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UXploration
Explore the art of UX persuasion.
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Does Skeuomorphic Design Matter?

Does Skeuomorphic Design Matter? | UXploration | Scoop.it

We shouldn’t abandon cultural affordances like skeuomorphs because some find them tacky or overused.

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Why cards are the future of the web

Why cards are the future of the web | UXploration | Scoop.it

Cards are fast becoming the best design pattern for mobile devices.

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Juliana Loh's curator insight, September 10, 2013 3:42 AM

TREND SPOTTING: The design and development of 'cards' that pushes pieces of relevant information via mobile your way: We're starting to see this trend being realized already: Focused Marketing and movement AWAY from engine searches

 

ex. "With Google Now, Google is rethinking information distribution, away from search, to personalised information pushed to mobile devices. Their design pattern for this is cards."

Dean Meyers's curator insight, September 10, 2013 7:50 AM

Has resonsive web site design met its match? Or, has it evolved from somthing old becoming something new? The use of modular cards, probably most visibly used first by Pinterest, may be the solution for visually driven, non-heirarcheical sites that have equal use across the desktop to the tablet to the handheld environment. If you are working across many screens and have despaired over making your site work equally well, this may be the answer.

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Is Mobile Customer Experience Harder?

Is Mobile Customer Experience Harder? | UXploration | Scoop.it

40% of ecommerce executives believe it’s harder to deliver a positive customer experience on mobile than online.

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Jean Schiller's curator insight, August 3, 2013 10:16 AM

Great article.  As it says, the key thing is to know *your* customers.  For some sites, customers are not visiting on the go.  Research is now showing that a large proportion of mobile users visit sites while at home, often while watching TV.

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Starters Guide to iOS Design

Starters Guide to iOS Design | UXploration | Scoop.it

In this guide I'll describe the deliverables you'll be expected to produce, outline theconstraints of the medium and introduce fundamental iOS and UI design concepts.

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How People Really Use Mobile

How People Really Use Mobile | UXploration | Scoop.it
Seven primary motivationsThe reasons consumers use smartphones can be broken down into the goals listed at right, along with the average monthly minutes and percentage of interactions devoted to each.
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Danielle Uskovic's curator insight, May 29, 2013 5:27 AM

People are using their smart phones 46% of the time for "me time", 19% of the time for Socialising and 12% of the time for shopping. Great news for marketers that the percentage of time spent on shopping on their mobile is on the rise.

Mario K. Sakata's comment, May 30, 2013 3:24 AM
@Danielle, absolutely.
Suzi Shapiro's curator insight, June 1, 2013 12:08 AM

And this use keeps changing1

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Introducing: User Experience Benchmarks for Tablets and Smartphones

User experience of tablets and smartphones is one of the most important aspects of the overall perceived value of the device.

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Common Misconceptions About Touch :: UXmatters

Common Misconceptions About Touch :: UXmatters | UXploration | Scoop.it

Evaluate touch targets for possible interference errors. If small targets are too close together, adjust their size and spacing.

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M-Commerce Usability: Exploring the Mobile Shopping Experience 2013 - Articles - Baymard Institute

M-Commerce Usability: Exploring the Mobile Shopping Experience 2013 - Articles - Baymard Institute | UXploration | Scoop.it

After a year of user testing and research, the most extensive usability study on mobile e-commerce shopping is ready.

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How Do Users Really Hold Mobile Devices? :: UXmatters

How Do Users Really Hold Mobile Devices? :: UXmatters | UXploration | Scoop.it

People can use mobile devices when they’re standing, walking, riding a bus, or doing just about anything. Users have to hold a device in a way that lets them view its screen, while providing input.

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Alexis Brantes's curator insight, February 20, 2013 1:00 PM

As UX professionals, we all pay a lot of attention to users’ needs. When designing for mobile devices, we’re aware that there are some additional things that we must consider—such as how the context in which users employ their devices changes their interactions or usage patterns.

Mario K. Sakata's comment, March 2, 2013 9:24 PM
Indeed, we must pay more attention to behavior science.
Olivier Navarre's comment, March 28, 2013 12:58 PM
On dirait que l'intelligence des choses pose son regard sur le mobile!
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Flat Pixels: The Battle Between Flat Design And Skeuomorphism

Flat Pixels: The Battle Between Flat Design And Skeuomorphism | UXploration | Scoop.it

If you're paying attention to what's going on in the design world, you've probably noticed the ongoing debate around skeuomorphism vs flat design.

