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LukeW | Multi-Device Adaptation vs. Optimization

LukeW | Multi-Device Adaptation vs. Optimization | UX Design : user experience and design thinking | Scoop.it
LukeW Ideation + Design provides resources for mobile and Web product design and strategy including presentations, workshops, articles, books and more on usability, interaction design and visual design.
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UX Design : user experience and design thinking
All about user experience, usability and design thinking
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Making It Right, a book on product management for the startup world

Making It Right, a book on product management for the startup world | UX Design : user experience and design thinking | Scoop.it
Making It Right, product management for the startup world
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Information Displays That Change Driver Behavior :: UXmatters

Information Displays That Change Driver Behavior :: UXmatters | UX Design : user experience and design thinking | Scoop.it
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Adapting Scrum to a UX Model :: UXmatters

“Someone from the Development team must serve as a point of contact and work closely with the UX team on a regular basis to align the two teams’ timelines….” 

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36 Excellent Data Visualization Tools | SmashingApps.com

36 Excellent Data Visualization Tools | SmashingApps.com | UX Design : user experience and design thinking | Scoop.it
Data is always useful but it is not easy to comprehend it when it is not presented understandably. This is where data visualization comes in; there are many
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Conclusion et synthèse du MOOC IDEA sur le design thinking

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Visualizing Algorithms

Visualizing Algorithms | UX Design : user experience and design thinking | Scoop.it
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Adaptive path's guide to experience mapping

Customers don't care about these efforts. they care about meeting their needs across touchpoints and across the competitive landscape. When done well, an expe…
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Persuasion: Applying the Elaboration Likelihood Model to Design

Persuasion: Applying the Elaboration Likelihood Model to Design | UX Design : user experience and design thinking | Scoop.it
Persuasion isn’t a slick ad pitch or a campaign promise. It’s inherent to the content, style, and delivery of our messages, for better or for worse. Everything we say, do, and design has an impact on how our message is perceived—so why not put that power to work for you on the web? Victor Yocco shows us how to incorporate a deeper understanding of the psychological underpinnings of persuasion into our designs, allowing us to better reach—and win—the hearts of our users.
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Crossing the Great UX–Agile Divide | UX Magazine

"Many in the UX field have felt obstructed by development teams who insist on adopting agile methodologies and confused about why their arguments for paying closer attention to users go unheeded. It may be helpful to ask whether the presence of UX designers and researchers on the team contributes to rolling back some of the hard-earned job protections that software developers have won, and to find new ways of talking about and practicing our craft that highlight the benefits to them."

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Design innovation: new ways of thinking can change the world - The Guardian (blog)

Design innovation: new ways of thinking can change the world - The Guardian (blog) | UX Design : user experience and design thinking | Scoop.it

The Guardian (blog) Design innovation: new ways of thinking can change the world The Guardian (blog) Business must wake up to the pressing need to innovate using design.


Via Fred Zimny
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UX How-To with Luke Wroblewski - YouTube

UX How-To with Luke Wroblewski - YouTube | UX Design : user experience and design thinking | Scoop.it
Luke Wroblewski presents how-to tutorials for user experience
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Choosing the Right Metrics for User Experience :: UXmatters

“Metrics are the signals that show whether your UX strategy is working. Using metrics is key to tracking changes over time….”

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Marvel turns your images on Dropbox into interactive, sharable prototypes in just a few clicks

Marvel turns your images on Dropbox into interactive, sharable iPhone, Android and web prototypes in just a few clicks
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Direct Access vs. Sequential Access: Definition

Direct Access vs. Sequential Access: Definition | UX Design : user experience and design thinking | Scoop.it
In interface design favor direct access to the user's preferred item instead of forcing users to go through your content in a serial order.
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Prioritizing Devices: Testing And Responsive Web Design

Prioritizing Devices: Testing And Responsive Web Design | UX Design : user experience and design thinking | Scoop.it
This article devises a testing strategy to test responsive web design smart and efficient, saving you time, effort and frustration.
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Breakpoints And The Future Of Websites - Smashing Magazine

Breakpoints And The Future Of Websites - Smashing Magazine | UX Design : user experience and design thinking | Scoop.it
This article looks at breakpoints beyond screen size and explores possibilities and approaches to use them to create truly adaptive experiences on the web.
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The Ninja Skill for UX Designers

The Ninja Skill for UX Designers | UX Design : user experience and design thinking | Scoop.it
Earning Your Whiteboard Belt 
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Brad Tollefson's curator insight, July 19, 3:48 PM

realtimeboard.com?

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Introduction - Material Design - Google design guidelines

Introduction - Material Design - Google design guidelines | UX Design : user experience and design thinking | Scoop.it
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Why Cards Are the Future of the Web

Why Cards Are the Future of the Web | UX Design : user experience and design thinking | Scoop.it
Cards are fast becoming the best design pattern for mobile devices
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8 Design Patterns for Autocomplete Suggestions

8 Design Patterns for Autocomplete Suggestions | UX Design : user experience and design thinking | Scoop.it
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How to Use Persona Empathy Mapping | UX Magazine

How to Use Persona Empathy Mapping | UX Magazine | UX Design : user experience and design thinking | Scoop.it

Persona Empathy Mapping is a workshop activity that builds empathy, gains alignment around user needs, goals, and pain-points, and bridges the gap between personas and design concepts. 

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UX Crash Course: User Psychology

My mission for 2014 was to get more people started in User Experience (UX) Design. In January, hundreds of thousands of people did the original UX Crash Course and it was translated into Spanish,...
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Error Messages Are Evil

Error Messages Are Evil | UX Design : user experience and design thinking | Scoop.it
Error messages punish people for not behaving like machines. It is time we let people behave like people. When a problem arises, we should call it machine error, not human error: the machine was
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Jeff Gothelf On What Lean UX Is And How To Introduce It In Your Organization

Jeff Gothelf sits down with InfoQ to discuss the origins of Lean UX, how to get started using it in your organization, and where we go from here.
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5 Tips for Conducting a Mobile Usability Test: Measuring Usability

5 Tips for Conducting a Mobile Usability Test: Measuring Usability | UX Design : user experience and design thinking | Scoop.it

While conducting a usability test on a mobile device shares a lot of the same characteristics as a desktop usability study, there are some additional factors to deal with.

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