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UXploration
Explore the art of UX persuasion.
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UX: a Process or a Task?

UX: a Process or a Task? | UXploration | Scoop.it
Paul Hershey, Catalina Rusu, and Mike Atherton have all recently asked and answered the question: what IS UX? Is it a process? Is it design? Is it something more, or perhaps something less? In this round up, we look at all sides of the question.
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Scaling Customer Experience In The Sharing Economy

Scaling Customer Experience In The Sharing Economy | UXploration | Scoop.it
I take UberX to the train station for work. I bought my wedding veil off of Etsy. I hired a TaskRabbit to paint our walls. I’ve stayed in AirBNBs in Prague. I get my groceries delivered by Instacart. I’ve had our laundry done by Washio. My husband and I both [...]
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Forget Design Thinking, but not design thinking [The Facts]

Forget Design Thinking, but not design thinking [The Facts] | UXploration | Scoop.it
I have read many articles over the past year on design thinking and realised that we need a bit of a reality check. Articles on design thinking are just that- articles- and articles are often embel...
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Thinking Like An App Designer

Thinking Like An App Designer | UXploration | Scoop.it
There’s more to designing mobile apps than meets the eye. The task requires a deep knowledge of devices, and it often me…
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The psychology of simple

The psychology of simple | UXploration | Scoop.it
For a concept that we all understand, ‘simple’ is deceivingly difficult to pin down. We may ‘know it when we see it’, but there’s more to what makes a product or website feel simple than just gut reaction.  In the words […]
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Enterprise UX: The Journey and Opportunity Ahead

Keynote from the 2015 Enterprise UX Conference. http://enterpriseux.net/
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The Value of UX Research in Product Development

The Value of UX Research in Product Development | UXploration | Scoop.it
User experience research, which is basically the same as user research or design research or user studies or whatever other naming you may come across, is kind of a bridge between the users and the business people.
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The Future of Web Design is Hidden in the History of Architecture

The Future of Web Design is Hidden in the History of Architecture | UXploration | Scoop.it
The history of Western architecture can teach us a lot about the evolution of web design. As forms of art, both are defi…
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The Lean UX Anti-Pattern: Cross-Functional Silos

The Lean UX Anti-Pattern: Cross-Functional Silos | UXploration | Scoop.it
This post is a brief follow-on to a great post by Tristan Kromer in which he describes what he calls the Lean Waterfall . In the lean waterfall, large organizations still maintain their silos (e.g....
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Why designers should research and researchers should design

Why designers should research and researchers should design | UXploration | Scoop.it
Find out why it's so important that designers get involved in user research, and researchers get involved in UX design.
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The hardest thing in UX design…

The hardest thing in UX design... - Designing Atlassian - Medium
I spoke this week at a General Assembly Q&A session with 25 freshly minted graduates from their UX course. Many of the q…
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How Important Is User Experience? 9 Things You Need To Know About UX

How Important Is User Experience? 9 Things You Need To Know About UX | UXploration | Scoop.it
UX is based on 200 years of scientific knowledge, 30 years of industry best practices and specifically applied research. – @mashable User experience (ux) is an emerging practice that sits at th…
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Fast Path to a Great UX: Increased Exposure Hours

Fast Path to a Great UX: Increased Exposure Hours | UXploration | Scoop.it
As we've been researching what design teams need to do to create great user experiences, we've stumbled across an interesting finding. It's the closest thing we've found to a silver bullet when it comes to reliably improving the designs teams produce. This solution is so simple that we didn't believe it at first. After all, if it was this easy, why isn't everyone already doing it?To make sure, we've spent the last few years working directly with teams, showing them what we found and helping them do it themselves. By golly, it actually worked. We were stunned.The solution? Exposure hours. The
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Wireframes aren't dead: they're just changing

Wireframes aren't dead: they're just changing | UXploration | Scoop.it
UXPin's Jerry Cao explains the latest thinking on using wireframes in the UX design process.
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Meta-Moments: Thoughtfulness by Design

Meta-Moments: Thoughtfulness by Design | UXploration | Scoop.it
Does the internet ever stop you in your tracks? Does it sometimes make you pause and think about what you’re doing? Andrew Grimes calls such moments meta-moments. He walks us through why meta-moments are occasionally necessary and how we might build them into the experiences we design.
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The Apple Watch: User-Experience Appraisal

The Apple Watch: User-Experience Appraisal | UXploration | Scoop.it
Smartwatch apps should rely on gestures more than on navigation elements, prioritize the essential, support handoff, and create tailored, standalone content.
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5 Common misconceptions about Material Design

5 Common misconceptions about Material Design | UXploration | Scoop.it
Material Design is limited by design constraints and guidelines set by Google. Here are 5 Material Design misconceptions that people intend to ignore.
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UX is UI

UX is UI | UXploration | Scoop.it
(This post is adapted from a short talk I gave at the SODA Social meetup in London on May 14th, 2015)
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Romain MAZUIR's curator insight, May 16, 5:27 AM

#UX and #UI #H2MWP

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A Process for Empathetic Product Design

A Process for Empathetic Product Design | UXploration | Scoop.it
It focuses on people rather than technology.
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Romain MAZUIR's curator insight, May 16, 5:26 AM

A Process for Empathetic Product Design #H2MWP

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Designing from the end

Designing from the end | UXploration | Scoop.it
As we enter a new age for technology, the opportunities for companies to connect with customers are becoming endless. The connected customer is also starting to demand more due to a much greater aw...
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