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Technology a pathway out of poverty | TechCentral

Technology a pathway out of poverty | TechCentral | Using Technology to Transform Learning | Scoop.it
It will take a century for a poor household to tweet its way out of poverty. That's a very long time for anyone wondering where their next meal is coming from.
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Using Technology to Transform Learning
Articles, ideas, references showcasing ways that educational technologies change teaching and learning
Curated by Norton Gusky
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Connecting Youth Interests Via Libraries | DMLcentral

Connecting Youth Interests Via Libraries | DMLcentral | Using Technology to Transform Learning | Scoop.it
As libraries across the country reimagine themselves, patrons, particularly young ones, are finding them more relevant in today’s technological age.
Norton Gusky's insight:

Coding as a way to hook kids into summer fun at the local library in California and Chicago. 

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Robot dance recital concludes Society of Women Engineers' robotics camp

Last Friday afternoon, the gym at DeRenne Middle School was alive with music and robot dancing. No, not the dance move "the robot," but actual robots dancing.
Norton Gusky's insight:

Middle school students program Lego Mindstorm EV3 into dancing phenoms.

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ScratchJr

ScratchJr | Using Technology to Transform Learning | Scoop.it

An iPad and junior version of the well know programming platform Scratch. The app has been designed for 5+ year olds and boosts simplified versions features of the more mature version. Children still snap programming blocks together to build amazingly creative things. Download at https://itunes.apple.com/us/app/scratchjr/id895485086?ls=1&mt=8


http://ictmagic.wikispaces.com/ICT+%26+Web+Tools


Via ICTmagic
Norton Gusky's insight:

Taking my first look at ScratchJr - think I need a 4 year old to help me. Looks like a simple to use tool for primary school level. 

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faezams's curator insight, July 30, 4:56 PM

Technology curriculum- great tool for programming and developing creativity.

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What 6.9 million clicks tell us about how to fix online education

What 6.9 million clicks tell us about how to fix online education | Using Technology to Transform Learning | Scoop.it

Amidst all the arguments about “flipped classrooms” and “hybrid learning,” however, few people have actually analyzed what makes MOOCs work (or fail): the content. Online learners spend most of their time watching videos — but are the videos any good?

Norton Gusky's insight:

Key findings - shorter videos, no powerpoint slides, more informal presentation. 

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WQED Multimedia: Learning Innovation

WQED Multimedia: Learning Innovation | Using Technology to Transform Learning | Scoop.it

Every week, for two hours, dozens of teens gather at the Carnegie Library of Pittsburgh, East Liberty branch. They meet in the afternoons, from 4:30 to 6:30 p.m., after school is done. Sometimes they get there early and finish homework, often with a little help and guidance from Simon Rafferty, one of the CLP-East Liberty Teen Librarians.

Norton Gusky's insight:

Games Engaging Tweens in the Library 

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Here’s why I never have to teach anything boring again

Here’s why I never have to teach anything boring again | Using Technology to Transform Learning | Scoop.it
I wish I could say that’s because of my teaching panache as a visual journalism professor at UMass Amherst. But the reason is more universal. By creating a blended learning classroom—and incorporating external Massive Open Online Courses (MOOCs)—I can now confidently outsource what’s boring, remedial, monotonous and binary to self-guided online lessons. This works. After...
Norton Gusky's insight:

Blended Learning combining MOOCs and direct instruction - a real winner. 

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From Building Solar-Powered Mini-Cars to Creating Apps in the Classroom

From Building Solar-Powered Mini-Cars to Creating Apps in the Classroom | Using Technology to Transform Learning | Scoop.it
Summer camp — it’s not just for kids anymore. Teachers from around the Pittsburgh area and from as far away as Alabama this week attended the STEAM
Norton Gusky's insight:

Great interviews by Kevin Gavin from WESA-FM in Pittsburgh with participants and workshop leaders at the South Fayette STEAM Innovation Summer Institute. Over 70 teachers from more than 20 school districts discovered a wide variety of tools and strategies to develop computational thinking strategies using a variety of tools including Scratch, LIttlebits, Zulama's Entertainment Technology Academy, and coding to make an app. 

