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School libraries changing with move to digital resources | eSchool News

School libraries changing with move to digital resources | eSchool News | Using Technology to Transform Learning | Scoop.it
As schools across the nation move from printed textbooks to digital materials and digital learning environments, school libraries are adapting to keep pace—and new advancements are changing the very definition of school libraries and library media...
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Using Technology to Transform Learning
Articles, ideas, references showcasing ways that educational technologies change teaching and learning
Curated by Norton Gusky
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Project-Based Learning Through a Maker's Lens - Edutopia

Project-Based Learning Through a Maker's Lens - Edutopia | Using Technology to Transform Learning | Scoop.it

"The rise of the Maker has been one of the most exciting educational trends of the past few years. A Maker is an individual who communicates, collaborates, tinkers, fixes, breaks, rebuilds, and constructs projects for the world around him or her. A Maker, re-cast into a classroom, has a name that we all love: a learner. A Maker, just like a true learner, values the process of making as much as the product. In the classroom, the act of Making is an avenue for a teacher to unlock the learning potential of her or his students in a way that represents many of the best practices of educational pedagogy. A Makerspace classroom has the potential to create life-long learners through exciting, real-world projects."


Via John Evans
Norton Gusky's insight:

This helps to put the two trends into one package. Good approach.

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Willemijn Schmitz's curator insight, July 10, 11:37 PM

Kijken hoe het werkt!

Suzy Hirsch's curator insight, Today, 6:29 AM

Aren't we all makers!

Linda Ashida's curator insight, Today, 8:33 AM

Key message of this piece: Focusing on process as much as product, all as it relates to learning.

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Faculty use Internet-based technologies to create global learning opportunities @insidehighered

Faculty use Internet-based technologies to create global learning opportunities @insidehighered | Using Technology to Transform Learning | Scoop.it

For his world regional geography class at Allegheny College last fall, Eric Pallant arranged for his students to videoconference with a class at Forman Christian College, an English-medium institution in Pakistan.

Read more: http://www.insidehighered.com/news/2014/07/09/faculty-use-internet-based-technologies-create-global-learning-opportunities#ixzz37569Fc64 ;
Inside Higher Ed 

Norton Gusky's insight:

Examples of higher education classes that tap into global partners or collaborators.

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​How Atsuyoshi Saisho Feeds ‘Hungry Learners’ Around the World (EdSurge News)

​How Atsuyoshi Saisho Feeds ‘Hungry Learners’ Around the World (EdSurge News) | Using Technology to Transform Learning | Scoop.it
When Atsuyoshi Saisho, spiky-haired and smiling, pulls out photographs and begins animatedly talking about his time spent in Bangladesh and Somaliland, you might expect the 25-year-old to talk about the travels of a curious university student. Instead, he explained the experiences of thousands of cu
Norton Gusky's insight:

Japanese student takes a model for teaching motivated learners in countries low in quality teachers - key is starting small and working within the culture of the country. 

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How Technology Is Helping People Learn—and Even Save—the ...

How Technology Is Helping People Learn—and Even Save—the ... | Using Technology to Transform Learning | Scoop.it
This guest post was written by Allyson Eamer, a scholar in sociolinguistics at the University of Ontario Institute of Technology. A version of this post was originally published on the Ethnos Project blog.
Norton Gusky's insight:

Examples from around the world where technology provides new ways to not only preserve, but to grow the awareness of indigenous languages.

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21st Century Classroom

21st Century Classroom | Using Technology to Transform Learning | Scoop.it
My students want to transform their classroom to better meet their needs.
Norton Gusky's insight:

This is a great example of students using crowd-sourcing to try to solve a problem - how to redesign their own learning space.

 

Please note: I have not contributed nor would I expect any reader to contribute. 

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What Happened When the City of Boston Asked Teenagers for Help With the Budget – Next City

What Happened When the City of Boston Asked Teenagers for Help With the Budget – Next City | Using Technology to Transform Learning | Scoop.it
The first U.S. youth-led participatory budgeting process let Bostonians ages 12 to 25 decide how to spend $1 million in city money.
Norton Gusky's insight:

Using digital tools to create a more participatory democracy. 

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Imagination Foundation – ‘Making’ It in Pittsburgh

Imagination Foundation – ‘Making’ It in Pittsburgh | Using Technology to Transform Learning | Scoop.it
Norton Gusky's insight:

With President Obama taking the lead Maker events are happening all over the country. Here's one great example from Pittsburgh - Assemble.

