UXploration
55.5K views | +3 today
UXploration
Explore the art of UX persuasion.
Your new post is loading...
Your new post is loading...
Scooped by Mario K. Sakata
Scoop.it!

The Legend of Miyamoto: How Nintendo Shaped UX | UX Magazine

The Legend of Miyamoto: How Nintendo Shaped UX | UX Magazine | UXploration | Scoop.it
Nintendo and its brilliant game designer, Shigeru Miyamoto, have introduced several experience and product design elements that we employ every day, whether we realize it or not.
more...
No comment yet.
Scooped by Mario K. Sakata
Scoop.it!

Chapter 2: Player Centered Design

Chapter 2: Player Centered Design | UXploration | Scoop.it

To help designers deal with these changing rules and rising expectations, we introduce a concept called Player Centered Design that puts the player at the center of the design and development process. The figure below illustrates the process of Player Centered Design and outlines the various steps to help structure your gamification project.

more...
No comment yet.
Scooped by Mario K. Sakata
Scoop.it!

Player-Centric Design: The UX of The Room | UX Magazine

Player-Centric Design: The UX of The Room | UX Magazine | UXploration | Scoop.it

Ultimately, UX design and video game design both endeavor to understand a user’s mental model for accomplishing tasks and construct an interactive experience that’s sensitive to that model.

more...
Michael Allenberg's curator insight, March 13, 2013 7:25 AM

This is why my degree was in Interactive Design AND Game Development...