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School libraries changing with move to digital resources | eSchool News

School libraries changing with move to digital resources | eSchool News | Using Technology to Transform Learning | Scoop.it
As schools across the nation move from printed textbooks to digital materials and digital learning environments, school libraries are adapting to keep pace—and new advancements are changing the very definition of school libraries and library media...
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Using Technology to Transform Learning
Articles, ideas, references showcasing ways that educational technologies change teaching and learning
Curated by Norton Gusky
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More schools tap tech tools for learning

More schools tap tech tools for learning | Using Technology to Transform Learning | Scoop.it
From mobile applications that support self-directed learning to analytics for tracking students' progress, more schools here are tapping technology to aid students in their learning and prepare them for the future workplace.. Read more at straitstimes.com.
Norton Gusky's insight:

High academically achieving countries, like Singapore, are turning to technology to improve the rate and depth of learning. 

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What do we mean when we say, “Transformative learning experiences powered by technology”?

What do we mean when we say, “Transformative learning experiences powered by technology”? | Using Technology to Transform Learning | Scoop.it

A transformative learning experience fundamentally changes our understanding of what it means to learn and what it means to work together with others to learn.


Via Nik Peachey
Norton Gusky's insight:

Personal story that highlights the power of technology to transform learning - the preamble to the 2016 National Educational Technology Plan

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Carlos Rodrigues Cadre's curator insight, February 5, 8:00 AM

adicionar sua visão ...

Ivon Prefontaine's curator insight, February 5, 11:15 AM

Technology is not a tool. Heidegger proposed it involves two intertwined definitions: human/anthropological and technological/instrumental. He proposed that technology is about a way of thinking, acting, and speaking about, with, and through the tools humans use. In that sense, the line about technology being transforming is accurate. When the two definitions are separated, that is not the case.

Wilko Dijkhuis's curator insight, February 6, 3:32 AM

Nice example of how a persons life and learning strategies became transformed by an experience at a young age (in this particular case it was an encounter with primitive computer technology, but in general it  could have been anything: e.g. hearing the saxophone played well for the first time, or "seeing" the mother of god in a cave)  

 

Alas, also a typical example of unwarranted educational proselytizing. The man is so enthusiastic about his new insight that everybody has to hear the good news. Even worse, everybody has to convert and repent. The idea that Catholicism, Jazz or technology enhanced project based learning  does not work for everybody, never enters the man's mind.

 

Lets stop with this kind of "inspirational" stories in educational design. Lets stick to science (mainly cognitive and social psychology). I know it is boring, but it is our best shot at finding out what works for whom under which circumstances.  

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Bloxels Merges Physical And Digital Play With Game Design

Bloxels Merges Physical And Digital Play With Game Design | Using Technology to Transform Learning | Scoop.it
Bloxels, a unique combination of hands-on game board development and digital game design, has debuted for families and classrooms.
Norton Gusky's insight:

Here's a toolset that can open the door for younger learners to begin to investigate game design. 

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Middle School Maker Journey: Everything's Going Well . . . We Think

Middle School Maker Journey: Everything's Going Well . . . We Think | Using Technology to Transform Learning | Scoop.it

In part six of his year-long series, Kevin Jarrett reflects on his middle school makerspace's successes and growth opportunities, with an eye on the upcoming capstone projects.

Norton Gusky's insight:

Kevin Jarrett shares the successes and challenges for a middle school TED program (Technology, Engineering, Design). Underlying all of the work is a focus on human-centered design. 

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B.C. to add computer coding to school curriculum

B.C. to add computer coding to school curriculum | Using Technology to Transform Learning | Scoop.it

The move is part of a broader strategy to deliver more support to the province’s tech sector, addressing a chronic skills shortage in one of few areas of recent strength in the Canadian economy

Norton Gusky's insight:

Canada, like Estonia, Great Britain, and Australia sees the opportunity to build on the growing world of digital education and business. 

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Whiz kid, 13, teaches technology class to MIT graduates

Whizz kid, 13, teaches technology class to MIT graduates In less than three years, 13-year-old Quin Etnyre learned to programme electronics, created his own ...

Norton Gusky's insight:

While the quality of the video is poor, the power of a 13 year old teaching students at MIT about Arduino boards and what people can create is quite powerful. 

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Bringing wi-fi, and parent engagement, to the community

Bringing wi-fi, and parent engagement, to the community | Using Technology to Transform Learning | Scoop.it

Kent School District's new kiosks are bringing the SIS and free wi-fi to the community

Norton Gusky's insight:

Kent School District in Washington has placed kiosks in community locations in order to give parents/ care givers access to student information as well as other district information, such as job opportunities. The STAR program is an attempt to bridge the Digital Divide.