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New classroom mantra: Don't be bored. Make something

New classroom mantra: Don't be bored. Make something | Using Technology to Transform Learning | Scoop.it
Aundrey Page is a teacher at North Clayton High School and a Teach For America–Metro Atlanta alumnus.
Norton Gusky's insight:

Across the country teachers are becoming Makers. Here's a story from Atlanta. 

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How One Social Entrepreneur is Changing Education Through Technology - Triple Pundit

How One Social Entrepreneur is Changing Education Through Technology - Triple Pundit | Using Technology to Transform Learning | Scoop.it
Triple Pundit
How One Social Entrepreneur is Changing Education Through Technology
Triple Pundit
Fixing the education system has long been a national priority — and a national struggle. The U.S.
Norton Gusky's insight:

Collaboration reading using contextual understanding with a tool for annotation - a great combination. 

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What Khan Academy Tells Us About Incorporating Technology in Learning

What Khan Academy Tells Us About Incorporating Technology in Learning | Using Technology to Transform Learning | Scoop.it
Over the past five years, there has perhaps been no educational technology initiative that has been more celebrated around the world than the Khan Academy. Born of efforts by one... more »
Norton Gusky's insight:

Some surprising findings based on research from SRI - it's not the videos, but the skill sets that have the greatest use, for example. 

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Google and Carnegie Mellon University researchers unite to change the e ... - VentureBeat

Google and Carnegie Mellon University researchers unite to change the e ... - VentureBeat | Using Technology to Transform Learning | Scoop.it
VentureBeat
Google and Carnegie Mellon University researchers unite to change the e ...
VentureBeat
She noted the learning gains are relatively modest for those students who stick with the course for its entirety.
Norton Gusky's insight:

The success stories for MOOCs often are based on social groups - teams of learners who meet together. CMU is trying to develop this type of social formation using learning analytics. 

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WQED Multimedia: Learning Innovation

WQED Multimedia: Learning Innovation | Using Technology to Transform Learning | Scoop.it

The ninth graders in Matt Fuchs’ English class at Propel Braddock Hills High School are furiously hunched over their computers. In the front of the class, an image is projected on a large screen. At closer view, it looks like they’re playing video games. Yes, that’s exactly what they are doing – and on class time. What’s going on here?

Norton Gusky's insight:

Is there a way to address standards and use game based learning to engage students? Propel Braddock Hills, a charter high school in the Pittsburgh area, is using Minecraft and other video game opportunities as part of their curriculum. 

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Teachers test learning games on Allegheny Valley students

Teachers test learning games on Allegheny Valley students | Using Technology to Transform Learning | Scoop.it
About 40 Allegheny Valley School District students on Thursday participated in a pilot program to increase student engagement through games in the classroom. The program ...
Norton Gusky's insight:

Game design elements enter the K-12 world through Quest to Learn's TeacherQuest program

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A School Day That’s All About Play

A School Day That’s All About Play | Using Technology to Transform Learning | Scoop.it
Imagine a school where the students' day revolves around playing games, all day long. Video games, live action role-playing games, board games, building games.
Norton Gusky's insight:

Watch the videos to listen to the students and adults and learn why this approach is so impacting on student learning learning.

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What 'Open Learning' Looks Like When It's For Kids Who Need it Most (EdSurge News)

What 'Open Learning' Looks Like When It's For Kids Who Need it Most (EdSurge News) | Using Technology to Transform Learning | Scoop.it
We've heard a lot of talk these days about open educational resources and online courses and how these platforms can make high-quality learning available for all. The code.org campaign has been touting the potential of online courses to teach kids how to code. Khan Academy has been the darling of th
Norton Gusky's insight:

Mimi Ito's work on Connected Learning has changed the direction of education. Take a look at what she's now promoting with the Scratch team from MIT. 

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5 gaming dynamics that truly engage students

5 gaming dynamics that truly engage students | Using Technology to Transform Learning | Scoop.it
From Angry Birds to Minecraft, gaming holds extraordinary potential for today’s students
Gaming. It’s more than a buzzword in today’s schools, but it still sometimes carries a stigma–is gaming really an effective way for students to learn?
Norton Gusky's insight:

Excellent insights into game-design elements that can be incorporated into all learning. Number one - allow failing in order to succeed by discovering new strategies. 

