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Blink's Guide to Metro Design

Blink's Guide to Metro Design | UXploration | Scoop.it

Metro is a design style and language developed by Microsoft. Products like Zune, Windows Phone, Xbox and the soon to be released Windows 8 follow the Metro design style. The design style's main objective is to remove any chrome and extra decoration and allow users to interact directly with content. It's all about the content and the beauty of simplicity. It's Microsoft's hope that the Metro style will allow users to have the same experience everywhere - on phone , tablet and desktop. There will only be slight differences due to the nature and specificities of each device but the design and aesthetic will be recognizable and branded as Metro.

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User Experience Smackdown: Usability Testing Vs. User Testing

User Experience Smackdown: Usability Testing Vs. User Testing | UXploration | Scoop.it
What's the difference between user testing and usability testing? Contributor Shari Thurow explains the distinction.
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The UX of Mobile Settings

The UX of Mobile Settings | UXploration | Scoop.it

This brief analysis covered only the first level of settings a user encounters in their device. We can grasp much of these OS settings experience by observing and comparing their available screen space, the length of the settings list and the ordering of its options.

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Video Usability

Video Usability | UXploration | Scoop.it
Video content is helpful only if users have control over it, understand what’s contained within it, and have an alternate way to access it.
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How Google's Material Design is changing things

How Google's Material Design is changing things | UXploration | Scoop.it
  During Apple’s recent conference we were introduced to Yosemite and their decision to move further forward in their flat design 2.0 direction. Having caught ear of the trend earlier on and seeing Microsoft’s success with it over multiple platforms, Apple took it and made it very much their own, introducing opaque windows, clever little …
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Design is the Rendering of Intent

Design is the Rendering of Intent | UXploration | Scoop.it

We need to look at our design process as a way to come to a single intention as much as it is to make that intention real in the world. And it’s with the lens of this new definition that we can see we still have much work to do before every design will be a great one.

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Good Design is About Process, not Product

Good Design is About Process, not Product | UXploration | Scoop.it
A designer’s process determines the difference between mediocre and great work. Natural talent and training aren’t substitutes for good design habits. The right process can cover many shortcomings of...
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Fred Zimny's curator insight, November 6, 11:49 PM

Not product, but service is it not?

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Maximize Your Creative Energy

Maximize Your Creative Energy | UXploration | Scoop.it
Brain expert Ann Holm shares pratical tips on how to maintain a work and lifestyle that will keep you healthy and maximize your creative energy.
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System Thinking and UX Part 1: Exploring Systems and Our Addictions

System Thinking and UX Part 1: Exploring Systems and Our Addictions | UXploration | Scoop.it
The information flows are altered by the goals of a system and where these flows go is determined by the structure of the system. All these flows, feedback loops and structure lead to non linear behaviours that are more than the sum of their parts. Any change will therefore have an effect beyond the locality of that change.
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How to Conduct A Content Audit

How to Conduct A Content Audit | UXploration | Scoop.it
You can't undertake a redesign of a content-heavy site without a Content Audit. Donna Spencer shows you how to conduct a Content Audit in this sketch video.
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Intertwingled: Information Changes Everything

Intertwingled: Information Changes Everything | UXploration | Scoop.it

Culture is a powerful, hidden force, highly resistant to change. That’s why, to make systems better, we must start by mapping culture.

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How Medium Is Building a New Kind of Company with No Managers

How Medium Is Building a New Kind of Company with No Managers | UXploration | Scoop.it

Whenever problems popped up, I’d totally ignore them and pay attention to the people who had them. Suddenly all these issues were just dissolving. I swear it was like a Jedi mind trick.

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DIY Service Design, the toolkit (euroIA 2014, Brussels)

In this euroIA workshop, you will learn the methods and techniques to create an optimal service experience for your customer. During the exercises, you will be…
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Fundamental Principles of Great UX Design | How to Deliver Great UX Design

Fundamental Principles of Great UX Design | How to Deliver Great UX Design | UXploration | Scoop.it

Just because the user interface is the easiest part of any application to build … many leaders believe that it’s easy to design a user interface well. This is far from the truth.

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Redesigning Business: Takeaways from AIGA’s GAIN Conference

Redesigning Business: Takeaways from AIGA’s GAIN Conference | UXploration | Scoop.it

1. Be human. Design is a human skill that cannot be automated.

- See more at: http://www.eastwick.com/2014/11/17/redesigning-business-takeaways-from-aigas-gain-conference/#sthash.0oyd9WOK.dpuf

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The User Experience of Architecture

The User Experience of Architecture | UXploration | Scoop.it
Eye tracking, usability testing, user centred design and accessibility consultancy - Bunnyfoot. Site provides details of our services, information about bunnyfoot, and a range of articles and demos on usability.
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Why Japanese Web Design is NOT so different

Why Japanese Web Design is NOT so different | UXploration | Scoop.it
At one time I worked for a company that is often referred to as exemplifying the “distinctive” web design of Japan(*1). …
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Scroll is the New Click: Captivate Your Users with Parallax

Scroll is the New Click: Captivate Your Users with Parallax | UXploration | Scoop.it
Parallax scrolling offers a better user experience through interaction, engagement, and depth into the story your brand is trying to tell.
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S Shapiro's curator insight, November 11, 8:59 AM

Interesting, but not always implemented well. (And I hate to scroll a lot. It hurts my hand)

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Finding New Solutions in Old Philosophy | UX Booth

Finding New Solutions in Old Philosophy | UX Booth | UXploration | Scoop.it

In short, although philosophy cannot provide an algorithm for solving every design problem, it can contribute to UX design. Practitioners can channel the abstractions presented by philosophy into practical principles for real world design.

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The Rise of the Phablet: Designing for Larger Phones

The Rise of the Phablet: Designing for Larger Phones | UXploration | Scoop.it

“Since Samsung created the large-phone market with their Galaxy Note line, people have called these devices phablets because they fill the size gap between traditional mobile phones and small tablets.” - See more at: http://www.uxmatters.com/mt/archives/2014/11/the-rise-of-the-phablet-designing-for-larger-phones.php#sthash.jlZMuCwd.dpuf

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Beyond Responsive and Adaptive: Introducing "Adjustive" Web Design

Beyond Responsive and Adaptive: Introducing "Adjustive" Web Design | UXploration | Scoop.it
As technology continues to advance, we need to keep up by optimizing the way we display content. A new concept to help you do just that is "adjustive" Web design.
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Social Proof in the User Experience

Social Proof in the User Experience | UXploration | Scoop.it
People are guided by other people’s behavior, so we can represent the actions, beliefs, and advice of the crowd in a design to influence users.
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Creating a Cultural Fit: Using ethnography with users and stakeholders

Creating a Cultural Fit: Using ethnography with users and stakeholders | UXploration | Scoop.it

The right design fits the company and its customers—a mismatch on either side results in fatal error.

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Balancing Product UX and Lean Execution : Dealing with these competing priorities at each stage of product development

Balancing Product UX and Lean Execution : Dealing with these competing priorities at each stage of product development | UXploration | Scoop.it
Mario K. Sakata's insight:

It isn't possible to comprehend what good UX means in your case until you have dedicated users.

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