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The Future of Information Dashboards

The Future of Information Dashboards | UXploration | Scoop.it

Information-on-the-move will be a key feature of the information dashboard in 2014. While web dashboards will provide users with in-depth insights and analysis, the mobile dashboard will be tailor-made to suit the information requirements of the user-on-the-go. Location intelligence, real-time data and predictive analytics will further make the dashboard richer and enable users to gain crucial business insights from their data.

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Forget Design Thinking, but not design thinking [The Facts]

Forget Design Thinking, but not design thinking [The Facts] | UXploration | Scoop.it
I have read many articles over the past year on design thinking and realised that we need a bit of a reality check. Articles on design thinking are just that- articles- and articles are often embel...
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Thinking Like An App Designer

Thinking Like An App Designer | UXploration | Scoop.it
There’s more to designing mobile apps than meets the eye. The task requires a deep knowledge of devices, and it often me…
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The psychology of simple

The psychology of simple | UXploration | Scoop.it
For a concept that we all understand, ‘simple’ is deceivingly difficult to pin down. We may ‘know it when we see it’, but there’s more to what makes a product or website feel simple than just gut reaction.  In the words […]
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Enterprise UX: The Journey and Opportunity Ahead

Keynote from the 2015 Enterprise UX Conference. http://enterpriseux.net/
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The Value of UX Research in Product Development

The Value of UX Research in Product Development | UXploration | Scoop.it
User experience research, which is basically the same as user research or design research or user studies or whatever other naming you may come across, is kind of a bridge between the users and the business people.
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The Future of Web Design is Hidden in the History of Architecture

The Future of Web Design is Hidden in the History of Architecture | UXploration | Scoop.it
The history of Western architecture can teach us a lot about the evolution of web design. As forms of art, both are defi…
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Don't Make Your Members Feel Small #wtfUX

Don't Make Your Members Feel Small #wtfUX | UXploration | Scoop.it

The world is full of poorly designed experiences. Let's identify them, share them, and shrink their numbers.

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Fingers, thumbs, and people

Fingers, thumbs, and people | UXploration | Scoop.it

Most of all, within what you can control: Always design for hands, fingers, and thumbs.

And remember: You don’t design for iPhone or Android, for cars or kiosks, for Web or apps, but for people. Have empathy for users and respect their choices, their ways of working. Account for the limits of their lives, their environments and their abilities.

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Why service design?

Why service design? | UXploration | Scoop.it
How often have you been stuck in an interminable queue on the phone while trying to speak to your bank or insurance comp…
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How Important Is User Experience? 9 Things You Need To Know About UX

How Important Is User Experience? 9 Things You Need To Know About UX | UXploration | Scoop.it
UX is based on 200 years of scientific knowledge, 30 years of industry best practices and specifically applied research. – @mashable User experience (ux) is an emerging practice that sits at th…
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Fast Path to a Great UX: Increased Exposure Hours

Fast Path to a Great UX: Increased Exposure Hours | UXploration | Scoop.it
As we've been researching what design teams need to do to create great user experiences, we've stumbled across an interesting finding. It's the closest thing we've found to a silver bullet when it comes to reliably improving the designs teams produce. This solution is so simple that we didn't believe it at first. After all, if it was this easy, why isn't everyone already doing it?To make sure, we've spent the last few years working directly with teams, showing them what we found and helping them do it themselves. By golly, it actually worked. We were stunned.The solution? Exposure hours. The
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Wireframes aren't dead: they're just changing

Wireframes aren't dead: they're just changing | UXploration | Scoop.it
UXPin's Jerry Cao explains the latest thinking on using wireframes in the UX design process.
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Meta-Moments: Thoughtfulness by Design

Meta-Moments: Thoughtfulness by Design | UXploration | Scoop.it
Does the internet ever stop you in your tracks? Does it sometimes make you pause and think about what you’re doing? Andrew Grimes calls such moments meta-moments. He walks us through why meta-moments are occasionally necessary and how we might build them into the experiences we design.
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The Apple Watch: User-Experience Appraisal

The Apple Watch: User-Experience Appraisal | UXploration | Scoop.it
Smartwatch apps should rely on gestures more than on navigation elements, prioritize the essential, support handoff, and create tailored, standalone content.
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5 Common misconceptions about Material Design

5 Common misconceptions about Material Design | UXploration | Scoop.it
Material Design is limited by design constraints and guidelines set by Google. Here are 5 Material Design misconceptions that people intend to ignore.
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UX is UI

UX is UI | UXploration | Scoop.it
(This post is adapted from a short talk I gave at the SODA Social meetup in London on May 14th, 2015)
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Romain MAZUIR's curator insight, May 16, 5:27 AM

#UX and #UI #H2MWP

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A Process for Empathetic Product Design

A Process for Empathetic Product Design | UXploration | Scoop.it
It focuses on people rather than technology.
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Romain MAZUIR's curator insight, May 16, 5:26 AM

A Process for Empathetic Product Design #H2MWP

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Designing from the end

Designing from the end | UXploration | Scoop.it
As we enter a new age for technology, the opportunities for companies to connect with customers are becoming endless. The connected customer is also starting to demand more due to a much greater aw...
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Human-Centered Design: Why Empathy Isn’t Everything

Human-Centered Design: Why Empathy Isn’t Everything | UXploration | Scoop.it
As a designer I’ve spent the last decade translating human needs and desires into experiences that fulfill them — and I’m convinced: the human-centered design process demands more than just empathy with others; it requires a deep understanding of our own selves.
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The Only UX Reading List Ever

The Only UX Reading List Ever | UXploration | Scoop.it
A recommended list of the books that have shaped the designer I am today, and inspire the designer I will be tomorrow.
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Romain MAZUIR's curator insight, May 16, 5:21 AM

Recommended list of #UX books #H2MWP

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Enterprise Design Framework · Home

Enterprise Design Framework · Home | UXploration | Scoop.it
Discover the Enterprise Design framework that aligns the overarching efforts of Branding, Enterprise Architecture and Experience Design on common course to shape tomorrow’s enterprises.
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