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State boards of education weigh in on ed-tech policy | eSchool News

State boards of education weigh in on ed-tech policy | eSchool News | Using Technology to Transform Learning | Scoop.it
In a new set of recommendations aimed at advising state leaders on ed-tech integration, the National Association of State Boards of Education (NASBE) discusses how states are integral in meeting the needs of today’s students.
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Using Technology to Transform Learning
Articles, ideas, references showcasing ways that educational technologies change teaching and learning
Curated by Norton Gusky
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An education prof. goes back to high school, finds technology is no longer a tool but a context - The Hechinger Report

An education prof. goes back to high school, finds technology is no longer a tool but a context - The Hechinger Report | Using Technology to Transform Learning | Scoop.it
Every student arrived with a smartphone. Ask a question, and instantly, thumbs began to effortlessly search for a digital answer. High school history had changed during my 21 year absence from teaching it. Now a professor of education at Baylor University, I returned to a local area public high school last fall on a research …
Norton Gusky's insight:

It's time to stop talking about 21st Century Skills and Technology as a  Tool. This article by Tony Talbert and Jason Trumble highlight how technology is part of the world of today's high school learners. Educators need to find ways to tap into this information resource and restructure learning activities.

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Minecraft at Tate: in gaming, the Renaissance has returned

Minecraft at Tate: in gaming, the Renaissance has returned | Using Technology to Transform Learning | Scoop.it
Jonathan Jones: This new collaboration is proof that video games hark back to an artistic age obsessed with realism and perspective – the Renaissance
Norton Gusky's insight:

Are video games an art form? The Tate Gallery has commissioned new Mindcraft versions of artwork.

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Coding exposure: 900 students develop their first programs at App Day - GeekWire

Coding exposure: 900 students develop their first programs at App Day - GeekWire | Using Technology to Transform Learning | Scoop.it
Inside the gymnasium on Friday at Rainier Beach High School was a scene best described as organized chaos.
Norton Gusky's insight:

Great program that more schools should model. 

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9 design concepts for creating collaborative student spaces on campus - eCampus News

9 design concepts for creating collaborative student spaces on campus - eCampus News | Using Technology to Transform Learning | Scoop.it
The next step in improving students’ experience in higher ed may be in rebuilding campus spaces for collaboration and data sharing.
Norton Gusky's insight:

While this study focuses on higher education, it could easily be used by formal and informal K-12 learning providers. The key is to have flexible, personalized, learning spaces.

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Learning Environment as the Third Educator

Learning Environment as the Third Educator | Using Technology to Transform Learning | Scoop.it
Reggio Emilia approach has a strong belief that children learn through interaction with others while teachers observe and document the learning.

Via Kathleen McClaskey
Norton Gusky's insight:

Carnegie Mellon University and Carlow University in Pittsburgh have been leaders in using the Reggio Emilia model for early childhood. Reggio Emilia sees technology as one tool that actively engages the child. The environment is really a Maker Space giving young learners the tools to learn based on their interests.

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Kathleen McClaskey's curator insight, November 21, 4:21 PM
The Reggio Emilia approach is about having children seen as competent, resourceful, curious, imaginative, inventive and to possess a desire to interact and communicate with others. The learning environment, the third educator, invites learners to explore and discover on their own as teachers and parents observe and document the process. 
Ivon Prefontaine's curator insight, November 22, 12:22 PM

The teaching/learning environment is a technology that is often overlooked.

 

@ivon_ehd1

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7 Ways Tech Can Raise Student Success Rates [#Infographic]

From blended learning to analytics, an educational technology investment organization is identifying what works in classrooms.
Norton Gusky's insight:

Key to success - targeted learning using an active, blended strategy with appropriate support, systemic approach, and scaffolded technology

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Demarest students program two NAO robots as part of STEM class - Education - NorthJersey.com

Demarest students program two NAO robots as part of STEM class - Education - NorthJersey.com | Using Technology to Transform Learning | Scoop.it
DEMAREST - An unusual trick-or-treater visited classrooms at Demarest Middle School this Halloween €“ a two-foot tall NAO robot that was programmed to mimic costume-wearing children.
Norton Gusky's insight:

What fun! Here are middle school kids "creating" and "designing" novel solutions using the NAO robot.