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The DIY World of Maker Tools and Their Uses

The DIY World of Maker Tools and Their Uses | Using Technology to Transform Learning | Scoop.it
From new technology to everyday materials to rebooting school woodshop and home ec classes, makerspaces challenge students to open their minds and expand their skillsets.
Norton Gusky's insight:

Great list, including some of my favorites - 3D printers and the Hummingbird Robotic kit. I'd add Littlebits based on a workshop I observed this week. 

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Reimagining Education Through Technology | Innovation Insights | Wired.com

Reimagining Education Through Technology | Innovation Insights | Wired.com | Using Technology to Transform Learning | Scoop.it
I didn’t know what to expect when I traveled to Malaysia for the very first time. I knew my mission: connect zero client technology -- desktop solutions co
Norton Gusky's insight:

Using "zero clients" in the jungles of Malaysia brings digital opportunities to students who normally were lucky to have a school to attend

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The Backchannel: Giving Every Student a Voice in the Blended Mobile Classroom - Edutopia

The Backchannel: Giving Every Student a Voice in the Blended Mobile Classroom - Edutopia | Using Technology to Transform Learning | Scoop.it
Edutopia blogger Beth Holland introduces the backchannel as a tech integration strategy for keeping students engaged in the classroom - all students, not just the ones who are always raising their hands or speaking out.

Via John Evans
Norton Gusky's insight:

Good examples with personal stories including Padlet, Today's Meeting, and Socrative.

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Sandra Carswell's curator insight, July 20, 6:58 AM

Backchannel tools can be used before, during, and after lessons, giving all students a voice in the conversation/discussion. Brainstorming, questioning, sharing ideas and resources.

Darleana McHenry's curator insight, July 20, 5:03 PM

I like the idea of children expressing themselves and using technology to tell a story.

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This Great Education Tech Needs Only a TV and VCR

This Great Education Tech Needs Only a TV and VCR | Using Technology to Transform Learning | Scoop.it
MIT Blossoms, one of the most exciting and effective uses of educational technology to help high school students learn math and science, doesn’t boast the latest in artificial intelligence or adaptive algorithms. Its secret weapon is, rather, a canny understanding of human psychology—both students’ and teachers’. Technologically speaking, its basic...
Norton Gusky's insight:

Blossoms challenges some current directions in education - student centered learning using interactive devices. Is this a better strategy to introduce concepts? 

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The e-textbook transformation

The e-textbook transformation | Using Technology to Transform Learning | Scoop.it
A new wave of e-textbooks is giving students more than just words and a few hotlinks on a digital page. Publishers over the last few years have been adding video, interactive maps and gamified quizzes
Norton Gusky's insight:

Some of the success stories as well as the issues - cost, lack of compatibility between publishers, and research to show effectiveness. 

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Beyond the Factory Model - Blended learning in Oakland schools

Beyond the Factory Model - Blended learning in Oakland schools | Using Technology to Transform Learning | Scoop.it
Oakland teachers learn how to blend
Norton Gusky's insight:

Some real-life lessons from Oakland, California in using online content to differentiate instruction. 

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Steeltown Youth Film Crew and Pittsburgh Area Non-Profit Team Up to Share Untold Story of Community Impact | Steeltown Entertainment Project

Steeltown Youth Film Crew and Pittsburgh Area Non-Profit Team Up to Share Untold Story of Community Impact | Steeltown Entertainment Project | Using Technology to Transform Learning | Scoop.it
Norton Gusky's insight:

Students learn how to produce a film and partner with an important community group.

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Campus Tech 2014: Reinventing Higher Education

Campus Tech 2014: Reinventing Higher Education | Using Technology to Transform Learning | Scoop.it
EdX CEO says there’s much to be learned — and copied — from the MOOC platform.
Norton Gusky's insight:

Findings from edX - need for self-paced, flexible learning, that taps into peers. 

