UXploration
53.5K views | +10 today
UXploration
Explore the art of UX persuasion.
Your new post is loading...
Your new post is loading...
Scooped by Mario K. Sakata
Scoop.it!

The Pursuit of Tappiness | UX Magazine

The Pursuit of Tappiness | UX Magazine | UXploration | Scoop.it

This trend sends a strong message: if you haven’t already, now is the time to prioritize your website’sdesign considerations for tablet functionality. Ignoring this could negatively impact your website’s overall conversion rate, return visits, sales, and more.

Mario K. Sakata's insight:

Love the title.

more...
No comment yet.
Scooped by Mario K. Sakata
Scoop.it!

Investigating Cross-Channel Consistency | UX Magazine

Investigating Cross-Channel Consistency | UX Magazine | UXploration | Scoop.it

Achieving the optimum blend of consistency throughout an entire ecosystem is a daunting task that will take careful planning, hard work, and plenty of iteration to perfect. But the three realms—internal, local, external—and three natures—function, organization, and aesthetics—provide a useful starting point for framing this vital process.

 
more...
No comment yet.
Scooped by Mario K. Sakata
Scoop.it!

A Modern Marketing Strategy – Social Media Marketing & ZMOT from Google

A Modern Marketing Strategy – Social Media Marketing & ZMOT from Google | UXploration | Scoop.it
Whether a large or small business, your marketing strategies will be changed by the Zero Moment of Truth. Download this free ebook from Google to get ahead at this critical new marketing moment.
more...
No comment yet.
Scooped by Mario K. Sakata
Scoop.it!

Instagram’s Mike Krieger on apps: are you getting the design right or do you have the right design?

Instagram’s Mike Krieger on apps: are you getting the design right or do you have the right design? | UXploration | Scoop.it
App and mobile design has come a long way in the past few years, with many popular services shifting their focus more towards to improving the way their apps look. At 500 Startups' ...
more...
No comment yet.
Scooped by Mario K. Sakata
Scoop.it!

The Ultimate User Experience | UX Magazine

The Ultimate User Experience | UX Magazine | UXploration | Scoop.it
In fact, a single individual can now create an application that can literally change the lives of people across the globe. With that in mind, I’m going to highlight some examples of designers and developers using their craft to help improve the lives of people around the world in the hope that you will be encouraged to find ways to do the same with your own skills and talents.
more...
No comment yet.
Scooped by Mario K. Sakata
Scoop.it!

Free #UX Sketching And Wireframing Templates For Mobile Projects | Smashing UX Design

Free #UX Sketching And Wireframing Templates For Mobile Projects | Smashing UX Design | UXploration | Scoop.it
we are happy to release two printable UX sketching and wireframing templates, designed specifically for Smashing Magazine.
more...
No comment yet.
Scooped by Mario K. Sakata
Scoop.it!

Designing for Mobile, Part 1: Information Architecture - UX Booth | UX Booth

Designing for Mobile, Part 1: Information Architecture - UX Booth | UX Booth | UXploration | Scoop.it

Mobile devices are clearly here to stay, and along with them come a whole host of new constraints (and opportunities) for our designs. Let’s take a look at how we might update our approach.

more...
No comment yet.
Scooped by Mario K. Sakata
Scoop.it!

Mobile UX Research Methods and Tools [Infographic]

Mobile UX Research Methods and Tools [Infographic] | UXploration | Scoop.it
Building great mobile experiences today is more important than ever before. Understand your mobile user experience research options and select the right method to answer your business questions.
more...
No comment yet.
Scooped by Mario K. Sakata
Scoop.it!

LukeW | Cross Device Design Patterns

LukeW | Cross Device Design Patterns | UXploration | Scoop.it
LukeW Ideation + Design provides resources for mobile and Web product design and strategy including presentations, workshops, articles, books and more on usability, interaction design and visual design.
more...
No comment yet.
Scooped by Mario K. Sakata
Scoop.it!

The Elements Of The Mobile User Experience - Smashing Mobile | Smashing Mobile

The Elements Of The Mobile User Experience - Smashing Mobile | Smashing Mobile | UXploration | Scoop.it
The mobile user experience encompasses the user’s perceptions and feelings before, during and after their interaction.
more...
No comment yet.
Scooped by Mario K. Sakata
Scoop.it!

Designing for Context: The Multiscreen Ecosystem | UX Magazine

Designing for Context: The Multiscreen Ecosystem | UX Magazine | UXploration | Scoop.it
Designing for context is about aligning the purpose of a product with the user’s requirements at any given time or in any given situation. By evaluating each platform against the story of the users and how (or where) they use the product, designers can create better flows across and within the ecosystem.
more...
No comment yet.
Scooped by Mario K. Sakata
Scoop.it!

Logic+Emotion: From Islands To Ecosystem: Connecting Social, Digital + Mobile

Logic+Emotion: From Islands To Ecosystem: Connecting Social, Digital + Mobile | UXploration | Scoop.it
From Web And Desktop To Anytime, Anywhere. In the early stages of digital, businesses first dipped their toe on the Web by launching brochure like Websites which had to be located initially through a browser "URL" (WWW) followed quickly by...
more...
No comment yet.
Scooped by Mario K. Sakata
Scoop.it!