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Mobile Phone: A Persuasion Channel?

A cleverly crafted persuasion strategy can leverage the huge opportunities in mobile technology. It starts with understanding the customer.
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The Pursuit of Tappiness | UX Magazine

The Pursuit of Tappiness | UX Magazine | UXploration | Scoop.it

This trend sends a strong message: if you haven’t already, now is the time to prioritize your website’sdesign considerations for tablet functionality. Ignoring this could negatively impact your website’s overall conversion rate, return visits, sales, and more.

Mario K. Sakata's insight:

Love the title.

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The Elements Of The Mobile User Experience

The Elements Of The Mobile User Experience | UXploration | Scoop.it
Mobile users and mobile usage are growing. With more users doing more about mobile, the spotlight is on how you can improve the average person elements that together produce the mobile user experience.
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Ali Anani's curator insight, October 12, 2013 1:10 AM

The shapers of mobile users are greatly described

danielle's curator insight, October 14, 2013 9:01 AM

Mobile UX is exciting new area of UX research

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iOS7 Design Case Study

iOS7 Design Case Study | UXploration | Scoop.it
Adapting designs from iOS6 to iOS7
Mario K. Sakata's insight:

The UI helps users understand and interact with the content, but never competes with it.

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Client Relationships and the Multi-Device Web

Client Relationships and the Multi-Device Web | UXploration | Scoop.it
When you step into the room with a client, you are a visitor from the future. You, web professional, spend your days immersed in the new paradigms of the multi-device web.
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Integrating Mobile, User Experience, and Analytics in Your Marketing Strategy

Integrating Mobile, User Experience, and Analytics in Your Marketing Strategy | UXploration | Scoop.it

No marketing strategy is complete if it doesn’t address the rapid rise of mobile devices and mobile apps, the increasing importance of user experience, and the power of Web analytics.

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Design Principles | Android Developers

Design Principles | Android Developers | UXploration | Scoop.it

These design principles were developed by and for the Android User Experience Team to keep users' best interests in mind. Consider them as you apply your own creativity and design thinking. Deviate with purpose.

 
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New Layouts for the Multi-Device Web

New Layouts for the Multi-Device Web | UXploration | Scoop.it

As the variety of devices being used to access the Web has grown, these patterns haven’t been keeping up. Designing for today’s Web means considering single-handed thumb use on smartphones, two handed touch interactions on tablets, mouse and keyboard input on traditional PCs, hybrid devices, and more. Web layouts have to evolve to support this new reality.

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Mobile Eventually - Carl Collins - IA Summit 2013 #ias13

A talk about mobile adoption and ways to think about it given at the Information Architecture (IA) Summit 2013.
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The Art Of Storytelling Around An App | Smashing UX Design

The Art Of Storytelling Around An App | Smashing UX Design | UXploration | Scoop.it
This article is a story about storytelling for a storybook app - The house that went on fire.
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There Is No Mobile Internet! | Smashing Magazine

There Is No Mobile Internet! | Smashing Magazine | UXploration | Scoop.it
Why we need to forget the idea of a mobile Internet and start thinking about how to create seamless online communications instead, irrespective of device.
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Michael Allenberg's curator insight, February 26, 2013 8:45 AM

This is soooooo true! One web, device agnostic thinking is the only way to evolve the Intranet.

Cláudio Braune Gusmão's comment, February 26, 2013 2:59 PM
In Brazil people have afraid of being mugged using mobile devices, include tablets, in transit so they don't use regularly. Unfortunatelly.
Mario K. Sakata's comment, February 28, 2013 9:34 AM
That's very interesting to hear!
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A New Mobile UX Design Material | Smashing UX Design

A New Mobile UX Design Material | Smashing UX Design | UXploration | Scoop.it
This article explains the 12 basic principles of animation, borrowed from their 1981 book "The Illusion of Life: Disney Animation".
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Skeuomorphic Design: What it is, Who uses it, and Why You Need to Know | MediaLoot

Skeuomorphic Design: What it is, Who uses it, and Why You Need to Know | MediaLoot | UXploration | Scoop.it
skeu·o·morph [skyoo-uh-mawrf]

A derivative object that retains ornamental design cues to a structure that was necessary in the original, even when not functionally necessary.

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Preparing Websites For The Unexpected | Smashing Mobile

Preparing Websites For The Unexpected | Smashing Mobile | UXploration | Scoop.it
An article on what steps we can take in mobile design to be better prepared for the future's tech revolutions.
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