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Students Map Real-World Issues with (Free) Geospatial Tools

Students Map Real-World Issues with (Free) Geospatial Tools | Using Technology to Transform Learning | Scoop.it
Schools are gaining access to the high-powered geographical information system software that enables detailed mapping and analysis of data. Learn how they are using it to teach students.
Norton Gusky's insight:

Examples from projects that allow students to solve real-world problems in their communities - creating a 911 responder map, for example.

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3D Printing Made Cool: MIT Students Print Ice Cream

3D Printing Made Cool: MIT Students Print Ice Cream | Using Technology to Transform Learning | Scoop.it
Students said they embarked on the ice cream endeavor to inspire kids to become interested in 3D printing.
Norton Gusky's insight:

What could be more fun than printing out your own ice cream? 

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Planting the seed: Local organizations create opportunities for girls interested in STEM careers

Planting the seed: Local organizations create opportunities for girls interested in STEM careers | Using Technology to Transform Learning | Scoop.it
In America, women are significantly underrepresented in science, technology, math and engineering fields, but several Pittsburgh organizations are working to change the statistics. Through mentorship and hands-on experience these local programs are w
Norton Gusky's insight:

Examples from the Pittsburgh region on how young women are becoming Girls of Steel. 

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What Happens When School Design Looks Like Game Design

What Happens When School Design Looks Like Game Design | Using Technology to Transform Learning | Scoop.it
At the Quest To Learn School, curriculum experts and game designers work together to reimagine what school might look like if it drew its inspiration from video games.
Norton Gusky's insight:

Another great story from Jordan Shapiro that explains a new approach to learning - systems literacy.

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How the Maker Movement Connects Students to Engineering and Tech

How the Maker Movement Connects Students to Engineering and Tech | Using Technology to Transform Learning | Scoop.it
Eighth-grader Quin uses his passion for electronics to teach fellow students about 3D printing, arduinos, and other hands-on lessons in STEM skills.
Norton Gusky's insight:

Great video from Edutopia sharing a story of a young man who gets hooked on "making" using 3D printing with arduinos. 

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5 Google Glass Innovations Happening in Higher Ed

5 Google Glass Innovations Happening in Higher Ed | Using Technology to Transform Learning | Scoop.it
Google’s wearable technology has opened the door to a wide range of possibilities for augmented learning in higher education.
Norton Gusky's insight:

Though not "killer apps" yet, these are great examples of where technology provides new opportunities for travelers, visually handicapped, or novice learners. 

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Literature, Ethics, Physics: It’s All In Video Games At This Norwegian School

Literature, Ethics, Physics: It’s All In Video Games At This Norwegian School | Using Technology to Transform Learning | Scoop.it
Teachers at a Norwegian school use video games to teach everything from language and literature, to ethics, art, and science.
Norton Gusky's insight:

All that's missing is to have the kids create their own games and digital products.

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Making It | Remake Learning

Making It | Remake Learning | Using Technology to Transform Learning | Scoop.it
Norton Gusky's insight:

Making IT in Pittsburgh. Assemble, an informal learning center and partner with many other groups, was recently featured by the Imagination Foundation. 

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Video Games Are Playing a Pivotal Role in the Classroom

Video Games Are Playing a Pivotal Role in the Classroom | Using Technology to Transform Learning | Scoop.it
Minecraft and other games offer surprising strategies for teaching core concepts.
Norton Gusky's insight:

Three great examples of games that can make an impact on student learning. 

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CU-Boulder researchers create children's books with 3-D printing

CU-Boulder researchers create children's books with 3-D printing | Using Technology to Transform Learning | Scoop.it
Elodie Bateson, 3, uses her fingers to touch and explore the "fur" of a mouse and the horns of a tiny cow on the pages of a plastic, three-dimensional version of "Goodnight Moon" created by researchers at the University of Colorado to promote literacy among young children with visual impairments.
Norton Gusky's insight:

Novel use of 3-D printing opening up a new world for vision-impaired readers. 

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