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Building Mobile Apps for Faculty -- Campus Technology

Building Mobile Apps for Faculty -- Campus Technology | Using Technology to Transform Learning | Scoop.it
The University of Wisconsin-Madison's application development team meets faculty mobile app needs by working collaboratively, managing goals and expectations, and emphasizing transparency.
Norton Gusky's insight:

Great model for both high school and post-secondary to consider using their own resources to solve internal learning needs.

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'Let it Code' with Frozen-inspired coding | eSchool News | eSchool News

'Let it Code' with Frozen-inspired coding | eSchool News | eSchool News | Using Technology to Transform Learning | Scoop.it
A new coding initiative from Code.org encourages students--especially girls--to become involved in computer programming.
Norton Gusky's insight:

Looks like a great way to motivate younger learners.

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Honolulu Star-Advertiser, Hawaii's news leader. - Community devises ways to deal with lava - Hawaii News - Honolulu Star-Advertiser

Honolulu Star-Advertiser, Hawaii's news leader. - Community devises ways to deal with lava - Hawaii News - Honolulu Star-Advertiser | Using Technology to Transform Learning | Scoop.it
Honolulu Star-Advertiser, Hawaii's news leader. News, business, lifestyle, weather, sports, video, employment, real estate, rentals, mobile, breaking news, breaking hawaii news.
Norton Gusky's insight:

Putting STEM and entrepreneurial efforts to work to design a solution for a community problem! 

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Hacking Out of Prison: San Quentin Inmates Learn to Code (EdSurge News)

“Javascript is like learning a foreign language on another planet,” exclaims student Larnel Wolfe. He and his classmates sit attentively at their desks as Marcus Phillips, co-founder of
Hack Reactor and instructor of the day’s Code.7370 class, demonstrates how to build an interactive online ve
Norton Gusky's insight:

Coding for a new audience - giving hope to people who have little sense of purpose. 

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The MindShift Guide to Digital Games and Learning

The MindShift Guide to Digital Games and Learning | Using Technology to Transform Learning | Scoop.it
The MindShift Guide to Digital Games and Learning explains key ideas in game-based learning, pedagogy, implementation, and assessment. This guide makes sense of the available research and provides suggestions for practical use.
Norton Gusky's insight:

Mindshift assembles a wonderful series of articles by Jordan Shapiro that covered elements of GBL such as: Research and Using Games in a Learning Environment.

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Forging Real Connections In Virtual Classrooms

Forging Real Connections In Virtual Classrooms | Using Technology to Transform Learning | Scoop.it
In the best online courses, digital-age technology serves tried-and-true teaching goals, like fostering engagement with and among students.
Norton Gusky's insight:

University of Pennsylvania professor shares how she makes her online writing courses as engaging as synchronous instruction.

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Perspectives on Learning Pathways – Remake Learning

Perspectives on Learning Pathways – Remake Learning | Using Technology to Transform Learning | Scoop.it

On Friday, November 21st the Sprout Fund hosted the Pittsburgh Learning Pathways Summit, a town hall meeting where teachers, students, mentors, and others gathered to explore ways to connect in-school and out-of-school learning experiences and create new pathways to opportunity for students in the greater Pittsburgh region.

Norton Gusky's insight:

One of the keys to lighting up the learning pathway is digital badging. Article includes a variety of sound-bytes from educators throughout the Pittsburgh region looking at where learning is heading.

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Art and Science Intersect at the Environmental Charter School's Thinking Lab

Art and Science Intersect at the Environmental Charter School's Thinking Lab | Using Technology to Transform Learning | Scoop.it
On a recent Thursday morning at the Environmental Charter School at Frick Park, eighth graders Tori Hogue and Riley Wolynn are hacking web pages. It's not
Norton Gusky's insight:

Students work in collaborative teams to reinvent instruments or to find solutions to design challenges.

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What Students Can Learn from Giving TEDx Talks

What Students Can Learn from Giving TEDx Talks | Using Technology to Transform Learning | Scoop.it
Creating a TED talk can be as educational as watching one. Students and teachers are taking up this activity to grow new skills and learn more about themselves.
Norton Gusky's insight:

Giving students a voice - an opportunity to share their interests and passions.

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Next Generation Online Learning | Higher Ed Beta @insidehighered

Next Generation Online Learning | Higher Ed Beta @insidehighered | Using Technology to Transform Learning | Scoop.it

“Online education” takes many different forms.  It can be synchronous or asynchronous, self-paced or scheduled, video- or activity-based, free or for-fee, modularized or unchunked, and instructor- or learner-centered. An online class can be the size of a standard course, massive in scale, or somewhere in between.

