Transform Learning | Scoop.it
Rather than looking at technology independently, the researchers identified eight effective learning themes.

Learning from experts
Learning with others
Learning through making
Learning through exploring
Learning through inquiry
Learning through practicing
Learning from assessment
Learning in and across settings

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Using Technology to Transform Learning
Articles, ideas, references showcasing ways that educational technologies change teaching and learning
Curated by Norton Gusky
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The Impact of Student-Created Apps

The Impact of Student-Created Apps | Using Technology to Transform Learning | Scoop.it
In addition to all the marketing, graphic design, website building, and content creation activities that take place when you create an app, the students are learning brainstorming and social entrepreneurship.

They’re also learning how to collaborate with other students around the world. And that’s perhaps the most challenging aspect of what we do.

Via Nik Peachey
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Student Entrepreneurs
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Nik Peachey's curator insight, August 18, 4:23 AM

Nice example of project based learning.

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Opinion: Forget “digital natives.” Here’s how kids are really using the Internet

Opinion: Forget “digital natives.” Here’s how kids are really using the Internet | Using Technology to Transform Learning | Scoop.it
By challenging the assumption that every child growing up today is a one-size-fits all digital native, we can make sure each of them can find their own way to relate to technology — whether using it to accomplish basic tasks or to create new technologies and worlds. Being aware of our kids’ differences now is what could help keep them from drifting apart.

Via Nik Peachey
Norton Gusky's insight:
Interesting take that should lead to some conversation about the differences in how younger people are using digital skills 
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Chris Carter's comment, July 5, 9:37 PM
A much more nuanced view, and one that I appreciate. I have long called so-called digital natives "digital naives" because the majority of kids only know enough about tech to use it to accomplish what they wish to accomplish. Tech does not really come any easier for them. Tech is simply more common to them.
Nevermore Sithole's curator insight, July 6, 5:17 AM
Opinion: Forget “digital natives.” Here’s how kids are really using the Internet
Edward Russell's curator insight, July 7, 10:51 AM
beyond these over-simplified tags. this distinction is always interesting, as is how young people actually use tech.
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How Teachers Can Change the Future of Educational Technology - InformED

How Teachers Can Change the Future of Educational Technology - InformED | Using Technology to Transform Learning | Scoop.it
One challenge facing educational start-ups is that many technologists don’t have real world teaching experience or have been out of the school system for so long that they’re out of touch with the classroom experience. And teachers who may have dynamic ideas for software or apps in education don’t have the technical know-how, access to investment, or experience starting a company from scratch.

Via Nik Peachey
Norton Gusky's insight:
Teachers as Edupreneurs
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Nik Peachey's curator insight, May 30, 2:09 AM

Yes. This is part of the problem.

Ines Bieler's curator insight, May 30, 12:45 PM

Yes. This is part of the problem.

David W. Deeds's curator insight, May 30, 8:19 PM

Thanks to Nik Peachey.

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12 Virtual Reality in Education Apps - STEM Learning

12 Virtual Reality in Education Apps - STEM Learning | Using Technology to Transform Learning | Scoop.it

"Virtual reality in education is a really exciting time in children, and adults, lives. There is something amazing about being immersed in a 3D environment that compels students to come back for more. Students are able to absorb information in a 3D world, while having an engaging and fun experience. There are many platforms for students to use, such as Google Cardboard, Daydream, Oculus Rift, HTC Vive and Samsung Gear VR. For an out of this world learning experience, here are 12 of the best virtual reality education apps available for STEM learning."


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Augmented and virtual reality are gaining traction in education - what are the best uses? 
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Fausto Cantu's curator insight, May 19, 4:33 PM
12 Virtual Reality in Education Apps - STEM Learning
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The skills your kids should cultivate to be competitive in the age of automation - Quartz

The skills your kids should cultivate to be competitive in the age of automation - Quartz | Using Technology to Transform Learning | Scoop.it
We’re all getting used to the thought that in a not-so-distant future, competition for jobs won’t just be other humans, it will also be an intelligent robot, self-driving car, or other artificial agent. But in our gut, we know this can’t be the full truth, that there’s a more nuanced story. We at least believe that elite human skills will remain valuable even as automation eats the world. The hard part is figuring out which ones will be the most valuable and where they will be the most prized.

