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Learning to Play UX Rugby

Slides from my presentation at the Agile UX NYC Conference 2012 http://bit.ly/ysNyVf...
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UXploration
Explore the art of UX persuasion.
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How to run an heuristic evaluation

How to run an heuristic evaluation | UXploration | Scoop.it
The advantages and disadvantages of heuristic evaluation plus step by step instructions for running a successful inspection of your design's usability.
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Design Elements and Principles

Design Elements and Principles | UXploration | Scoop.it
Everything you need to know about design theory – made easy to understand with tips and graphics.
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New Templates for Service Design – Personas and Service Blueprint

New Templates for Service Design – Personas and Service Blueprint | UXploration | Scoop.it
When you are working on your product or service, it’s vital to know your customers, their values and needs, their experience. If you know why your customer
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Material Honesty on the Web

Material Honesty on the Web | UXploration | Scoop.it
Material honesty—the idea that a substance should be itself, rather than mimic something else—has guided everyone from Ruskin to Charles and Ray Eames. How might material honesty apply to our immaterial (digital) projects? What light might its principles shed on such aesthetic debates as flat versus skeumorphic web design? And how might a materially honest approach change how we conceive and sell our projects? Kevin Goldman forecasts increased longevity for our work and even our careers if we apply the principles of material honesty to our digital world.
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The Future of UX Design Will Rely on Designers Evolving Along with the Systems They Develop

The Future of UX Design Will Rely on Designers Evolving Along with the Systems They Develop | UXploration | Scoop.it
Traditionally, UX is a design process where products are designed in such a way that they are easy to use and engaging to interact with…
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How to apply a design thinking, HCD, UX or any creative process from scratch

How to apply a design thinking, HCD, UX or any creative process from scratch - Digital Experience Design - Medium
This how-to article aims at providing designers, creative thinkers or even project managers with a tool to set up, frame, organise…
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Ideo's CEO On How To Lead An Organization Creatively

Creative leadership is the only way for businesses to thrive in the face of rapid change, Tim Brown argues. Here's how to master it.
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Digital Transformation of Business and Society

Digital Transformation of Business and Society | UXploration | Scoop.it
At a recent KPMG Robotic Innovations event, Futurist and friend Gerd Leonhard delivered a keynote titled “The Digital Tr…
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On Design Systems: Sell The Output, Not The Workflow

On Design Systems: Sell The Output, Not The Workflow | UXploration | Scoop.it
How do you sell a design system to the client? How do you put a pattern library on the roadmap for the entire company? Useful strategies and tactics.
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Why Ego is the Nemesis of Good Design (And What to Do About It) | Creative Cloud blog by Adobe

Why Ego is the Nemesis of Good Design (And What to Do About It) | Creative Cloud blog by Adobe | UXploration | Scoop.it
Adobe Creative Cloud
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Why you don’t need design like Apple

Why you don't need design like Apple - The Startup - Medium
Authenticity vs. BeautyApple proved that beauty not only works. It sells. ¶

By marrying design and technology, Apple evolved from a niche brand for hobbyi…
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GE’s Predix Design System — GE Design

GE's Predix Design System - GE Design - Medium
Scaling Atomic Design for the EnterpriseOur first design system at GE, created in 2012, was similar to many design systems you find on the Internet today. …
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The mechanics of interface design

The mechanics of interface design | UXploration | Scoop.it
Learn how to design effective interfaces across different form factors by understanding how people hold devices and complete tasks.
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Player Centered Design

"Games give us unnecessary obstacles that we volunteer to tackle." — Jane McGonigal   When starting to implement gamification into your enterprise software, it may be difficult to know where to begin. It is tempting to jump straight to mechanics and start thinking about points, badges, and leaderboards. Instead, we suggest a different approach. We recommend a process inspired by a well-established design philosophy called User Centered Design. 2.1 What is...
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Solve Problems and Test Ideas Faster with Google Ventures' Design Sprint Framework

Solve Problems and Test Ideas Faster with Google Ventures' Design Sprint Framework | UXploration | Scoop.it
A blog about productivity, workflow automation, company building and how to get things done with less work.
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The Information Age is over; welcome to the Experience Age

The Information Age is over; welcome to the Experience Age | UXploration | Scoop.it
Twenty-five years after the introduction of the World Wide Web, the Information Age is coming to an end. Thanks to mobile screens and Internet everywhere,..
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