Creating the Windows 8 user experience - Building Windows 8 - Site Home - MSDN Blogs

Creating the Windows 8 user experience - Building Windows 8 - Site Home - MSDN Blogs | UXploration | Scoop.it

This blog often focuses on the bits and features and less on the “philosophy” or “context” of the product. Given the level of brand new innovations in Windows 8, however, we think it is worth putting Windows 8 in the context in which we approached the design. 

more...
No comment yet.
Scooped by Mario K. Sakata
Scoop.it!

A List Apart: Articles: Vexing Viewports

A List Apart: Articles: Vexing Viewports | UXploration | Scoop.it

The only way for us to move forward is together. As developers and designers, we need to hold up our end of the bargain and be mindful of how we do our work—and that means letting go of the notion of pixel precision once and for all.

more...
No comment yet.
Scooped by Mario K. Sakata
Scoop.it!

Rethinking Mobile Checkout

As more people get their shopping done on mobile devices, today's e-commerce checkout experiences aren't keeping up. Existing lengthy checkout forms are a chore to complete even with large screens and full keyboards. So it's little wonder that people on small mobile devices operated by less precise fingers are having even more issues.
more...
No comment yet.
Rescooped by Mario K. Sakata from Story and Narrative
Scoop.it!

iPad Design Lab: Storytelling in the Age of the Tablet

iPad Design Lab: Storytelling in the Age of the Tablet | UXploration | Scoop.it

In the book I examine how the tablet allows us to enhance storytelling through audio, video, "pop-up moments" and, of course, narratives. The book covers everything from storytelling and navigation to advertising and economics. It was designed for the iPad and contains over two hundred illustrations, including video walkthroughs, audio introductions, photo galleries and links to useful websites.


Via Gregg Morris
more...
Gregg Morris's curator insight, December 2, 2012 7:28 AM

This looks like it might be a fascinating read.

Scooped by Mario K. Sakata
Scoop.it!

A New Mobile UX Design Material | Smashing UX Design

A New Mobile UX Design Material | Smashing UX Design | UXploration | Scoop.it
This article explains the 12 basic principles of animation, borrowed from their 1981 book "The Illusion of Life: Disney Animation".
more...
No comment yet.
Scooped by Mario K. Sakata
Scoop.it!

Cross Channel UX Elements Framework

Cross Channel UX Elements Framework | UXploration | Scoop.it

The Cross Channel UX Elements framework is a practical tool you can use to create “Magic Moments” of flow and delight for your customers across the different channels in a more deliberate fashion, rather than arriving at great designs only through occasional happenstance.

more...
No comment yet.
Scooped by Mario K. Sakata
Scoop.it!

"Case Study: Mobile Couponing" or "What Users don't understand about their iPhone" from #EuroIA 2012

In this presentation we share our experience of a very interesting and challenging project, in which we developed a mobile couponing app for iPhone with the use...
more...
No comment yet.
Scooped by Mario K. Sakata
Scoop.it!

Separate Mobile Website Vs. Responsive Website | Smashing Mobile

Separate Mobile Website Vs. Responsive Website | Smashing Mobile | UXploration | Scoop.it
The US presidential race is heading into full swing, which means we’ll soon see the candidates intensely debate the country’s hot-button issues.
more...
No comment yet.
Scooped by Mario K. Sakata
Scoop.it!

Designing For Device Orientation: From Portrait To Landscape | Smashing UX Design

Designing For Device Orientation: From Portrait To Landscape | Smashing UX Design | UXploration | Scoop.it

Device orientation design is widely treated as secondary to the main interface because it is often missed by users who stick to the default orientation, mainly because they are not aware of its availability. By adding simple visual clues to the interface, UX professionals can make the case for using device orientation to enhance their products and, ultimately, for providing more engaging and user-friendly experiences.

more...
No comment yet.
Scooped by Mario K. Sakata
Scoop.it!

Blink's Guide to Metro Design

Blink's Guide to Metro Design | UXploration | Scoop.it

Metro is a design style and language developed by Microsoft. Products like Zune, Windows Phone, Xbox and the soon to be released Windows 8 follow the Metro design style. The design style's main objective is to remove any chrome and extra decoration and allow users to interact directly with content. It's all about the content and the beauty of simplicity. It's Microsoft's hope that the Metro style will allow users to have the same experience everywhere - on phone , tablet and desktop. There will only be slight differences due to the nature and specificities of each device but the design and aesthetic will be recognizable and branded as Metro.

more...
No comment yet.
Scooped by Mario K. Sakata
Scoop.it!

LukeW | Multi-Device Adaptation vs. Optimization

LukeW | Multi-Device Adaptation vs. Optimization | UXploration | Scoop.it
LukeW Ideation + Design provides resources for mobile and Web product design and strategy including presentations, workshops, articles, books and more on usability, interaction design and visual design.
more...
No comment yet.
Scooped by Mario K. Sakata
Scoop.it!

New UI Stuffs in Jelly Bean (Android 4.1)

New UI Stuffs in Jelly Bean (Android 4.1) | UXploration | Scoop.it
Just got my Galaxy Nexus flashed with the new Android 4.1 (Jelly Bean) Build JRN84D, and I am pretty impressed so far.
more...
No comment yet.
Scooped by Mario K. Sakata
Scoop.it!

Feel UX: If Apple Won't Innovate The User Experience, Android Designers Will - Forbes

Feel UX: If Apple Won't Innovate The User Experience, Android Designers Will - Forbes | UXploration | Scoop.it
Apple's iOS ecosystem is so robust at this point that it seems unstoppable. Android, and Windows Phone, are at a strong disadvantage because they have fewer or less reliable content offerings.
more...
No comment yet.