Norton Gusky's insight:

Good breakdown of type of online learning with the most creative engaging the learner in the process - a module approach where the learner can pick and choose the units, "Learning by Design."

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Drexel professor creates LocoRobo, a nonprofit to teach robotics - Philadelphia Business Journal

Drexel professor creates LocoRobo, a nonprofit to teach robotics - Philadelphia Business Journal | Using Technology to Transform Learning | Scoop.it
Pramod Abichandani wants every school district in the United States to have a solid robotics program. LocoRobo is his key to making that dream a reality.
Norton Gusky's insight:

Another robotic kit that works with Android mobile as well as more sophisticated programming languages like Python.

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Researchers explore future of 'postdigital' textbook

Researchers explore future of 'postdigital' textbook | Using Technology to Transform Learning | Scoop.it
An interdisciplinary team at Arizona State University has been awarded a grant from the National Science Foundation’s Cyberlearning and Future Learning Technologies program to conduct research o
Norton Gusky's insight:

Adding social interaction to academic content makes sense. 

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EdX Launching MOOCs with Free Certificates for Teacher Training and AP Prep -- Campus Technology

EdX Launching MOOCs with Free Certificates for Teacher Training and AP Prep -- Campus Technology | Using Technology to Transform Learning | Scoop.it
MOOC nonprofit edX has signed on for ConnectED, the White House's program to connect "99 percent" of America's students to broadband and high-speed wireless in schools and libraries and improve the skills of teachers through the use of technology.
Norton Gusky's insight:

New direction for MOOCs - training teachers to infuse technology, teach in a blended learning environment, and educational leadership.

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IndieCade, Part 3: Learning from Virtual Reality | DMLcentral

IndieCade, Part 3: Learning from Virtual Reality | DMLcentral | Using Technology to Transform Learning | Scoop.it
Oculus Rift made headlines this year with a development kit for its affordable virtual reality head-mounted display, which comes equipped with sophisticated software that prevents the “simulator sickness” that was so common on earlier models.
Norton Gusky's insight:

I've never experienced a virtual reality game, but this approach seems quite engaging and may lead to a better appreciation for many cultural situations.

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Technology skills only scratch the surface of the digital divide - The Hechinger Report

Technology skills only scratch the surface of the digital divide - The Hechinger Report | Using Technology to Transform Learning | Scoop.it
The realities of the “digital divide” are increasingly apparent. In a consumer culture that equates status with early adoption of the newest iPhone, access to new technology necessarily splits pretty clearly along socio-economic class lines. According to U.S. census data, for example, more than 30 million homes have no broadband access, most of them concentrated …
Norton Gusky's insight:

Jordan Shapiro, a professor at Temple University, hones in on the social context for digital learning and the possibilities of game-based learning.

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Summit Friends Facebook to Expand Personalized Learning Platform (EdSurge News)

Schools are often at the mercy of the market as they wait for companies to develop tools that enable them to improve learning. But what happens when such hopes don’t materialize?Some take the reins and start building themselves. That’s what Summit Public Schools, a charter network based in Silicon V
Norton Gusky's insight:

Great opportunity to schools wanting to make learning more personalized - a system that can be shared and explored together.

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Games and Game Design on a Global Level - Zulama

Games and Game Design on a Global Level - Zulama | Using Technology to Transform Learning | Scoop.it
  Beverly Vaillancourt, M.Ed, Educator, Instructional Designer My short stay in India working with the teachers and staff of Manav Rachna International School (MRIS) Sector 46, Gurgaon, India, last month was in every way an enriching life experience. The school serves youth from preschool through grade 12. From the vibrant art displayed throughout the school to the …
Norton Gusky's insight:

Why Study the History of Games? This driving question propelled a team of Indian educators as they looked at how to reach their students. 

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Users, Data & Research: What We Can All Learn from the DILA Organization Winners (EdSurge News)

The education technology marketplace is a complex one, and many entrepreneurs and developers are asking themselves what practices and design principles will make for a quality product that users love and has real impact.EdSurge and Digital Promise designed the Digital Innovation in Learning Awards p
Norton Gusky's insight:

Tools that make data into meaningful information. 

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