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FUTURE ROOMS: THE INTELLIGENT USE OF SPACE | Tech Learning

FUTURE ROOMS: THE INTELLIGENT USE OF SPACE | Tech Learning | Using Technology to Transform Learning | Scoop.it

Surely you’ve heard the not-so-funny joke that if Rip Van Winkle were to wake up today he’d recognize only one thing: the classroom, with its cookie-cutter rows of desks and a blackboard and teacher up front. But we all know that mobile devices allow digital learning to take place anywhere—on a bus, a beach, a bed, or at a ball game. That’s why some districts are turning their libraries, unused closets, and classrooms into open, collaborative spaces that better reflect the open, collaborative learning of today.

Norton Gusky's insight:

Across the country schools are rethinking how to design learning spaces. In this article it's not just libraries that are the target. Districts, like Elizabeth Forward near Pittsburgh, have created game design spaces, maker spaces in former technology education rooms, and immersive learning in a former classroom.

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10 Ways Kids Can Learn About Robotics | Learning

10 Ways Kids Can Learn About Robotics | Learning | Using Technology to Transform Learning | Scoop.it

"From coding to stop-motion animation videos to sewing, the maker movement is becoming more and more popular with kids and adults.

Maker culture is a movement that embraces do-it-yourself tinkering with electronics and physical objects—it focuses on learning and trying out new practical skills, building a community of resources and experimenting.

 

Robotics and electronics are two hallmarks of the maker movement (electronics explores using electronic circuits, while robotics combines circuits, movement and sometimes software to create a machine or robot). Projects can be as simple as a making a light blink, or as involved as building an entire robot.

 

“Light switches, electronics [and] toys seem very closed off...The average person doesn't realize they can make or impact them,” says Jennifer Turliuk of MakerKids in Toronto. MakerKids is the world’s first and largest makerspace that’s just for kids; it offers many different maker programs for children.

 

“In [robotics] programs, kids start to understand how these simple machines work. They can even make their own light switch,” Turliuk says."


Via John Evans
Norton Gusky's insight:

Examples from a Canadian perspective with a focus on Making. 

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Three really real questions about the future of virtual reality

Three really real questions about the future of virtual reality | Using Technology to Transform Learning | Scoop.it

As Oculus Rift pre-orders begin, debate remains about how mainstream VR will be, whether it’s about more than games, and what it’ll do to humans

Norton Gusky's insight:

The article looks beyond entertainment and examines some directions where VR is already making a difference bringing learners into virtual spaces, such as museums. 

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CES 2016: Are humans ready for the technology of tomorrow?

CES 2016: Are humans ready for the technology of tomorrow? | Using Technology to Transform Learning | Scoop.it

The future is here, whether we want it or not. But will anyone buy it?

Norton Gusky's insight:

While this article focuses on consumer items that came to the forefront at the CES Conference in Las Vegas, it's important to think about the implication of each of the trends in education - virtual reality, physical computing, and personalizing learning using the Internet of Things. 

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Hate exams? Now a computer can grade you by watching you learn

Hate exams? Now a computer can grade you by watching you learn | Using Technology to Transform Learning | Scoop.it
Artificial intelligence can predict a student's ability to solve problems by looking at past performance – and help them learn better too
Norton Gusky's insight:

Here's a new approach using "Deep Learning" that may replace both formative and summative assessments. 

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Periscope: Connecting Classrooms to the World

Periscope: Connecting Classrooms to the World | Using Technology to Transform Learning | Scoop.it

Through the Periscope app, students can take virtual field trips, observe demos, and collaborate. Parents can find greater involvement in their children's learning and school community.

Norton Gusky's insight:

Periscope takes video conferencing to a new social media level.

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Best 2015 Videos: STEM, STEAM, and Maker Education Theme

Best 2015 Videos: STEM, STEAM, and Maker Education Theme | Using Technology to Transform Learning | Scoop.it
One of my end of year rituals is finding and posting the years’ best videos. Given my current interest in maker education, I decided to locate and post 2015 videos related to maker education, STEM, and STEAM.

Via John Evans
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Great examples curated by Jackie Gerstein.

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Carlos Fosca's curator insight, December 20, 2015 12:55 PM

Luego de una irrupción muy fuerte del internet y del mundo digital en nuestra vidas aparece el "maker movement" como una nueva tendencia social que pretende construir ese puente entre el mundo real y el digital (internet de las cosas). No se trata de la reminiscencia de la era del hobbista, se trata de un proceso mucho más complejo donde las nuevas tecnologías, el diseño, la programación, la electrónica confluyen en un sólo espacio para interactuar con el entorno de una manera nunca antes vista. 

 

Tony Guzman's curator insight, Today, 11:40 AM

This blog entry shares the Best 2015 Videos: STEM, STEAM, and Maker Education Theme.

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How UC Davis Reaps Personalized Learning's Simple Benefits (EdSurge News)

How UC Davis Reaps Personalized Learning's Simple Benefits (EdSurge News) | Using Technology to Transform Learning | Scoop.it
We often hear discussions about the potential of Big Data and complex learning analytics to improve educational outcomes. But the reality is that when it comes to transforming the classroom, often simple and timely feedback is enough to provide real learning improvements.