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Ryan McDonough's curator insight, July 7, 2:18 PM

Names the 5 most addictive appropriate games in education to date. The list includes, Civilization 5, League of Legends, Plants vs. Zombies 2, Angry Birds and Minecraft. Factors that make these games especially addicting are providing purpose, freedom, choice, challenges, free exploration, and get bonuses. Speaking of a bonus, "Mr. Boss"....

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Putting the World In Their Hands: Augmented Reality in the Classroom

Putting the World In Their Hands: Augmented Reality in the Classroom | Using Technology to Transform Learning | Scoop.it
These days, students can walk into a classroom and use their tablet or smartphone as the AR device to trigger to original content made on movie-making software and posted to YouTube, leading to an immediate and immersive learning experience.
Norton Gusky's insight:

The key is to make students both consumers and creators of the content. Watch the video about Layar and Avenues School.

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Even Our Youngest Students Need Digital Citizenship Skills

Even Our Youngest Students Need Digital Citizenship Skills | Using Technology to Transform Learning | Scoop.it
Primary teacher Kathy Cassidy describes how she teaches six and seven year old students to be good (and safe) digital citizens.
Norton Gusky's insight:

The role of educators becomes more important helping students to evaluate their knowledge and communication of ideas. 

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Award-Winning Educator Taps Technology to Layer Instruction

Award-Winning Educator Taps Technology to Layer Instruction | Using Technology to Transform Learning | Scoop.it
English teacher Diana Neebe helped create her school's 1-to-1 iPad curriculum. Along the way, she reconceptualized English class.
Norton Gusky's insight:

Diana Neebe "flipped" her class to take advantage of a 1:1 program. The in-class time now is spent on collaborative writing and interpreting literature. 

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With New Learning Labs, Teen Programming at Local Libraries Goes Digital

With New Learning Labs, Teen Programming at Local Libraries Goes Digital | Using Technology to Transform Learning | Scoop.it
With New Learning Labs, Teen Programming at Local Libraries Goes Digital
In Pittsburgh this summer teens can mix music, tinker with robots, and take courses in digital design. All at their local library.
Norton Gusky's insight:

Following the lead of the YouMedia Center in Chicago public libraries are becoming digital meccas for teens. Pittsburgh is one of 26 cities participating in a national project to empower young people using the power of digital tools. 

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Cardboard Box Tools

Cardboard Box Tools | Using Technology to Transform Learning | Scoop.it
Three digital learning tools, much like an empty cardboard box full of open-ended possibilities, offer young minds the free play of imagination.
Norton Gusky's insight:

We need tools that allow learner's curious minds to find creative strategies to communicate their understanding and create unique products - Explain Everything, Padlet, or ThinkLink are such examples.

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Program Brings Tech Professionals Into Communities to Teach Digital Literacy | Remake Learning

Program Brings Tech Professionals Into Communities to Teach Digital Literacy | Remake Learning | Using Technology to Transform Learning | Scoop.it

We sent a corps of local technologists into libraries and after-school spaces throughout the Pittsburgh region to teach digital literacy. Turns out the students aren’t the only ones who learned something.

Norton Gusky's insight:

Through the Sprout Fund in Pittsburgh kids are learning digital skills with the assistance of mentors that are part of the Digital Corps. 

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How Vine videos can improve the classroom experience

How Vine videos can improve the classroom experience | Using Technology to Transform Learning | Scoop.it
Instead of telling students to put their phones away, why not start using apps like Vine to enhance the classroom experience?
Norton Gusky's insight:

Twitter gave us 140 characters; now Vine limits the learner to 6 seconds to get to the point. 

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Collaborative learning — for robots - MIT News

Collaborative learning — for robots - MIT News | Using Technology to Transform Learning | Scoop.it
Collaborative learning — for robots MIT News Machine learning, in which computers learn new skills by looking for patterns in training data, is the basis of most recent advances in artificial intelligence, from voice-recognition systems to...
Norton Gusky's insight:

Self-organizing robots learn from each other - science fiction as reality

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President Obama Hosts the First-Ever White House Maker Faire | Remake Learning

President Obama Hosts the First-Ever White House Maker Faire | Remake Learning | Using Technology to Transform Learning | Scoop.it
Norton Gusky's insight:

The Pittsburgh scene is full of great Maker projects - some of the key people joined President Obama at the White House. 

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