UXploration
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UXploration
Explore the art of UX persuasion.
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Understand your audience with good research | Feature | .net magazine

Understand your audience with good research | Feature | .net magazine | UXploration | Scoop.it
Good research isn’t just about finding how many unique visitors you have. Rob Mills sets out techniques to really get to know your users
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How To Sell Your UX Design Solution To Clients | Smashing UX Design

How To Sell Your UX Design Solution To Clients | Smashing UX Design | UXploration | Scoop.it
An article on why we have to deliver work that not only meets the needs of end users, but also satisfies the personalities of the clients themselves.
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Using Mind Maps for UX Design: Part 2 - Research Maps

Using Mind Maps for UX Design: Part 2 - Research Maps | UXploration | Scoop.it
Research maps are mind maps that can help you manage all aspects of user research, from planning, to conducting studies, through analysis and recommendations.
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Designing Great Feedback Loops | Smashing UX Design

Designing Great Feedback Loops | Smashing UX Design | UXploration | Scoop.it

Designing for behavior change can increase user engagement, create business value and improve lives.

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Customer Journey Mapping: Part I - the basics

Customer Journey Mapping: Part I - the basics | UXploration | Scoop.it
Customer journey mapping is now synonymous with customer and user experience projects. Designing one can help employees understand the end to end journey for the customer and improve understanding ...
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A Brief History of Usability: Measuring Usability

A Brief History of Usability: Measuring Usability | UXploration | Scoop.it

While not exhaustive, the following is a timeline of several key events, people and publications that have shaped the history and future of usability:

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A New Mobile UX Design Material | Smashing UX Design

A New Mobile UX Design Material | Smashing UX Design | UXploration | Scoop.it
This article explains the 12 basic principles of animation, borrowed from their 1981 book "The Illusion of Life: Disney Animation".
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UX Techniques | UX Mastery

A comprehensive collection of techniques available for use on UX projects.
Mix and match to create a UX process best suited to the project at hand. We'll be updating this page regularly with additional content, links and tutorials about how to apply these techniques.
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Hans's curator insight, February 13, 2013 12:15 PM

UX for me is an umbrella term that consists of several layers. We have a strategic approach in order to identify needs and position the design on a diverse market, we have a creative process in order to make sure all important aspects are covered before making crucial design decisions and in the end we have a methodology so we can communicate and realize our ideas. So hands on, here is a comprehensive collection of techniques for successful user experiences.

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Flat Pixels: The Battle Between Flat Design And Skeuomorphism

Flat Pixels: The Battle Between Flat Design And Skeuomorphism | UXploration | Scoop.it

If you're paying attention to what's going on in the design world, you've probably noticed the ongoing debate around skeuomorphism vs flat design.

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Avoid the Pains of Pagination - UX Movement

Avoid the Pains of Pagination - UX Movement | UXploration | Scoop.it
Everyone has scrolled to the bottom of a web page before and seen that row of numbers. That row of numbers is a website's pagination. Pagination is a user interface pattern that divides content into different pages.
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Mental models

Presentation for the World Information Architecture Day 2013, Genk, Belgium. About mental models.
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Sangeun Kwak's curator insight, February 18, 2013 4:12 AM

다양한 멘탈모델

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Infographic: The Intricate Anatomy Of UX Design

Infographic: The Intricate Anatomy Of UX Design | UXploration | Scoop.it
We toss around the term “user experience” (UX) a lot, mostly as a shorthand for something like “where industrial design meets interface design.” But to be perfectly honest, that tendency does this branch of design very little justice.The...
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Love, Hate, and Empathy: Why We Still Need Personas | UX Magazine

Love, Hate, and Empathy: Why We Still Need Personas | UX Magazine | UXploration | Scoop.it

 It’s time to reengage with empathetic work by making your users real, and letting their real voices be heard.

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Tom Van Looy's curator insight, March 1, 2013 3:56 AM

The difference between personas and BS personas and how to http://avoidbspersonas.com/

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Why User Experience Is Different From Customer Experience | Johnny Holland

Why User Experience Is Different From Customer Experience | Johnny Holland | UXploration | Scoop.it
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How Do Users Really Hold Mobile Devices? :: UXmatters

How Do Users Really Hold Mobile Devices? :: UXmatters | UXploration | Scoop.it

People can use mobile devices when they’re standing, walking, riding a bus, or doing just about anything. Users have to hold a device in a way that lets them view its screen, while providing input.

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Alexis Brantes's curator insight, February 20, 2013 1:00 PM

As UX professionals, we all pay a lot of attention to users’ needs. When designing for mobile devices, we’re aware that there are some additional things that we must consider—such as how the context in which users employ their devices changes their interactions or usage patterns.

Mario K. Sakata's comment, March 2, 2013 9:24 PM
Indeed, we must pay more attention to behavior science.
Olivier Navarre's comment, March 28, 2013 12:58 PM
On dirait que l'intelligence des choses pose son regard sur le mobile!
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Using Mind Maps for UX Design: Part 1 - Sketch Mapping

Using Mind Maps for UX Design: Part 1 - Sketch Mapping | UXploration | Scoop.it

Mind maps are diagrams that visually illustrate how words, phrases, ideas, or concepts relate to a central key word or phrase. They are a visual thinking tool that helps to structure information and identify connections between items.

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Customer Experience: Is It The Chicken or Egg? - Forbes

Customer Experience: Is It The Chicken or Egg? - Forbes | UXploration | Scoop.it
Customer Experience is a movement. In many ways it reminds me of the rise of the Quality movement in the 1950s spearheaded by Deming. I just wish people would stop attaching ‘management’ to the end of ‘customer experience’.
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Wally Brill's curator insight, February 16, 2013 11:41 AM

Really reinforces the argument for Customer Experience.

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The Grammar of Interactivity - UX Booth | UX Booth

The Grammar of Interactivity - UX Booth | UX Booth | UXploration | Scoop.it

User Experience Design calls for us to write words on buttons all the time – but how do we know whether we’re choosing the right ones? Linguistics may provide a clue. What follows is a simple test to check whether your calls to action “work” linguistically as well as a guide to consider the grammar of your experience elements.

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Collective Action Toolkit | frog

Collective Action Toolkit | frog | UXploration | Scoop.it

The Collective Action Toolkit (CAT) is a package of resources and activities that enable groups of people anywhere to organize, build trust, and collaboratively create solutions for problems impacting their community.

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The Seductive Power of Storytelling - UX Booth | UX Booth

The Seductive Power of Storytelling - UX Booth | UX Booth | UXploration | Scoop.it

http://www.uxbooth.com/articles/the-seductive-power-of-storytelling/

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What Does a User-Centred Design Process Look Like? | UX Mastery

What Does a User-Centred Design Process Look Like? | UX Mastery | UXploration | Scoop.it
Articulating the process that UX Designers follow on a software design project is not a straightforward task. Where should someone new to the field start, and what techniques should they apply for maximum gain?
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A Customer Development Process for WordPress Developers

A Customer Development Process for WordPress Developers | UXploration | Scoop.it
This article explains how you can build something that your users will actually want to buy.
Mario K. Sakata's insight:
Building Something That Your Users Will Actually Want To Buy
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Skeuomorphic Design: What it is, Who uses it, and Why You Need to Know | MediaLoot

Skeuomorphic Design: What it is, Who uses it, and Why You Need to Know | MediaLoot | UXploration | Scoop.it
skeu·o·morph [skyoo-uh-mawrf]

A derivative object that retains ornamental design cues to a structure that was necessary in the original, even when not functionally necessary.

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