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Unpredictability and dealing the physical world are keys to the future
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5 Vital Truths About Education Technology | Emerging Education Technologies

5 Vital Truths About Education Technology | Emerging Education Technologies | Using Technology to Transform Learning | Scoop.it

One of the most common failings of education technology implementations and integrations are the result of insufficient of or poorly designed professional development for the faculty who are expected to change their practices and embrace new solutions. You can't conduct training once prior to a launch and simply expect everyone to be on board.


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It's always important to share success stories.
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Nik Peachey's curator insight, April 19, 12:53 AM

Not much to disagree with here.

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Infographics & Learning

Infographics & Learning | Using Technology to Transform Learning | Scoop.it
A collection of infographics related to technology and education. | See more about Technology, Teaching and In the classroom.

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Making teaches into Digital Creators

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Gemma Ballarín's curator insight, March 11, 8:26 AM
Share your insight
Karen Draper's curator insight, March 13, 10:20 AM
Great Infographs. I like 9 fundamentals-- Teachers must stay current in order to help prepare our students for success in the future.
Eneko Martínez Goikolea's curator insight, March 18, 8:31 AM
#Infographics & Learning | @scoopit http://sco.lt/...
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Robotics and Computer Science for Elementary Level Learners @JackieGerstein

Robotics and Computer Science for Elementary Level Learners @JackieGerstein | Using Technology to Transform Learning | Scoop.it
I absolutely love all of the new robotics toys that have been coming out for elementary age learners.  I have been using them for my summer maker camp, with my gifted education classes, and for my upcoming Saturday morning program. One of my gifted girls noted, “Where do all of these robots come from?” I laughed and told her, “It’s actually has become one of my passions. Collecting them has become a major hobby of mine.”

I usually use them for an hour per week with my two groups of gifted learners.  I am an advocate of student-centric learning and giving them choices as to which instructional activities they would like to engage. For their robotics hour each week, I am giving them the following choices with their goal of using five of the robotics to complete five of the tasks provided.

Via John Evans
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Great range of robots for elementary learners
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Genius hour and design thinking sketchnote resources

Genius hour and design thinking sketchnote resources | Using Technology to Transform Learning | Scoop.it
For those who haven’t come across it before, it was borne out of the idea of Google’s 20% time. This is time that is set aside for employees as part of Google’s drive (get it? #pun) to innovate within its ranks. Famously, such ideas as Gmail have come from a 20% time project by one of Google’s employees.
Genius Hour is meant to inspire and give children the opportunity to develop and build some of the most important skills in learning around the idea of collaboration, creativity and innovation, communication and critical thinking.

Via John Evans
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A two-fer - Genius Hour ideas and resources as well as Design Thinking.
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Jim Lerman's comment, March 19, 8:21 PM
Chris, you have a very nice collection of resources here. I hope you will devote more time to Scoop.it. You've got a good eye for selection!
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Why Should We Teach Programming? - @kodable #hourofcode 

Why Should We Teach Programming? - @kodable #hourofcode  | Using Technology to Transform Learning | Scoop.it
Are you on the fence on whether or not you should introduce a programming curriculum next school year?  The easy answer is that you ABSOLUTELY should!  But, for those who are not as easily convinced, we have put together a list of the top 10 reasons why we believe coding should be taught to every child.


Via John Evans
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It's not about learning how to code; it's about creative problem-solving and design. 
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David W. Deeds's curator insight, November 30, 2016 3:24 AM

Thanks to John Evans.