This article is
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UC Davis taps into Carnegie Mellon's Open Learning Initiative project to provide a personalized approach for STEM courses that were formerly lecture based.

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Zulama Students Shine at Smithsonian Climate Game Showcase - Zulama

Zulama Students Shine at Smithsonian Climate Game Showcase - Zulama | Using Technology to Transform Learning | Scoop.it
By Beverly Vaillancourt As a high school game design student, what would it be like to have a game designed by you showcased at the National Museum of Natural History in Washington, D.C.? Pretty awesome! That’s exactly what happened for Zulama students from Elizabeth Forward High School in Pennsylvania and Harmony High School in Florida …
Norton Gusky's insight:

Zulama provides a game-based learning curriculum for secondary schools. At the latest Climate Change Showcase students from Pennsylvania and Florida had their games showcased. Quite an honor! I work with the Zulama team on professional development and curriculum design. 

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These STEM initiatives are inspiring women and girls around the globe

These STEM initiatives are inspiring women and girls around the globe | Using Technology to Transform Learning | Scoop.it

Increasing the number of women in STEM careers is a global issue, but these promising initiatives are making an impact around the world.

Norton Gusky's insight:

Fascinating look at women in STEM across the globe. Who would have thought that Kazakistan has one of the highest percentage of women in STEM jobs?  

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With MinecraftEdu, are video games the future of education?

With MinecraftEdu, are video games the future of education? | Using Technology to Transform Learning | Scoop.it
Microsoft announced on Tuesday that it had acquired MinecraftEdu, an education-oriented version of the popular video game.
Norton Gusky's insight:

It's amazing to watch kids "play" with Minecraft. This move by Microsoft looks like a good step forward to making Minecraft a tool for learning. However, there will be a classroom cost associated with it - $5/user. 

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History, Empathy, Systems Thinking, and Gaming

History, Empathy, Systems Thinking, and Gaming | Using Technology to Transform Learning | Scoop.it

One teacher used a unique social deduction game to build a unit on the Salem Witch Trials that also taught students empathy and systems thinking.  

Norton Gusky's insight:

Here's a wonderful use go game-based learning that allows students to understand the dynamics of the Salem Witch Trial. 

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Helana Santos: the video game creator who’s living the Modern Dream

Helana Santos: the video game creator who’s living the Modern Dream | Using Technology to Transform Learning | Scoop.it

‘Games can elicit emotions that surprise players, provide ways for them to socialise and much more. They’re extremely powerful’

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It's great to see a woman succeed as a game designer and add an element of social good. 

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Inside the school that immerses students in Spanish — and technology

Inside the school that immerses students in Spanish — and technology | Using Technology to Transform Learning | Scoop.it

The thought of preparing our students for their 21st century futures conjures up a number of different ideas. There’s imparting the necessary technology skills students will need to thrive in their careers, as well as interpersonal skills such as collaboration and communication and making sure students can function in an increasingly globalized world.

Norton Gusky's insight:

Here's an example of an elementary program in North Carolina that uses a blended approach for world language acquisition. 

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Pearson and the London Knowledge Lab present Intelligence Unleashed: Education and AI in the lab

On 15th October 2015 the London Knowledge Lab hosted an event in collaboration with Pearson gathering together teachers, education technologists and experts ...

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Video that focuses on role of Artificial Intelligence (AI) on teacher and student learning, especially with personalizing learning while allowing for collaborative opportunities. 

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CES 2016: 5 individuals pioneering the robotics industry

CES 2016: 5 individuals pioneering the robotics industry | Using Technology to Transform Learning | Scoop.it

These men and women at CES work directly with groundbreaking robotics technologies.

Norton Gusky's insight:

Each of the five people highlighted in this Mashable article have either roots or ties into education. One common theme - merge physical computing (robots) with the needs of people. 

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Come Along and Ride on a Google Expedition

Come Along and Ride on a Google Expedition | Using Technology to Transform Learning | Scoop.it

With a smartphone and a simple virtual viewer, students can travel at any time, to any place, at the teacher's preferred pace, and for free.

Norton Gusky's insight:

You never made it to the Great Wall of China. Google can now take you there for a virtual visit.

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MOOCs in 2015: Breaking Down the Numbers (EdSurge News)

MOOCs in 2015: Breaking Down the Numbers (EdSurge News) | Using Technology to Transform Learning | Scoop.it
Have massive open online courses emerged from the Trough of Disillusionment to the Slopes of Enlightenment? Wherever MOOCs belong on the
Gartner Hype Cycle, one thing is clear: there are more courses and students now than ever before.
Student enrollments in MOOCs doubled this year. In fact, mor
Norton Gusky's insight:

MOOCS are becoming more common and used by learners around the world. Here's a summary of findings. Expect some surprises. Would you believe that Santa Fe Institute is the top-rated MOOC provider? 

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