Improving the Student Learning Experience
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Improving the Student Learning Experience
Enhancing the end-user experience of an eLearning system or resource, by comprehensively addressing usability and accessibility issues will have a positive impact on the effectiveness of the learning.
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Are we all ready for "BLENDED LEARNING ? "

Are we all ready for "BLENDED LEARNING ? " | Improving the Student Learning Experience | Scoop.it
These days I've heard a lot of people talking about "blended learning". So in this post 'll just give some brief information about  "Blended Learning" Wikipedia definition: "Blended learning is a f...
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Blended Learning article

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Integrated Learnings: eLearning: Engage Learners Emotionally in eLearning Experiences

Integrated Learnings: eLearning: Engage Learners Emotionally in eLearning Experiences | Improving the Student Learning Experience | Scoop.it
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Inspiring engagement doesn’t require an investment in high-end video production. Rather, a simple yet compelling story can help emotionally engage learners with the content, creating a motivational and memorable learning experience.

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Atrixware E-Learning Solutions » Blog Archive » Importance of Usability in E-Learning

Atrixware E-Learning Solutions » Blog Archive » Importance of Usability in E-Learning | Improving the Student Learning Experience | Scoop.it
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Usability is a very important thing to take into account when designing your e-learning content.

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Interesting usability research by the Sussex eLearning Team

Interesting usability research by the Sussex eLearning Team | Improving the Student Learning Experience | Scoop.it
The Sussex eLearning Team recently shared some of their findings from a user survey that highlights the impetus for some of the usability changes they've made to the site and why.  Sussex's Moodle ...
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The Sussex eLearning Team recently shared some of their findings from a user survey that highlights the impetus for some of the usability changes they’ve made to the site and why.

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Measuring the User Experience - Part 1 – Defining and Measuring UX Success

Measuring the User Experience - Part 1 – Defining and Measuring UX Success | Improving the Student Learning Experience | Scoop.it
If you can’t measure it, you can’t manage it. And a good User Experience (UX) is not magic; it is the result of a good process.
 
UX Metrics are an integral pa…
Liza Zamboglou's insight:

Its important to have a way of measuring how well our designs are working for our end users. If it is working, we need to reinforce that success. If it isn’t working, we need to understand what needs to be fixed. Nice article which touches on some of the methods available for measuring UX success.

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Giving Student Feedback: 20 Tips To Do It Right

Giving Student Feedback: 20 Tips To Do It Right | Improving the Student Learning Experience | Scoop.it

"As teachers, it is essential that we make the process of providing feedback a positive, or at least a neutral, learning experience for the student.

 So what exactly is feedback?  Feedback is any response from a teacher in regard to a student’s performance or behavior.  It can be verbal, written or gestural. The purpose of feedback in the learning process is to improve a student’s performance- definitely not put a damper on it.  The ultimate goal of feedback is to provide students with an “I can do this” attitude."


Via Beth Dichter
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Good post outlining 20 tips on how to provide feedback that will help improve a student's performance.

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Nick Allsopp's curator insight, June 11, 2013 5:26 PM

this is based in higher education, are there points that are transferable to other sectors of education?

ColbyccSSS's curator insight, June 17, 2013 11:15 AM

Valuable information for new instructors like myself

Mary Perfitt-Nelson's curator insight, June 19, 2013 3:52 PM

Great tips for giving feedback to students

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Embedding Accessibility And Usability Considerations Into E Learnin...

Embedding accessibility and usability considerations into eLearning research and development projects Martyn Cooper – Institute of Educational Technology [ema
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Usability, in an eLearning context, can be defined as the effectiveness, efficiency, and satisfaction with which users can achieve specified learning (or learning related) goals.

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designer eLearning: 10 principles of usability for learning

designer eLearning: 10 principles of usability for learning | Improving the Student Learning Experience | Scoop.it
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Here are the top ten lessons for learning interface design that stand out from Nielsen and Loranger's (N&L) general usability findings.

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Improving UX with Customer Journey Maps

Improving UX with Customer Journey Maps | Improving the Student Learning Experience | Scoop.it
An introduction to customer journey maps, a technique from service design that can be applied to UX of websites.
Liza Zamboglou's insight:

The necessity of providing user satisfaction on every key touchpoint in your business is critical to your success. The issue, however, is identifying those crucial touchpoints. Customer journey maps could be an incredibly helpful solution in this area.

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