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16 skills students need to learn today to thrive tomorrow

16 skills students need to learn today to thrive tomorrow | Using Technology to Transform Learning | Scoop.it
The gap between the skills people learn and the skills people need is becoming more obvious, as traditional learning falls short of equipping students with the knowledge they need to thrive, according to the World Economic Forum report New Vision for Education: Fostering Social and Emotional Learning Through Technology.

Today's job candidates must be able to collaborate, communicate and solve problems – skills developed mainly through social and emotional learning (SEL). Combined with traditional skills, this social and emotional proficiency will equip students to succeed in the evolving digital economy.

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Great global perspective on Essential Skills for ALL Learners
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abdoss's curator insight, October 18, 2016 9:15 AM
Working on those 21st Century Skills!
Ruth Reynolds's curator insight, October 18, 2016 11:44 PM
Nothing new here but good to reinforce this
J A Jones's curator insight, October 20, 2016 8:08 AM
These "soft skills" will provide students for a changing workplace.  
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Becoming Innovative: 15 New Ideas Every Teacher Should Try - TeachThought

Becoming Innovative: 15 New Ideas Every Teacher Should Try - TeachThought | Using Technology to Transform Learning | Scoop.it
What are the latest emerging trends in education?

As trends to do, these are changing almost yearly. Consider how quiet iPads in the classroom have been recently, whereas three years ago they were going to replace teachers and were (unsarcastically) compared to magic. While mobile devices like the iPad can indeed parallel a kind of magic in the learning process, it obviously has to ‘fit’ into a progressive supporting ecology of assessment, curriculum, and instruction.

With that in mind, we’ve created a list of 15 (the graphic plus 3 bonus items below) new ideas every teacher should try. Not all will fit or work–again, it depends on the ecology of the classroom, school, and so on. But each of these ideas below–some learning models, some concepts, and some technologies–can be transformational for students, and your teaching.

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Great list of strategies that are making a difference in the learning space.
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Susan McDonald's curator insight, June 3, 2016 3:05 AM
This really is a good little framework to use as a 'to do' list in future planning. The implicit message is that ICTs alone won't fix your problems, but combine them with innovative teaching approaches and unit structures and fit them to the 'ecology' of your school and class, and you will be getting close!
Hollie Brassington's curator insight, June 3, 2016 6:51 AM
This is a fantastic summary of ways to transform learning - in fact the PBL and Skype examples in combination with the current hot topic in the news about the value and virtues of allrefugees (Karl Stefanovic on WIN Today show)  makes me think I could devise an English  Unit on refugees where students interact through  these digital pedagogical tools  with actual refugees now in Australia to find out their stories and to hear about racial prejudice towards 'boat people', and then write a letter to the editor type assessment dispelling the negativities towards refugees via an online newspaper or blog situation. These could be shared with actual refugees to show them they have the support of Australian citizens....
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4 Ways to Use Thinglink's Virtual Reality App in Your Classroom - Class Tech Tips

4 Ways to Use Thinglink's Virtual Reality App in Your Classroom - Class Tech Tips | Using Technology to Transform Learning | Scoop.it
Give students a new way to interact with information and Thinglink's virtual reality app is a great example of this technology in action.

Via Stewart-Marshall
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Sounds like a great tool for kids to use to share their understanding
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Stewart-Marshall's curator insight, June 20, 2016 4:29 AM
Thinglink's Virtual Reality App let’s students create interactive products that demonstrate their understanding of a topic. In addition to being a great platform for creating something for an authentic audience, it’s also iPad, Android and Chromebook friendly.
Gust MEES's curator insight, June 20, 2016 8:55 AM
Give students a new way to interact with information and Thinglink's virtual reality app is a great example of this technology in action.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Virtual+Reality

 

http://www.scoop.it/t/21st-century-tools-for-teaching-people-and-learners/?tag=ThingLink

 

 

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Here’s How We Can Reinvent the Classroom for the Digital Age

Here’s How We Can Reinvent the Classroom for the Digital Age | Using Technology to Transform Learning | Scoop.it
Today, the blackboard has become a whiteboard; chalk has become a magic marker; the slates that students used have been replaced by notebooks; and classes have sometimes gotten smaller. Little else has changed. True, some schools are providing their students with laptops, and teachers are increasingly using technology and encouraging collaboration. But the methods are essentially the same—with the teacher dictating learning.

