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Bringing you dispatches from the UX World. Facebook : http://on.fb.me/p109Oa twitter : @i_ux
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Zeen | Magazine - UX Journal

Zeen  | Magazine - UX Journal | I Love User Experience | Scoop.it
Create and discover beautiful magazines.
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Discover Topics Kazumichi Sakata (Mario) is following
Curation & The Future of Publishing Story and Narrative Scoop.it on the Web EPIC Infographic UX User experience Amazon.com strategy
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Key UX Strategy Methods, Tools, and Deliverables

Key UX Strategy Methods, Tools, and Deliverables | I Love User Experience | Scoop.it

The best way to communicate a UX strategy is to ensure that everyone is first involved in designing that strategy together.

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5 Buying Behaviors of the Persona Buying Cycle « iMediaConnection Blog

5 Buying Behaviors of the Persona Buying Cycle « iMediaConnection Blog | I Love User Experience | Scoop.it

B2B personas need to be researched, understood, and designed to meet robust goals and behaviors of buyers throughout the end-to-end buying cycle and brand experience.  In addition, personas need to be designed to enable as well as make more effective new practices, functions, and roles.

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The Greatest Secrets of UX Revealed!

The Greatest Secrets of UX Revealed! | I Love User Experience | Scoop.it
User Experience Designers Don’t Design User Experiences
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The Alphabet Card: Observatory: Design Observer Mobile

The Alphabet Card: Observatory: Design Observer Mobile | I Love User Experience | Scoop.it

The Alphabet Card is the first book in the Obsessions series from Studio Hinrichs. The series focuses on objects, topics and themes that fascinate and fixate, often for inexplicable reasons. Kit Hinrichs’ Alphabet Cards collection grew out of his interest in vintage typography, early printing techniques and popular trends from different eras.

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#ServiceDesign for UX Designers

#ServiceDesign for UX Designers | I Love User Experience | Scoop.it

Service design is delivering a designed experience onto different levels of actors with a more holistic approach in mind.

Kazumichi Sakata (Mario)'s insight:

Design for touchpoints no people.

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What are Buyer Personas and Why Are They Important for Your Business?

What are Buyer Personas and Why Are They Important for Your Business? | I Love User Experience | Scoop.it
“Think like your customer” “Put yourself in your customer’s shoes” and so on. These are some of the most repeated phrases of a business and like all
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Creating a Successful Information Experience for Your Users | UX Magazine

Creating a Successful Information Experience for Your Users | UX Magazine | I Love User Experience | Scoop.it

A good information experience pulls all the components of the application together so that users can successfully and confidently move through an application. By providing the right information, you can improve the overall usability of your application, which in turn improves the satisfaction of your customers.

Kazumichi Sakata (Mario)'s insight:

Information Strategy.

jm gifreu's curator insight, May 10, 5:03 AM

Un artículo muy interesante sobre la gestión de la información para los usuarios

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User Experience in a Rapidly Changing World

Slides from my talk at the IA Konferenz, 2013, in Berlin, Germany.
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Are Rapid Prototyping, Lean UX, and Agile Development Good for User Experience?

Are Rapid Prototyping, Lean UX, and Agile Development Good for User Experience? | I Love User Experience | Scoop.it

Getting prototypes in front of colleagues, stakeholders, and target or existing users is a great way to get quick feedback addressing your design direction, business needs, customer needs, and usability.

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The UX of Minimum Viable Products

What is a Minimum Viable Product? How does it relate to and impact UX practice? And what are some strategies we can apply in designing them. MVPs are, in my vi
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Taxonomies make the law. Will folksonomies change it?

Taxonomies make the law. Will folksonomies change it? | I Love User Experience | Scoop.it
Taxonomies and folksonomies SHAPE the law.
Kazumichi Sakata (Mario)'s insight:
Great piece from Information Architecture.
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Users' Pagination Preferences and 'View All'

Long listings might need pagination by default, but if users customize the display to View All list items, respect that preference.
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How To Maintain Hierarchy Through Content Choreography | Smashing Magazine

How To Maintain Hierarchy Through Content Choreography | Smashing Magazine | I Love User Experience | Scoop.it
An article on content choreography, the art of developing web pages in ways that the hierarchy of content can be maintained as your layout adjusts.
Torbjörn Ungvall's curator insight, April 28, 4:24 AM

Insight in content chreography...

