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Usability and user experience

Usability and user experience | UXploration | Scoop.it

With the huge competitive advantage well designed technology products give to universities and colleges an understanding of usability and user experience is key to their success.

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How to apply a design thinking, HCD, UX or any creative process from scratch

How to apply a design thinking, HCD, UX or any creative process from scratch - Digital Experience Design - Medium
This how-to article aims at providing designers, creative thinkers or even project managers with a tool to set up, frame, organise…
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Ideo's CEO On How To Lead An Organization Creatively

Creative leadership is the only way for businesses to thrive in the face of rapid change, Tim Brown argues. Here's how to master it.
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Digital Transformation of Business and Society

Digital Transformation of Business and Society | UXploration | Scoop.it
At a recent KPMG Robotic Innovations event, Futurist and friend Gerd Leonhard delivered a keynote titled “The Digital Tr…
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On Design Systems: Sell The Output, Not The Workflow

On Design Systems: Sell The Output, Not The Workflow | UXploration | Scoop.it
How do you sell a design system to the client? How do you put a pattern library on the roadmap for the entire company? Useful strategies and tactics.
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Why Ego is the Nemesis of Good Design (And What to Do About It) | Creative Cloud blog by Adobe

Why Ego is the Nemesis of Good Design (And What to Do About It) | Creative Cloud blog by Adobe | UXploration | Scoop.it
Adobe Creative Cloud
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Disney as a Service: Why Disney is Closer than Ever to Walt’s 60 Year Old Vision

Disney as a Service: Why Disney is Closer than Ever to Walt’s 60 Year Old Vision | UXploration | Scoop.it
To many, Disney has become the posterchild for poor licensing decisions in digital era. Four years ago, the company sold exclusive digital rights to nearly the entire Disney catalog through the end of the decade. As a result, critics argue, Disney can do little to adapt to the OTT and D2C era – and enabled Netflix to build its own digital empire. But by focusing on Disney’s inflexibilities, this narrative overlooks the nuances of the company’s digital content strategy. Not only is Disney's future bright, it's closer than ever to fulfilling Walt own vision for the storied 'House of Mouse'.
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Content-First Prototyping

Content-First Prototyping | UXploration | Scoop.it
Content is the core commodity of the digital economy. It is the gold we fashion into luxury experience, the diamond we encase in loyalty programs and upsells. Yet, as designers, we often plug it in after the fact. We prototype our interaction and visual design to exhaustion, but accept that the “real words” can just be dropped in later. There is a better way. More and more, the digital goods we create operate within a dynamic system of content, functionality, code and intent. Our products and services drift and spill into partner websites, social media feeds and myriad electronic aggregators, all seeking to shape visitor behavior and understanding. Systems build on systems, and, in short order, we’ve cobbled together a colossus the breadth of which sends minds a-boggling.
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Customer Experience Is A Culture Problem

Customer Experience Is A Culture Problem | UXploration | Scoop.it
Customer experience has undergone a dramatic transformation over the past four years. The software category matured, fragmented and is consolidating as vendors and users, alike, tried to achieve the promised ROI – revenue growth from customer loyalty. Customer experience is in the process of being redefined. It’s not software that automates engagement or predicts which customer an employee should or should not pay attention to. Customer experience is about all-inclusive strategic alignment between the customer’s engagement expectations, brand promise and the company culture behind the brand. To win, CEOs must be maniacal about that alignment.
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Player Centered Design

"Games give us unnecessary obstacles that we volunteer to tackle." — Jane McGonigal   When starting to implement gamification into your enterprise software, it may be difficult to know where to begin. It is tempting to jump straight to mechanics and start thinking about points, badges, and leaderboards. Instead, we suggest a different approach. We recommend a process inspired by a well-established design philosophy called User Centered Design. 2.1 What is...
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Solve Problems and Test Ideas Faster with Google Ventures' Design Sprint Framework

Solve Problems and Test Ideas Faster with Google Ventures' Design Sprint Framework | UXploration | Scoop.it
A blog about productivity, workflow automation, company building and how to get things done with less work.
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The Information Age is over; welcome to the Experience Age

The Information Age is over; welcome to the Experience Age | UXploration | Scoop.it
Twenty-five years after the introduction of the World Wide Web, the Information Age is coming to an end. Thanks to mobile screens and Internet everywhere,..
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Fundamentals of mapping experiences

Fundamentals of mapping experiences | UXploration | Scoop.it
Learn the basics—touchpoints, moments of truth, and jobs to be done—and study examples of successful user experiences.
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David Hain's curator insight, May 14, 6:25 AM

Mapping - a practical collaboration tool with a team building twist!

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Let’s Stop Doing Research* — Research Things

Let's Stop Doing Research* - Research Things - Medium
And get smarter about design.
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Using design patterns to find greater meaning in your data

Using design patterns to find greater meaning in your data | UXploration | Scoop.it
Visualizations that show comparisons, connections, and conclusions offer analytical clarity.
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�� The Complete List of User Experience (UX) Resources & Tools �� — Free Code Camp

�� The Complete List of User Experience (UX) Resources & Tools �� — Free Code Camp | UXploration | Scoop.it
Over 100 links to the best books, courses, newsletters, and tools out there…
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