Via Nik Peachey
Norton Gusky's insight:
Insightful article that provides great recommendations
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Willem Kuypers's curator insight, July 15, 2:41 AM
J'aime entre autres la conclusion : le digital tutor arrive seulement dans 5 à 10 ans
Lon Woodbury's curator insight, July 21, 4:14 PM

Its a change that is being forced onto our public education. -Lon

Nevermore Sithole's curator insight, August 8, 3:28 AM
Here’s How We Can Reinvent the Classroom for the Digital Age
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How to Incubate Creativity in School Through Making and Discovery

How to Incubate Creativity in School Through Making and Discovery | Using Technology to Transform Learning | Scoop.it
The Turtle Art project, and the concept of “doing” or “making” before any explicit instruction has been given, is part of the school’s attempt to shake up its teaching. Lighthouse Community Charter has to cover the same standard curriculum as district schools, so teachers have to choose carefully the times when they’ll spend a little more time and creativity on a difficult subject.

Via John Evans
Norton Gusky's insight:
Informal approach to learning - let kids discover through exploration and tinkering
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GwynethJones's curator insight, July 26, 2016 7:55 AM

Cool ideas!

Chris Carter's curator insight, June 10, 12:16 PM
And this is why my school has three official Maker Spaces, and treats the whole school as a place for making. 
Ivon Prefontaine, PhD's curator insight, June 12, 1:16 PM
Digital tools and software can play a role in learning and doing as discovery. Teaching can also involve solving problems without digital tools. John Dewey was pointing us in this direction regardless of tools available.

When indigenous curricula and provincial curricula are overlayed with each other, they move us beyond the classroom and digital tools.
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Drones Can Be Fun—and Educational

Drones Can Be Fun—and Educational | Using Technology to Transform Learning | Scoop.it

Updated May 2017 


"Peering up, a teacher asked me, “What are we going to use it for?” as I flew our shiny new drone up between the umbrellas on the quad, past the roof of the gym, and into the low scattered clouds. The camera projected back to my iPhone, and I could see the newly planted trees in our quad, the only green for miles in the Mondrian concrete grid that is our local community.

The students and teachers in the quad all looked up too, shielding their eyes to see the drone fly. Our custodians pulled up in their cart, and my assistant principal whooped like one of the middle schoolers on my campus.

It’s my job this year to answer questions like the one above. As a teacher on special assignment currently serving as curriculum coordinator for my school, I get to learn what’s coming our way and devise methods of implementation. I specialize in technology and project-based learning, and I began thinking about implementing the drone immediately upon hearing that our district had purchased it.

And I’m not the only one thinking about this issue. In the book Drones in Education, the International Society for Technology in Education touts the engagement factor but also sees academic potential in using drones. To guide schools to successfully implement the technology, the book promotes the SOAR model, which stands for Safety (ethics and legal use), Operation (flight and maintenance), Active learning (engagement in problem solving), and Research (practical applications)."


Via John Evans
Norton Gusky's insight:
Like the author I've seen great educational uses for drones. 
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Rav's comment, May 27, 7:23 AM
good
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How to Use Augmented Reality in Education

How to Use Augmented Reality in Education | Using Technology to Transform Learning | Scoop.it
Pokémon Go did two things for society; introduced us to the capabilities of augmented reality (AR).