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User Stories: a strategic design tool | Johnny Holland

User Stories: a strategic design tool | Johnny Holland | I Love User Experience | Scoop.it

User Experience Strategy becomes an ‘in principle agreement’ on the shape of the project (what), its purpose (why), and provides potential implementation strategies (how). It takes into account all perspectives (e.g business, technical, marketing, brand) but privileges the intended user experience.

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Agile Development and Experience Design

Agile Development and Experience Design | I Love User Experience | Scoop.it
Providing 'Just Enough Design' can make agile software delivery more successful
Cynthia Tait's curator insight, May 17, 11:13 PM

Agile design - a new buzzy phrase in software development - could it have value in the less fast paced world of curriculum theory and the paradoxically opposite 'real' world of 'lived and living' curriculum....worth a read chaps and ladies.

PowerStory's curator insight, May 19, 2:23 PM

A great article providing practical advice on how to apply agile principles to how you define requirements and ui design.  Worth the read.

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Shopping Cart Usability

Shopping Cart Usability | I Love User Experience | Scoop.it

It’s important to remember that, between retail category, visitor demographics and savvy, and changing trends over time, there’s a lot of idiosyncrasy to any single case study. And of course, as Dell’s bold triggered overlay test illustrates, there are exceptions and surprises, and we have to keep on testing to uncover them.

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New Layouts for the Multi-Device Web

New Layouts for the Multi-Device Web | I Love User Experience | Scoop.it

As the variety of devices being used to access the Web has grown, these patterns haven’t been keeping up. Designing for today’s Web means considering single-handed thumb use on smartphones, two handed touch interactions on tablets, mouse and keyboard input on traditional PCs, hybrid devices, and more. Web layouts have to evolve to support this new reality.

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Introducing: User Experience Benchmarks for Tablets and Smartphones

User experience of tablets and smartphones is one of the most important aspects of the overall perceived value of the device.

Michael Allenberg's curator insight, May 17, 11:24 AM

This is a must!

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The Expanding Role of User Experience Design

The Expanding Role of User Experience Design | I Love User Experience | Scoop.it

UX designers need to have a broad understanding of the industry and deep knowledge of design.

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Priority Matrix: The value of a unique UX - UXPin

Priority Matrix: The value of a unique UX - UXPin | I Love User Experience | Scoop.it
Appfluence's CEO Pablo Diaz-Gutierrez tells the design strory behind the unique UX of Priority Matrix.
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Information Wayfinding, Part 2: Elements of the Information Environment :: UXmatters

Information Wayfinding, Part 2: Elements of the Information Environment :: UXmatters | I Love User Experience | Scoop.it
“In this article, I’ll scrutinize the nature of information environments by investigating their most fundamental elements.”
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The Value of Shared Language in Successful Facilitation and Critique

The Value of Shared Language in Successful Facilitation and Critique | I Love User Experience | Scoop.it

“Don’t let arguments that spring from a lack of shared language drag your team down.”

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Augmented Reality and a Better User Experience

Augmented Reality and a Better User Experience | I Love User Experience | Scoop.it
To alleviate some of the mystery, below are six key learnings for building AR apps that will help enhance user experience and improve end results.
Torbjörn Ungvall's curator insight, May 1, 4:21 PM

I like this: Challenge Users Mentally, not Physically...

Ky Stevens's curator insight, May 4, 11:56 PM
AR apps and Iron Man. Cool!
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Building a Better User Experience by Designing in the Browser

Building a Better User Experience by Designing in the Browser | I Love User Experience | Scoop.it
Comps are part of an old design process, so stop catering to your client with inauthentic, hypothetical experiences. Present your work in the browser to give everyone the real experience.
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Social Design Principles

A set of design principles for creating social experiences.
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