This brief analysis covered only the first level of settings a user encounters in their device. We can grasp much of these OS settings experience by observing and comparing their available screen space, the length of the settings list and the ordering of its options.
During Apple’s recent conference we were introduced to Yosemite and their decision to move further forward in their flat design 2.0 direction. Having caught ear of the trend earlier on and seeing Microsoft’s success with it over multiple platforms, Apple took it and made it very much their own, introducing opaque windows, clever little …
We need to look at our design process as a way to come to a single intention as much as it is to make that intention real in the world. And it’s with the lens of this new definition that we can see we still have much work to do before every design will be a great one.
A designer’s process determines the difference between mediocre and great work. Natural talent and training aren’t substitutes for good design habits. The right process can cover many shortcomings of...
The information flows are altered by the goals of a system and where these flows go is determined by the structure of the system. All these flows, feedback loops and structure lead to non linear behaviours that are more than the sum of their parts. Any change will therefore have an effect beyond the locality of that change.
Eye tracking, usability testing, user centred design and accessibility consultancy - Bunnyfoot. Site provides details of our services, information about bunnyfoot, and a range of articles and demos on usability.
In short, although philosophy cannot provide an algorithm for solving every design problem, it can contribute to UX design. Practitioners can channel the abstractions presented by philosophy into practical principles for real world design.