Via EDTECH@UTRGV
Norton Gusky's insight:
One of the emerging technologies that may be a game changer.
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Fausto Cantu's curator insight, May 4, 8:38 PM
How to Use Augmented Reality in Education
Nevermore Sithole's curator insight, May 5, 6:34 AM
How to Use Augmented Reality in Education
elearning at eCampus ULg's curator insight, May 5, 7:50 AM
Share your insight
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Want to inspire kids to learn STEM? Get them to build a robot

Want to inspire kids to learn STEM? Get them to build a robot | Using Technology to Transform Learning | Scoop.it

"The music is pumping, the crowd is cheering and people are dancing. This is science, technology, engineering and maths (STEM), but not as you know it. I’m at the Sydney Olympic Park Sports Centre as an invited judge for the 2016 Australia Regional FIRST (For the Inspiration and Recognition of Science and Technology) Robotics Competition. The competition is for students aged around 14-18 who, with the help of mentors and teachers, have six weeks (or significantly less in several cases) to design, build and program a robot for a designated challenge. This would be a difficult task even …"


Via John Evans
Norton Gusky's insight:
Great story from DownUnder about FIRST competition.
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Engaging and Empowering Learning Through Technology

Engaging and Empowering Learning Through Technology | Using Technology to Transform Learning | Scoop.it

Historically, a learner’s educational opportunities have been limited by the resources found within the walls of a school. Technology-enabled learning allows learners to tap resources and expertise anywhere in the world, starting with their own communities.


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Resources from the Office of Educational Technology, US Department of Education
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Nik Peachey's curator insight, April 10, 12:47 AM

A very useful collection of resurces.

Anna Parshenko's curator insight, April 10, 11:43 AM

A set of resources for future exploration

Armando Garcia's curator insight, April 19, 10:28 AM
Very useful information. something you would want to read and then refer back to in the future.
 
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Transcend the Classroom with Virtual Place-Based Learning

Transcend the Classroom with Virtual Place-Based Learning | Using Technology to Transform Learning | Scoop.it
Simulation-based learning allows us to play in a highly immersive environment that reflects aspects of the real world. In virtual simulations, we can explore and create with much lower stakes than we would encounter in the real world. Questions of “What if?” flourish in a virtual simulation as we create and experience new possibilities with increasing realism. With smartphones making access to virtual reality easier and easier, virtual simulations can now become part of place-based learning in the classroom.

Via Nik Peachey
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Nik Peachey's curator insight, January 13, 1:46 AM

Really nice case study type article. Looks like a great project.

Rachelle Prud'Homme's curator insight, January 15, 3:26 PM
Share your insight
David W. Deeds's curator insight, January 15, 8:57 PM

Geeky-cool stuff! Thanks to Peter Mellow.

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Technologies That Will Define the Classroom of the Future

Technologies That Will Define the Classroom of the Future | Using Technology to Transform Learning | Scoop.it
What innovative technologies that have recently appeared will soon reside in the future classrooms?

Via Nik Peachey
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Great article to start the new year.
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Nik Peachey's curator insight, December 30, 2016 1:09 PM

No surprises here, but quite an interesting selection.

António Leça Domingues's curator insight, December 31, 2016 5:36 AM
Definindo a sala de aula do futuro.
Tony Guzman's curator insight, January 19, 12:25 PM
While this blog entry focuses on elementary grade classrooms, these same technologies will disrupt the high school and college classrooms just as well!
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Introducing Design Thinking to Elementary Learners @JackieGerstein

Introducing Design Thinking to Elementary Learners @JackieGerstein | Using Technology to Transform Learning | Scoop.it
Design thinking is an approach to learning that includes considering real-world problems, research, analysis, conceiving original ideas, lots of experimentation, and sometimes building things by hand. The projects teach students how to make a stable product, use tools, think about the needs of another, solve challenges, overcome setbacks and stay motivated on a long-term problem. The projects also teach students to build on the ideas of others, vet sources, generate questions, deeply analyze topics, and think creatively and analytically. Many of those same qualities are goals of the Common Core State Standards. (What Does ‘Design Thinking’ Look Like in School?)

I use the following activities to introduce elementary students to the design thinking process. The ultimate goal is for the learners to work on their own, self-selected problems in which they will apply the design thinking.

Introducing the general design process to elementary student occurs through showing the following video about the engineering process:

Via John Evans
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Great activities with videos to highlight the student work

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Martha Bongiorno's curator insight, December 15, 2016 11:36 AM
I think this is a great intro to design, but this is a tad over the heads of our K-2 students or special needs. We really need to break it down into one step at a time and not give them everything at once. 
Siri Anderson's curator insight, December 16, 2016 5:15 PM
Very nice assemblage of lesson ideas and processes for a person new to integrating engineering and design thinking at the elementary level. 
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Playing with Habits of Mind

Playing with Habits of Mind | Using Technology to Transform Learning | Scoop.it
The challenge for teachers is to build this understanding in our students. Our task is to enable their intelligence by helping them to understand the habits of mind and to then empower our students to make intelligent choices about the habits they deploy.

Via Nik Peachey
Norton Gusky's insight:
I never thought about using game-based learning with Habits of Mind, but here you have a set of playing cards that lends itself to a game challenge. 
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Ivon Prefontaine, PhD's curator insight, December 5, 2016 1:38 PM
When taught in a way that students can understand them, the habits of mind work very well.
Ivon Prefontaine, PhD's curator insight, April 26, 1:19 PM
I used Habits of Mind with my students and it was something that helped their learning. It gave them opportunities to be responsible for their learning.
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Preparing Students for the Computational Future (EdSurge News)

Preparing Students for the Computational Future (EdSurge News) | Using Technology to Transform Learning | Scoop.it
This is an edited excerpt from “How to Teach Computational Thinking,” first published by Stephen Wolfram on Sept. 7, 2016.

Pick any field “X,” from archaeology to zoology. There either is now a “computational X”, or there soon will be. Doctors, lawyers, teachers, farmers, whatever—the future of all these professions will be full of computational thinking. Whether it’s sensor-based medicine, computational contracts, education analytics or agriculture—success is going to rely on being able to do computational thinking well.

Computational thinking is going to be a defining feature of the future, and it’s an incredibly important thing to be teaching to kids today. But where does it fit into the standard educational curriculum? The answer, I think, is simple: everywhere!

Via John Evans
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Lee Hall's curator insight, September 13, 2016 10:58 AM
Help in understanding how to fit computational thinking into the curriculum. 
Wilko Dijkhuis's curator insight, September 14, 2016 3:28 AM
agitprop for the Wolfram language (Has NLP support and much more)
Ginger Jewell's curator insight, September 16, 2016 10:43 AM
This is a concept oftenoverlooked.
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Building a STEAM Maker Network - Corwin Connect

Building a STEAM Maker Network - Corwin Connect | Using Technology to Transform Learning | Scoop.it
A few years ago, I recall walking past the door of our school makerspace and noticing a crowd of kids surrounding a table. Inside a group of 5th and 6th graders were hovering around someone, listening intently to directions. As I inched closer I heard the quiet voice of a parent demonstrating how to do several hand stitches. The mom, a PTA regular and all-around super volunteer, was showing our students some basics in sewing. Both boys and girls watched as she shared tips and tricks. Soon the students dispersed and moved back to their workspaces around the room working on their pillows, shirts, purses, and other sewing projects.

The parent volunteered an hour each Tuesday around lunchtime to work with our students during our “open studio” time. She served as a facilitator and mentor to young makers in our elementary school for several years. The connection that she made with students helped to demonstrate the link between hands-on learning and its purpose in the real world, as well as the value that parents and community bring to the school setting. This type of active parent involvement is one effective way to begin building a network of creativity and innovation in your school

Via John Evans
Norton Gusky's insight:
Getting parents involved is always a challenge. Here's a great way to make this happen.
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Lihi Telem's curator insight, June 27, 2016 7:19 AM
עוד מאמר יפה על הפשטות שמאחורי הקמת מרכז יצירה